[情報] [AW] 火炮掰掰

看板Wargaming作者 (測試)時間7年前 (2016/12/02 23:34), 7年前編輯推噓12(12032)
留言44則, 15人參與, 最新討論串1/1
文章來源:https://goo.gl/5eBs0t Early on in our evaluation of Artillery for Balance 2.0 we made the hard decision to remove the class in its current form. The ability to deal indirect damage to an opponent who can neither see or retaliate was a mechanic that just didn’t work well with the rest of Armored Warfare. Even with our successful efforts to reduce the impact Artillery had on the battlefield, it never completely took away the frustration players had with it. Not only was it difficult to balance around, but it had real impacts on our ability to create maps as well. Each map we made, whether in PvP or PvE, had to take into account Arty firing lines. We couldn’t have complex cover or tall mountains and buildings because Artillery wasn’t able to shoot over them. With only a very small percentage of our active playerbase playing Artillery, this made it even harder to justify keeping the class. Because of these factors, we had a choice; remove Artillery altogether, restrict the class to just PvE or offer the vehicles in a reimagined class form. We decided to go with the third option and have condensed both artillery lines into a single Self Propelled Gun line which offers high damage at the cost of longer aim times and slightly higher reloads. SPG vehicles now have drastically increased mobility to match their real-world capabilities and their Artillery-view has been replaced with a standard zoom reticle. They do retain access to smoke shells, but the illumination support shells have been removed for now. Because of how different the class now plays, we aren’t committing 100% to it sticking around, but we’d like to get player opinions on the changes during the Update 0.19 PTS cycle before deciding whether to keep it or remove the class with the official release of Balance 2.0. Source: Official Portal ============================= 早前為了平衡2.0在我們對火炮所作的評估之下, 我們作出了移除這類車種此一艱困的決定 其對敵手製造間接傷害致使其看不到東西或無法反擊的能力, 這樣的機制就是跟遊戲格格不入 即使我們成功了減低其在戰場上的影響力都不足以消解玩家面對火炮時的挫敗感 並且火炮不單難以平衡, 其同時對開發地圖時產生了影響 每一張圖在製作的時候都得考量到火炮的射線 我們沒辦法放入複雜的掩體或者高山高樓因為火炮沒辦法射過它們 更甚之, 在活躍玩家中僅有極小比例的人有在玩火炮, 這讓我們更難保留這此一車種 綜合上述因素, 我們只有如下選項; 整個拔掉火炮, 限制火炮只能玩PVE, 或者給這些性質的車輛一個新的職責 我們決定採用第三個選項並將兩條火炮線合併成一條自走砲線(SPG), 作為以較長瞄準及裝填時間為代價換來高傷害車種 自走砲們現在有劇烈提升的機動性以符合其在現實世界的性能, 而他們的火炮視角將被替換成基本的縮放準心 自走砲還是能用煙霧彈但照明支援彈在現階段被移除 由於跟現在的玩法差異極大, 我們並不保證一定會這麼幹 相對來說, 在決定平衡2.0時到底是否還要留著火炮之前, 我們希望可以在 0.19公開測試得知玩家對於這項變動的意見 轉自官網 ============================== 作為WOT愛好者看到這篇議題覺得有趣就翻了 對不起我學生時代應該乖乖寫作文QAQ 有誤譯或難解之處還請多多指教嘿 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 220.134.182.181 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1480692897.A.012.html ※ 編輯: scoMico (220.134.182.181), 12/02/2016 23:35:28

12/02 23:36, , 1F
WG:我們來參考一下SPG要怎麼平衡...欸AW你怎麼棄坑
12/02 23:36, 1F

12/02 23:36, , 2F
了我想抄作業啊啊啊
12/02 23:36, 2F

12/02 23:40, , 3F
正想要衝PZH2000出來結果來這招......
12/02 23:40, 3F

12/02 23:41, , 4F
最有趣的是AW想要走回WOT路線
12/02 23:41, 4F

12/02 23:42, , 5F
不過也是有可能因為反應不良維持原樣或整組砍掉
12/02 23:42, 5F

12/02 23:47, , 6F
為什麼要走WoT路線 現階段的遊戲體驗太硬嗎?
12/02 23:47, 6F

12/02 23:49, , 7F
這可能要有玩AW的才知道了 單看文字敘述不太能確定
12/02 23:49, 7F

12/02 23:50, , 8F
文中所述的負面效果到底有多強
12/02 23:50, 8F

12/02 23:53, , 9F
還有自走砲拔掉砲兵視角不就變成現在WOT某些大口徑
12/02 23:53, 9F

12/02 23:54, , 10F
TD了嗎 只是AW自走砲口徑都是15Xmm+只有HE可以用
12/02 23:54, 10F

12/02 23:54, , 11F
"每一張圖在製作的時候都得考量到火炮的射線"
12/02 23:54, 11F

12/02 23:55, , 12F
我玩PVE就那幾張圖 自走砲根本沒辦法龜在同一點射
12/02 23:55, 12F

12/02 23:55, , 13F
一定要時常移砲位才打得到東西及避免被AI反砲
12/02 23:55, 13F

12/03 00:33, , 14F
"限制火炮只能玩PVE" 但是AW的一般PVP已經死了
12/03 00:33, 14F

12/03 00:38, , 15F
如果有AW的PVE+WG的戰車就好了 比較喜歡二戰車
12/03 00:38, 15F

12/03 01:10, , 16F
什麼時候把AW以前的Derp155換來啊
12/03 01:10, 16F

12/03 01:12, , 17F
我只玩PVE 還好
12/03 01:12, 17F

12/03 01:24, , 18F
AW低階火砲太弱,高階又太強
12/03 01:24, 18F

12/03 11:57, , 19F
要不要乾脆取消斷履帶這種「無法反擊的間接傷害」
12/03 11:57, 19F

12/03 11:58, , 20F
快笑死 連視距和隱蔽也取消好了XD
12/03 11:58, 20F

12/03 15:07, , 21F
Wt也一起跟進算了
12/03 15:07, 21F

12/03 15:07, , 22F
更正wot www
12/03 15:07, 22F

12/03 15:51, , 23F
我講認真的 AW我只玩PVE 自走砲玩家少的原因是因為
12/03 15:51, 23F

12/03 15:51, , 24F
各種不利於自走砲的機制 包括上面講的地圖 還有點亮
12/03 15:51, 24F

12/03 15:52, , 25F
機制等等 種種機制造成自走砲比起其他車種不易打出
12/03 15:52, 25F

12/03 15:52, , 26F
傷害 完全的輔助型 所以AW給了自走砲高收益
12/03 15:52, 26F

12/03 15:53, , 27F
我玩個10場大約只會有2-3場會有自走砲隊友
12/03 15:53, 27F

12/03 15:54, , 28F
前方的MBT等車殺得要死要活打一堆傷害 自走砲傷害可
12/03 15:54, 28F

12/03 15:54, , 29F
能根本不到MBT的一半 更別說各種AFV TD等搶傷怪物
12/03 15:54, 29F

12/03 15:55, , 30F
AW官方所說的狀況 可能是PVP場 且NA比EU RU人數少很
12/03 15:55, 30F

12/03 15:56, , 31F
多 我自己在NA NA人少到AW根本在硬撐
12/03 15:56, 31F

12/03 16:15, , 32F
TierⅣ的話,我自走砲最高只打4000左右
12/03 16:15, 32F

12/03 16:15, , 33F
其他車可以打到15000左右;PVE整場開無雙幹全場
12/03 16:15, 33F

12/03 16:16, , 34F
隊友全爆只剩下自走砲勝率大概只有0.0000000001%吧
12/03 16:16, 34F

12/03 16:17, , 35F
反正一整個弱勢,而且PVE玩自走砲只要一開砲
12/03 16:17, 35F

12/03 16:17, , 36F
就一定要跑路,不然AI自走砲就下雨式炸翻你XD
12/03 16:17, 36F

12/03 16:34, , 37F
樓上我玩的跟你差不多 而且跑路還要跑對路
12/03 16:34, 37F

12/03 16:34, , 38F
不然跑到AI出生點會被圍毆
12/03 16:34, 38F

12/04 12:30, , 39F
蛤 我都左右移個意思意思而已欸QQQQ
12/04 12:30, 39F

12/04 14:54, , 40F
接下來把隔壁棚CV也砍掉
12/04 14:54, 40F

12/04 19:50, , 41F
只移動一點點OK啊,但是要趕快把炸你自走砲殺掉XD
12/04 19:50, 41F

12/04 19:56, , 42F
求carry阿QQ
12/04 19:56, 42F

12/06 15:06, , 43F
AW根本沒人在玩PVP啊 排都排不到
12/06 15:06, 43F

12/08 11:19, , 44F
aw照本版一年前的主流意見 現在人氣已經超越wot了
12/08 11:19, 44F
文章代碼(AID): #1OGPIX0I (Wargaming)