[情報] SSF4 AC版角色變更(9/18新增)

看板streetfight作者 (歐卡丹)時間13年前 (2010/09/12 15:41), 編輯推噓30(30030)
留言60則, 23人參與, 最新討論串1/1
http://www.eventhubs.com/news/2010/sep/10/rumor-ingrid-super-street-fighter-4- arcade/ T. Hawk ‧ He has a stand alone EX Condor Dive (3x Kick), which can be done while jumpi ng backwards. You no longer have to perform this as part of his EX Rising Hawk. 原本的 EX-Condor Dive (623PP派生PPP 兩格氣,上衝接下衝2個動作) 現在拆解開來了,下衝指令改成KKK,可獨自放出來,後跳的時候也可以發動 ‧ Ultra 2 (Raging Slash) has a faster startup time or extended range, probably the latter. UC2發動變快 或比較有可能是範圍變大了 ‧ Standing Hard Punch might have a better hit box. 5hp看起來判定有強化 ------------------------------------------------------------------------------ El Fuerte ‧ El Fuerte Ultra Spark (Ultra 2) damage reduced. UC2傷害遞減 ‧ No longer has invincibility on any Habanero Dash moves that go up in the air 236P的所有派生不再有起跳無敵(更容易跳踢打掉了?!) ‧ Far Standing Hard Kick may have a better hit box. 遠5hk判定似乎強化了 ------------------------------------------------------------------------------ Abel ‧ His Tornado Throw (Command Grab) does less damage now. 63214P傷害下降 ‧ More recovery time on his Ultra 2, Breathless. UC2硬直增加 ‧ His Roll have a bit more recovery. roll(214k嗎?)硬直增加 ------------------------------------------------------------------------------ Cody ‧ Walk speed is faster. 走速加快 ‧ EX Zonk Knuckle doesn't travel as far. ‧ Regular Zonk Knuckle cannot be Focus Attack Dash Canceled. ex無賴拳(按住pp)距離縮短,普通無賴拳無法SA6644 ‧ The hitbox on his Hard Ruffian Kick looks like it's better. A player was able to hit Zangief with it while he was crouching, and this doesn't connect in the console version of SSF4. ‧ Medium Ruffian Kick travels a longer distance. 流氓踢236hk判定強化,踢的到蹲姿老桑,236mk距離增加 ------------------------------------------------------------------------------ Dudley ‧ Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly, so if you go through a fireball you have a lot of options open to you. 41236K多了EX版,沒裝甲,距離跟41236hk同樣遠但是硬直更小,可鑽飛道 ‧ Crouching Hard Kick (Launcher) has a faster start up time. 2hk發生變快 ‧ Jumping Hard Kick knocks down now in air-to-air situations. 空對空跳重腳能down奪 ‧ Dudley's rose taunt has less recovery 扔玫瑰硬直減少(新牽制手段可能?) 品客看來有強化不少 ------------------------------------------------------------------------------ E. Honda ‧ Overall damage has been reduced. 打人比較不痛了 ‧ It may be harder to combo into his Hundred Hand Slaps. 重百烈連段難度提升 ‧ Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion. UC2指令變更為6321463214 ------------------------------------------------------------------------------ Gouken ‧ Gouken's Light Rush Punch has no forward movement, but it is faster. 623lp不會前進,速度提升 ‧ Gouken's counter move (Kongo) has been changed. It's now done with a reverse Dragon Punch motion with Punch. Light Punch deflects low attacks, Medium Punch for high and what Hard Punch does is still unclear. 當身指令變更421p lp擋下段 mp上段 hp不明 ‧ The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard Punch version has the same animation as the EX. EX當身判定沒變,hp當身動作跟EX一樣 ------------------------------------------------------------------------------ Guy 這傢伙改不少 ‧ Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer will miss against some players who crouch. mp>hp的判定強化 再也不會打不到部分蹲姿腳色 ‧ Hard Punch Dashing Elbow is faster and can be used to hit characters out of their fireballs a little easier. Light Punch Dashing Elbow is now safe on block against Zangief and T. Hawk's 360 command grabs. 214hp速度加快+鑽飛道性能提升;214lp被擋下後,老桑/霍克指令投無法確反 ‧ Ultra 2 has been improved. Less recovery time and the distance on it was fixed, so it's very comparable to Rose's normal throw range. According to one player, this is the Ultra of choice now, period.Another report came in that said the damage this does has been reduced now, though. UC2硬直縮短 抓距增加,也有人說傷害降低了 ‧ Flip Grab damage reduced. 120 instead of 200. Also, the window where you can grab the other player with the Medium and Hard versions has been shortened. 236p抓人傷害200降為120 236mphp抓距縮短(爽) ‧ His slide is faster. 滑踢變快(那麼多招滑踢是說哪個滑踢?) ‧ Toward + Medium Punch overhead hits twice. 6mp中段判定+2hit判定 ‧ Guy seems a lot better overall. 感覺整體強化不少 ------------------------------------------------------------------------------ Hakan 整體強化 ‧ Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on. 塗油時間可以累加了 ‧ Capcom also gave him a Kick follow up after performing his Oil Shower. Also, he can reportedly combo Standing Light Kick into his Oil Shower. ‧ His Slide has now two options afterwards. Pressing Punch does an additional attack you've seen before, but pressing a Kick button oils him up. 塗油跟236p都新增派生 可以236p>抹油或壓人 塗油新增踢技派生,據說塗油時時可以5lk踢人 ‧ Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them. 一圈k可以在奔跑動作中取消 ‧ Jump arc may have been changed. 跳躍軌道?高度?有改變 (不會跳不過飛道了) ------------------------------------------------------------------------------ Makoto 村姑也強化不少 ‧ Makoto's EX Dash Punch (Hayate) now breaks armor. 236pp有破甲屬性 ‧ She slightly faster walk speed. 走速增加 ‧ Her Axe Kicks are more like they were in Third Strike. 劍(j214k)的性質更接近SF33 ‧ Fukiage (Upwards Punch) takes off more life. The hitbox for this may have been improved though, but it's not conclusive so far. 623p判定威力雙雙強化 ‧ EX Overhead Chop (Oroshi) has more invincible frames. ex菜刀無敵時間增加 (又多一種對空新手段了!?) ------------------------------------------------------------------------------ Sagat 改不少 整體應該是往猛攻型角色趨近 ‧ Tiger Uppercut damage increased. 昇龍威力又增加了XD ‧ More recovery time on his Tiger Knee. ‧ Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now. 623k硬直增加XD.623lk似乎改回無印版判定,mkhp則是更廢 ‧ Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage. 5lk判定改強回無印版 1hit-40damage 可取消必殺 ‧ More recovery time on High Tiger Shots. His fireball game is a lot worse than it was. 236p硬直增加,砲台模式掰掰~ ‧ Angry Scar is now executed with a Kick button. 摸奶指令從214214p更改為214214k ------------------------------------------------------------------------------ Vega ‧ Vega's EX-Scarlet Terror (Flip Kick) is a viable reversal now. First hit can be Focus Attack Dash Canceled, but 3rd frame is not airborne anymore so it cannot hit further. 16kk可以reversal了 第一擊可以SA664,但沒浮空屬性無法追打 ‧ His EX-Wall Dive grab does less damage. 28KK的指令投傷害降低 ‧ Backdash weakened.Forward dash may be faster. 44判定弱化,66感覺變快 ------------------------------------------------------------------------------ Zangief ‧ Zangief's EX Green Hand no longer knocks down and this puts him in range to set up for another grab. On hit, it also leaves him at a slight frame advantage . Some people say the EX Green Hand still knocks down on Counter Hit though. EX焰掌無法down奪了 相對來說命中後可打摔多擇(討厭):但康特對手還是會倒地 ‧ Range on his Ultra 2 was increased — A LOT — but so was the recovery time. This also travels horizontally now, so it can even grab people jumping away. UC2硬直跟抓距雙雙增加-移動軌道改成水平滑行(龍捲旋風抓!?XD) 距離遠到可抓跳開的對手 ‧ Light Punch Spinning Piledriver may have more grab range as well. 一圈lp抓距增加 ‧ The range on Short Jump seems to be shorter,although this'nt conclusive yet. 短跳躍(裡技:98)距離似乎更短 ‧ Punch Lariat has a better hitbox. ppp判定強化(討厭) ‧ A Zangief player (defender) who'd just been hit by an EX Green Glove did a Spinning Piledriver that beat out another Gief's (attacker) Spinning Piledriver A老桑用EX焰掌命中B老桑後雙方同時指令投 A被抓到(耐人尋味) 這可能表示EX焰掌打到還是負的(乾五顆連?) ------------------------------------------------------------------------------ Adon ‧ Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters. EX-Jaguar Tooth doesn't do the yellow glow, like other EX moves, until after you reach the wall. Not sure what effect this has, if any, on the move. 起身速度跟其他人一樣了 雖然看起來還是很快 exJaguar-Tooth發動後直到碰到牆壁才會發出黃色光芒 ------------------------------------------------------------------------------ Akuma ‧ can apparently Shoryuken, Focus Attack Dash Cancel into his Ultra 2 now. 昇龍>SA66>UC2成立 ‧ Akuma and Ryu's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. If you're at the peak of the jump or on your way down, they work pretty much the same. Crossing up with a Hurricane Kick still works, though. 龍和豪杯杯無法用J214k繞跑了,還沒跳到頂點發動214k只會原地轉下來 但214k的打背性能還在 ‧ EX Dragon Punch damage reduced.Hard Punch Red Fireball damage buff increased. 623PP傷害遞減:重火焰波動傷害提升 ‧ May have slower walk speed. Akuma was tied for fastest walk speed in the game in SSF4. 走速似乎變慢了,總之不再是前幾名走的快角色 ------------------------------------------------------------------------------ Balrog ‧ Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720 UC2指令變更為6321463214 Blanka ‧ bounces away about half the distance he used to after a blocked Beast Roll, making it much easier to punish. Azrael saw a Sakura player walk up after a bl ocked ball and punish it with a Crouching Medium Kick Canceled into her Dragon Punch. If his Beast Roll hits, Blanka bounces away the same distance as before 46p命中後反彈距離不變 但擋住後距離縮短(爽),連sakura都可以用2mk>昇龍確反 Cammy ‧ normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly). Spiral Arrow's distance to get 2 hits is shorter. 普攻連段(目壓?)更容易了 2149k低空插被取消,只能2149kk (推測要前跳至最高點後才能214k) 236k的2hit命中判定距離縮短 (可能是說鑽到人從"啪~~~啪"變成"啪~啪") Chun-li ‧ Chun-Li's Crouching Hard Kick sweep doesn't do as much stun. Overhead Flip Kick (Hazan Shuu) hit box was nerfed. 2hk暈眩值減少,霸山腳判定變更(弱化?) Guile ‧ damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though. Another player using Guile said he felt like he was more or less the same, so the dam- age nerf may not have happened either. 不明朗 有人說打人更痛有人說沒這回事. 46p傷害下修同時加氣量下修甚至有人說不加氣表(詭異) 如果這樣改 那28kSA44就更難了XD M. Bison ‧ Ultra 2 is now a charge motion with way more recovery. It's performed by doing a Back then Forward command twice with 3x Punch. 司令大人的UC2硬直增加,指令更改為4646PPP..... 阿原本硬直也很大可以確反阿,現在該不會是大到對方可以SALV3? 囧 ------------------------------------------------------------------------------ Seth 慘兮兮 越改越難用 ‧ Jumping Hard Punch is gone, the stretchy arm one copied from Dhalsim. Now Seth does something akin to Guile's Crouching Hard Punch. 垂直跳/後跳重手被拿掉了,改成類似凱爾2hp往上打的動作(改這樣是要打誰阿) 跳重手牽制掰掰~ . Down + Medium Kick in the air (toe taps) had their hitbox weakened. j2mk鷹爪腳判定弱化,三鷹爪更難接了 (踩踩樂掰掰~這是塞斯生命線之一阿~<囧>) . Ultra 1 is now 'fireball-like',so it can be deflected by other character's projectiles. UC1改成飛道屬性 有被抵銷可能 ‧ His Dive Kick is faster. j2hk插人速度加快 ‧ Seth may have had his stamina (hit points) increased. 耐力值/血量看起來有增加 ------------------------------------------------------------------------------ ‧ Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu. 肯的214kk會掃到蹲姿對手,623lp硬直增加,623lp對空命中對手可補236pp ‧ Rose's Ultra 2 (orbs) are no longer invincible to attacks. She supposedly has a faster Focus Attack as well. 老太婆UC2沒無敵時間了(爽,現在可以大大方方的進攻她了) SA打擊速度似乎變快 ‧ Dan gets more height off of his air taunt. Big whoop. 丹的jhp+hk跳更高了... ‧ Dee Jay's Standing Hard Kick is apparently an overhead now. DJ的5hk變成中段判定 ‧ Dhalsim's Yoga Fireballs may not build as much meter as before. 瑜珈火焰增加的氣量表似乎降低 ‧ Fei Long's Hard Kick Chicken Wing no longer has any invincibility. 飛龍412369hk烈空腳沒無敵時間了 ‧ Gen's normal moves are supposedly easier to combo with now. His Ultra2,Tei- ga (Double QCF 3x Kick) is faster. 元普攻連段更容易(這樣不是普攻發生變快就是命中加不少f),UC2蹄牙速度變快 ‧ Juri's Fireball launches her opponent higher into the air so they can be juggled after it hits, but this only be for the anti air version. Supposedly the Kick part of this move can combo easier with the Fireball as well. Juri的重腳飛道對空命中之後可以追打:輕中飛道命中後帶入踢擊連段更容易 (應該是命中有加不少f 不然就是k系列的hitbox有變長XD) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 115.43.233.22

09/12 15:46, , 1F
倩咪表示:........
09/12 15:46, 1F

09/12 15:54, , 2F
新增的中華兄弟還沒看過動作 我就沒翻譯了
09/12 15:54, 2F

09/12 16:24, , 3F
recovery貌似是無敵?
09/12 16:24, 3F

09/12 16:26, , 4F
翻譯推!!!肯的214kk應該是指蹲著可以被擋住
09/12 16:26, 4F
我是覺得可以蹲擋=蹲著也會命中所以要蹲著也要擋:)

09/12 16:27, , 5F
家用版有機會更新嗎?
09/12 16:27, 5F

09/12 16:29, , 6F
juri氣功至近命中就+10了,看來這變更比較像是場中
09/12 16:29, 6F

09/12 16:29, , 7F
更好追加微前進2MK>風車的連段
09/12 16:29, 7F

09/12 16:30, , 8F
recovery是硬直
09/12 16:30, 8F

09/12 16:31, , 9F
新增的是中華兄弟嗎!?還有哪些角色呢
09/12 16:31, 9F

09/12 16:32, , 10F
司令的UC2沒像以前那麼好使用了而且收招硬直還變大 真慘
09/12 16:32, 10F

09/12 16:35, , 11F
KEN的原文跟原PO翻的有些出入耶
09/12 16:35, 11F

09/12 16:36, , 12F
新增滑板車跟溜冰鞋
09/12 16:36, 12F

09/12 16:38, , 13F
我的GUY的236P威力下降T_T..360版也會跟著更新嗎?
09/12 16:38, 13F

09/12 16:39, , 14F
不過幸好HONDA的攻擊力下降了= =頭錘不會那麼痛了
09/12 16:39, 14F

09/12 16:46, , 15F
Cammy是要強迫以saving跟連段來集氣了嗎~"~
09/12 16:46, 15F

09/12 16:48, , 16F
不過至少cammy連段跟招式的傷害沒有被下修,期待連段是不是
09/12 16:48, 16F

09/12 16:49, , 17F
真的比較好連了Q︿Q
09/12 16:49, 17F

09/12 16:50, , 18F
黃師傅哭哭
09/12 16:50, 18F

09/12 16:57, , 19F
怪獸改46p,我覺得本田46p應該要更容易確反
09/12 16:57, 19F

09/12 16:59, , 20F
ken的ex旋風腳蹲姿可擋是說不用確認站姿了嗎? 有這麼爽?
09/12 16:59, 20F

09/12 17:13, , 21F
ken這樣不是更威了嗎@@? 不過前跳旋風打背總算有比較不威了
09/12 17:13, 21F

09/12 17:37, , 22F
我還希望GUY的UC能改強一點,不然隨隨便便都被打掉.
09/12 17:37, 22F

09/12 17:59, , 23F
我想問 什麼是AC版呀..?
09/12 17:59, 23F

09/12 18:07, , 24F
大型機台
09/12 18:07, 24F

09/12 22:49, , 25F
我比較希望出PC.........(滾地)
09/12 22:49, 25F

09/12 23:52, , 26F
本田這樣改算很夠了,他46p本來也就只有LP與EX版能用.
09/12 23:52, 26F

09/12 23:53, , 27F
只是不知道怪獸EX46P是不是也是跟著調間距便是...
09/12 23:53, 27F

09/12 23:58, , 28F
但油王這樣改滿翻身的...
09/12 23:58, 28F

09/13 00:51, , 29F
感覺這樣改起來倩咪和賽斯會跟火引彈一起當新一代的最下位三
09/13 00:51, 29F

09/13 00:51, , 30F
帝王
09/13 00:51, 30F

09/13 09:03, , 31F
我以為爪子會強化,怎麼反而改弱了呢
09/13 09:03, 31F

09/13 09:36, , 32F
龍怎麼又變鳥了~~~還好最近常練飛龍~ㄎㄎ
09/13 09:36, 32F

09/13 11:29, , 33F
豪鬼可以323P SA UC2...這樣沒人要選真瞬獄殺了吧
09/13 11:29, 33F

09/13 11:32, , 34F
現在的UC2跟真瞬獄殺都是在凹人 沒凹到就哭哭
09/13 11:32, 34F

09/13 11:44, , 35F
有些部份真的是玩家殺的弱化...,鐵面44算不上很頂尖啊...,
09/13 11:44, 35F

09/13 11:45, , 36F
這是要被壓就完蛋嗎? -o-
09/13 11:45, 36F

09/13 11:59, , 37F
飛龍的421K發動已經不算很強勢了吧?還要修阿~"~
09/13 11:59, 37F
※ 編輯: orcadan 來自: 115.43.246.175 (09/13 12:07)

09/13 12:08, , 38F
廚師這樣修會不會更冷門呀?
09/13 12:08, 38F

09/13 12:12, , 39F
廚師還好 利用前跑起跳無敵閃飛道被拿掉而已
09/13 12:12, 39F

09/13 12:13, , 40F
uc2發動那麼快(3f) 威力降低正常 uc1其實也很好用
09/13 12:13, 40F

09/13 12:14, , 41F
飛龍烈空筆誤 不是421XD
09/13 12:14, 41F

09/13 12:20, , 42F
飛龍烈空改這樣只能吃屎了 發動18f又沒無敵的東西是要去踢誰
09/13 12:20, 42F

09/13 12:26, , 43F
我也看錯XD 忽略中文名稱烈空腳了,但是還是覺得很囧
09/13 12:26, 43F

09/13 12:54, , 44F
恩恩,現在飛龍剛玩的起勁,結果又看到這「好」消息~
09/13 12:54, 44F

09/13 13:13, , 45F
飛龍應該還好,沒講到ex版,很多角色也是只有ex版才對空
09/13 13:13, 45F

09/13 19:12, , 46F
有新角色 主機會再出一版加上新角色跟BUG修正的版本嗎??
09/13 19:12, 46F

09/14 13:03, , 47F
‧ Many people are saying Seth is like a new character
09/14 13:03, 47F

09/14 13:03, , 48F
now. 塞斯改太多 打法完全換了XD
09/14 13:03, 48F

09/14 15:14, , 49F
主機會用付費DCL方式
09/14 15:14, 49F

09/14 15:51, , 50F
然後不能互連這樣嗎= =
09/14 15:51, 50F

09/14 16:43, , 51F
也許更新檔都會放出新角色資料,只是有另外付費買DCL才能用
09/14 16:43, 51F

09/14 17:55, , 52F
我想多半是那些人玩seth只是在那邊龜跳重手蹲重手
09/14 17:55, 52F

09/14 22:27, , 53F
DLC才對,打錯字,然後同一款遊戲基底的話應該能互連吧?
09/14 22:27, 53F

09/14 23:02, , 54F
若天衝海鑠刃可以由昇龍導入,那其單招攻擊力應該是需要下修
09/14 23:02, 54F

09/14 23:06, , 55F
否則以豪鬼的昇龍輸出量而言,還可以補上一記單招500的UC
09/14 23:06, 55F

09/14 23:08, , 56F
,似乎是有點太超過了
09/14 23:08, 56F

09/15 11:16, , 57F
UC2光是由閃空帶入傷害就剩4XX了 連段+昇龍大概剩2XX
09/15 11:16, 57F

09/15 12:25, , 58F
閃空派生的UC2 和單發UC2威力不一樣 不是補正的關係
09/15 12:25, 58F

09/15 17:31, , 59F
補正是當然的,但是以豪鬼本來就強大的連續技威力來講,這還
09/15 17:31, 59F

09/15 17:35, , 60F
是很可觀。單波輸出可能會接近上代沙加特.......
09/15 17:35, 60F
新增情報 來源日本wiki 伊吹 ‧ 全体的に気絶値、火力にマイナス修正。 整體威力/暈眩值下修 ‧ 苦無ダメージ、気絶値減少 空中で投げた後は真下に落ちるように(逃げ苦無が出来なくなった) 苦無起き攻めは出来るが、リターンが少し減った。 苦無的威力跟暈眩值減少 空中丟苦無後改成垂直落下(無法當逃跑技了) ‧ 大足:TCがついた hk現在可以帶入TC ‧ TC:単発屈大Kからのルート追加。 新增2hk起始的TC ----------------------------------------------- DJ ‧ EXのスピードがEXソニックくらいまで上がった DJ的46pp速度現在跟凱爾46pp差不多快 ----------------------------------------------- 春麗 ‧ 3小K 判定弱体化。対空に使うには早出し必須。 3lk判定弱化,要對空請早點出 ‧ セビ1の全体硬直減少?(ガセくさい) sa lv1全體硬直減少 ----------------------------------------------- 拳王 ‧ ヘッド UC1での追撃不可に?(UC1の変更?) 28k後無法uc1追擊 (這改變好大@@) ----------------------------------------------- 元 ‧ TC「喪2小K→喪2中K」、「喪大P→喪中K」が追加 新增兩TC: 喪流 2lk > 2mk / 喪流 5hp > 5mk ----------------------------------------------- 爪子 ‧ 中ローリングクリスタルフラッシュの発生強化。屈中爪から繋がるように 46mp發生速度變快 可2mp>46mp ----------------------------------------------- 老桑 ‧ 空中食らい判定が小さくなった? 空中被攻擊的判定似乎變小(跳起來比較瘦?!XD) ----------------------------------------------- 魯肥 ‧ ルーファスUC2攻撃力が下がった UC2威力下修 ----------------------------------------------- JURI ‧ 歩き速度アップ。 走速加快 ‧ 風破刃 蹴りを当てると追撃可能な吹き飛びになる(高度も上がる) 例:風破蹴り>弾ホールド>EX風車、 EX疾空>壁バウンド>風破蹴り>EX風車まで確認 弾部分に追撃判定追加? 重飛道有追擊判定 打到讓對手浮的更高 ------------------------------------------------ 阿東 ‧ 2大K少し伸びた? 2hk判定似乎更遠 ‧ ジャガーキック低空ジャガキは少し食らい判定がデカく、高度制限が少し厳しく? 低空421k判定弱化 使用高度受到了一些限制 ※ 編輯: orcadan 來自: 115.43.245.180 (09/18 01:11)
文章代碼(AID): #1CZ8GGFb (streetfight)