[心得] ChatGPT

看板mud作者 (影斯作業系統)時間1年前 (2022/12/07 13:24), 編輯推噓5(500)
留言5則, 4人參與, 1年前最新討論串1/1
用AI寫MUD不是夢,不過限制是4000字。 AI 也會 LPMud。 1. // https://chat.openai.com/chat // Me: please write a mud in c // Sure, here's a simple example of a mud written in C: // Copy code #include <stdio.h> /* Define constants for the game */ #define MAX_ROOMS 10 #define MAX_ITEMS 10 /* Define structs for rooms, items, and the player */ struct room { char *description; struct room *north; struct room *south; struct room *east; struct room *west; struct item *items; }; struct item { char *description; struct item *next; }; struct player { struct room *location; struct item *inventory; }; /* Define some global variables for the game */ struct room rooms[MAX_ROOMS]; struct player player; /* Function prototypes */ void create_rooms(); void init_game(); void print_location(); void print_inventory(); void go(char *direction); void get_item(char *item_name); void drop_item(char *item_name); int main() { char input[100]; char *command; char *argument; init_game(); while (1) { printf("\n> "); scanf("%[^\n]s", input); /* Parse the input into a command and argument */ command = strtok(input, " "); argument = strtok(NULL, " "); if (strcmp(command, "go") == 0) { go(argument); } else if (strcmp(command, "get") == 0) { get_item(argument); } else if (strcmp(command, "drop") == 0) { drop_item(argument); } else if (strcmp(command, "location") == 0) { print_location(); } else if (strcmp(command, "inventory") == 0) { print_inventory(); } else if (strcmp(command, "quit") == 0) { break; } else { printf("I don't understand that command.\n"); } } return 0; } /* Create all the rooms in the game */ void create_rooms() { /* Room descriptions */ rooms[0].description = "You are in a dark cave."; rooms[1].description = "You are in a bright forest."; rooms[2].description = "You are in a cold ice cave."; rooms[3].description = "You are on a grassy plain."; rooms[4].description = "You are in a hot desert."; /* Room connections */ rooms[0].north = &rooms[1]; rooms[1].south = &rooms[0]; rooms[1].west = &rooms[2]; rooms[2].east = &rooms[1]; rooms[2].north = &rooms[3]; rooms[3].south = &rooms[2]; rooms[3].west = &rooms[4]; rooms[4].east = &rooms[3]; /* Room items */ rooms[0].items = NULL; rooms[1 // Me: show me the next page // An error occurred. If this issue persists please contact us through // our help center at help.openai.com. // Me: and then? // Too many requests, please slow down 2. // Me: write a mud in c // Here is an example of a simple text-based game written in C: // Copy code #include <stdio.h> #include <string.h> // Declare the main function int main() { // Print a welcome message printf("Welcome to the MUD!\n"); // Set up the player's initial location char location[20] = "town square"; // Set up a variable to store the player's input char input[20]; // Set up a flag to indicate when the game should end int end_game = 0; // Run the game loop while (end_game == 0) { // Print the player's current location printf("You are in the %s.\n", location); // Print a prompt and get the player's input printf("> "); scanf("%s", input); // Check the player's input and change the location accordingly if (strcmp(input, "north") == 0) { strcpy(location, "northern land"); } else if (strcmp(input, "south") == 0) { strcpy(location, "southern land"); } else if (strcmp(input, "east") == 0) { strcpy(location, "eastern land"); } else if (strcmp(input, "west") == 0) { strcpy(location, "western land"); } else if (strcmp(input, "quit") == 0) { // If the player entered "quit", end the game end_game = 1; } else { // If the player entered something else, print an error message printf("I don't understand what you mean.\n"); } } // Print a goodbye message printf("Thanks for playing the MUD!\n"); return 0; } // This is just a simple example to illustrate how a text-based game // could be written in C. It could be expanded upon and improved // in many different ways, such as adding more locations, items, // and features. 3. // Ref: https://applealmond.com/posts/167138 // https://beta.openai.com/playground/p/default-chat // write a MUD in C // AI: #include <stdio.h> #include <stdlib.h> #include <string.h> // world data structure struct Room { char* name; int north; int east; int south; int west; struct Item *items; }; struct Item { char* name; int canPickup; }; struct Player { int currentRoom; struct Item *inventory; }; // AI functions void AI(struct Room *rooms, struct Player *player) { // get current room and find an item in it struct Room *currRoom = &rooms[player->currentRoom]; if (currRoom->items != NULL) { struct Item *item = currRoom->items; // pick up item if possible if (item->canPickup == 1) { // add item to player's inventory player->inventory = item; } // else move to next room else { // pick random direction int dir = rand() % 4; if (dir == 0) { // move north player->currentRoom = currRoom->north; } else if (dir == 1) { // move east player->currentRoom = currRoom->east; } else if (dir == 2) { // move south player->currentRoom = currRoom->south; } else if (dir == 3) { // move west player->currentRoom = currRoom->west; } } } // else move to next room else { // pick random direction int dir = rand() % 4; if (dir == 0) { // move north player->currentRoom = currRoom->north; } else if (dir == 1) { // move east player->currentRoom = currRoom->east; } else if (dir == 2) { // move south player->currentRoom = currRoom->south; } else if (dir == 3) { // move west player->currentRoom = currRoom->west; } } } int main(int argc, char **argv) { // initialize world struct Room rooms[10]; rooms[0].name = "room1"; rooms[0].north = 0; rooms[0].east = 2; rooms[0].south = 3; rooms[0].west = 0; rooms[0].items = malloc(sizeof(struct Item)); rooms[0].items->name = "key"; rooms[0].items->canPickup = 1; rooms[1].name = "room2"; // initialize player struct Player player; player.currentRoom = 0; player.inventory = NULL; // start AI loop while (1) { AI(rooms, &player); } return 0; } 4. Write a MUD in C with chinese text. AI: #include <stdio.h> #include <string.h> // Chinese text structure typedef struct ChineseText { char text[65]; } ChineseText; // MUD map structure typedef struct Map { int width; int height; ChineseText text[20][20]; // 20x20 map int enemies[20][20]; // number of enemies in a location } Map; // Player character structure typedef struct Character { int xPos, yPos; // Position on the map int HP; int att, def; // Attack and defense stats } Character; int main(int argc, char *argv[]) { // Initialize the game Map map; Character player; player.xPos = 0; player.yPos = 0; player.HP = 100; player.att = 10; player.def = 5; // Load the map for (int x = 0; x < 20; x++) { for (int y = 0; y < 20; y++) { strcpy(map.text[x][y].text, "此位置暂无内容"); // no content at this location map.enemies[x][y] = 0; // no enemies at start } } // Main game loop while (player.HP > 0) { // Print out a description of the current location printf("你现在站在:%s\n", map.text[player.xPos][player.yPos].text); printf("附近有 %d 个敌人\n", map.enemies[player.xPos][player.yPos]); // Take user input char input[32]; fgets(input, 32, stdin); // Parse the user's input if (strcmp(input, "前进") == 0) { // Move the player position forward one spot player.xPos++; } else if (strcmp(input, "后退") == 0) { // Move the player position backward one spot player.xPos--; } else if (strcmp(input, "攻击") == 0) { // Attack the enemies at this location if (map.enemies[player.xPos][player.yPos] > 0) { // Calculate attack damage int damage = player.att - map.enemies[player.xPos][player.yPos] * 2; // Subtract damage from enemies map.enemies[player.xPos][player.yPos] -= damage; // Print out result of attack printf("你对敌人造成了 %d 点伤害\n", damage); } } // Check for game over conditions if (player.xPos < 0 || player.xPos >= 20 || player.yPos < 0 || player.yPos >= 20) { printf("你被踩到了外太空!游戏结束!\n"); break; } } return 0; } // Human: 5. // write a MUD in C with chinese text and tab width 2 // AI: #include <stdio.h> #include <stdlib.h> #include <string.h> // 中文字符串需转换成Unicode编码 const char *WELCOME_MSG = "\x4f60\x597d\xff0c\x6b22\x8fce\x6765 \x5217\x83f2\x7684\x5192\x9669\xff01\n"; // 定义玩家结构体 typedef struct { // 游戏中使用的各种变量 int hp; int mp; int xp; int gold; // 玩家当前所处地图 int map; int x; int y; int dir; } Player; // 定义地图结构体 typedef struct { int width; int height; char **map; } Map; // 全局变量,用于储存玩家信息 Player player; // 初始化函数: 新建玩家,创建地图 void init() { // 初始化玩家信息 player.hp = 100; player.mp = 100; player.xp = 0; player.gold = 0; player.map = 0; player.x = 0; player.y = 0; player.dir = 0; // 初始化地图 Map map; map.width = 10; map.height = 10; map.map = malloc(map.width * map.height); for (int i = 0; i < map.width; i++) { for (int j = 0; j < map.height; j++) { if (i == 0 || j == 0 || i == map.width-1 || j == map.height-1) { map.map[i][j] = '#'; } else { map.map[i][j] = '.'; } } } } // 用于显示地图的函数 void showMap() { for (int i = 0; i < map.width; i++) { for (int j = 0; j < map.height; j++) { printf("%02x ", map.map[i][j]); } printf("\n"); } } // 接受玩家的指令,进行相应的处理 void processCommand(char *cmd) { if (strcmp(cmd, "quit") == 0) { printf("\x5173\x95ed\xff01\n"); exit(0); } } int main() { // 游戏开始,输出欢迎消息 printf(WELCOME_MSG); // 初始化 init(); // 无限循环,接受并处理玩家指令 while (1) { // 显示地图 showMap(); // 提示玩家输入 printf("\x8bf7\x8f93\x5165\x547d\x4ee4\xff1a"); // 读取玩家输入 char cmd[256] = {0}; scanf("%s", &cmd); // 处理玩家输入 processCommand(cmd); } return 0; } 6. // Me: write a LPMud mob code. // AI: /* AI for Mob in a LPMud */ inherit "/std/living/ai"; void create() { ::create(); // Set up default stats set_str(10); set_dex(10); set_con(10); set_int(10); set_wis(10); set_cha(10); // Set up default attack and defense ratings set_attack_level(1); set_defense_level(1); // Set up default movement speed set_speed(2); // Set up default aggression behavior set_aggressive(FALSE); // Set up the places where mob will move set_move_after(600, "/room/path/to/mob/destination1"); set_move_after(1200, "/room/path/to/mob/destination2"); set_move_after(1800, "/room/path/to/mob/destination3"); // Set up a specific message that is displayed upon entering the room set_enter_room_msg("The mob enters the room silently."); // Set up response to being attacked set_on_attack_response("The mob responds with aggressive hatred!\n"); // Set up response to being hit set_on_hurt_response("The mob grunts in pain.\n"); } 7. // Me: write MUD game save and load function in C // function to save the MUD game void SaveGame(FILE *fptr) { // Declare all necessary variables int i; Room** rooms = GetRooms(); int numRooms = GetNumRooms(); Character** characters = GetCharacters(); int numCharacters = GetNumCharacters(); // Save all rooms for(i=0; i<numRooms; i++) { fprintf(fptr, "room:[%s][%d][%d]\n", rooms[i]->name, rooms[i]->x_location, rooms[i]->y_location); } // Save all characters for(i=0; i<numCharacters; i++) { fprintf(fptr, "character:[%s][%d][%d]\n", characters[i]->name, characters[i]->x_location, characters[i]->y_location); } } // function to load the MUD game void LoadGame(FILE *fptr) { // Declare all necessary variables char line[256]; char name[32]; int x_location; int y_location; while(fgets(line, sizeof(line), fptr)) { // Parse the line of data sscanf(line, "%*[^:]:[%[^]]][%d][%d]\n", name, &x_location, &y_location); if (strncmp(line, "room:", 5) == 0) { // Create a room object with the given parameters CreateRoom(name, x_location, y_location); } else if (strncmp(line, "character:", 10) == 0) { // Create a character object with the given parameters CreateCharacter(name, x_location, y_location); } } } -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 220.134.104.16 (臺灣) ※ 文章網址: https://www.ptt.cc/bbs/mud/M.1670390648.A.7B3.html

12/07 15:31, 1年前 , 1F
真假?!
12/07 15:31, 1F

12/07 15:56, 1年前 , 2F
12/07 15:56, 2F

12/07 20:11, 1年前 , 3F
讚啦!!
12/07 20:11, 3F

12/08 09:53, 1年前 , 4F
收入精華區z-3-20 :D
12/08 09:53, 4F

12/09 15:55, 1年前 , 5F
XD
12/09 15:55, 5F
文章代碼(AID): #1Za2DuUp (mud)