[情報] Dev Q&A w/ Storm

看板Wargaming作者 (磁磚大)時間8年前 (2015/09/25 01:06), 8年前編輯推噓33(33011)
留言44則, 28人參與, 最新討論串1/1
好久沒有大型Q&A了 Thank you MrConway for sending this ASAP! (A new WG EU/EN CC Manager) Hello Warriors, Here is a Q&A from Michael Zhivets(Storm) held with the RU comrades community contributors and bloggers: ========================================================================== There were talks that one of new city maps is going to be ‘Minsk’. Where is this map? - The Minsk map was removed from our plans. Q:先前提到的「明斯克」地圖到哪去嘞? A:計畫取消。 The most important question, what is going to happen with arty? - We do not plan a nerf. What we are planning is a full rebalancing of this vehicle class. We want to carefully implement and test each point of the plan. We are also not excluding the possibility to limit the number of arties to 2-3 (with new achievements) or keep it the way it is. Q:認真問,砲兵之後會怎樣? A:我們並不打算削弱它們,目前正計畫重新平衡整個車種。我們想要仔細開發並測試 計畫中的每個細節。我們也不排除設定砲兵數量到每場兩到三台(並重新設計成就) 或是維持原樣。 What is going to happen with old Personal missions after new season release? Do you plan a new season? - We are indeed planning a new season of Personal missions (The old one is going to stay available, so you will be able to finish the current missions) Q:新的個人任務釋出後,舊的個人任務會如何?你們有在規劃新一季的個人任務嗎? A:當然有。(舊的則是會繼續供大家解,你可以繼續努力解舊任務。) Any news about Japanese and Chinese TDs? - Asian TDs and SPGs will need some more time. They are not in our plans for 2016; we are still gathering information about these vehicles, but there is no special interest or special priority on them. Q:有任何日本跟中國TD的消息嗎? A:亞洲線的TD跟SPG需要更多時間準備,它們並不在我們2016的計畫中,我們仍在持 續蒐集相關資訊,但目前沒有任何特別令人振奮或特別優先的計畫與消息。 What is going to happen with European branch? - A common European branch won’t be implemented, there is an issue with crews for European vehicles. We are considering implementing branches with specific European nations like Sweden and Italy. Vehicles of other nations can be added as premium vehicles to existing trees or they can be added as incomplete branches with premium or action vehicles (like it was the case with the CN branch when we introduced the Type 59) without standard tanks. Q:歐洲線怎麼嘞? A:統一的歐洲線已經不會出囉,因為會有組員的問題。我們考慮開發有具體結果的歐洲 國家像是義大利與瑞典線。其他國家的車輛可能會以金車的方式加入既存國家線之中, 或是在沒有一般銀車的未完成支線中以金車或活動車來推出。 Some bushes in the game are as big as Maus or Japanese tanks, what’s up with that? - Maus-sized bushes are a game play feature which is important in terms of game balance. The idea was proposed by one of our old contributors (so old that he is not working on our project anymore) in the early development phases. There should be bushes that can cover every vehicle in the game. Q:遊戲中有些草叢跟鼠式和日本重坦們一樣大了,怎麼搞的? A:鼠式大小的草叢是遊戲中重要的平衡手段,這個點子來自於之前早期開發中的一位 合作人(很久以前的,現在已經沒有參與了)。因此會有能夠隱蔽遊戲中所有車輛的 草叢存在。 What is going to happen with perks? - We plan a complete reworking of perks, that is possibly going to be similar to what we see in WoWS; We will probably add skills that affect several crew members. Q:歷練系統會怎樣改? A:我們計畫一個完整的重製方案,可能會類似像WOWS那樣,我們也可能會增加能夠一 次影響多位組員的技能。 When is circular view range going to be implemented? - Circular view range is already going to be implemented in 0.10.0 (former 0.9.11). Q:甚麼時候會實裝圓體視野機制? A:10.0會推出。 When are you going to release new physics? - We have to finish several small improvements for the new physics (3.0) – They are going to be release in one of the next versions, as soon they have been brought up to an appropriate quality level. Q:那新物理系統會哪時候推出呢? A:我們還需要完成幾個小幅度的改良,會在接下來的版本中擇一推出,同時也會確保 能夠有夠好的運作品質。 Regarding the new engine, what are its features? - There is going to be multi core support in the reworked engine (it is not a BigWorld engine anymore, but almost completely our own solution). It also allows support of Direct X 11 and 12, as well as a big number of modern graphics technologies. Q:新引擎(指BW-改)呢?會有什麼新功能? A:在重製的新遊戲引擎中會有多核心支援(BW已經完全脫胎換骨,成為我大WOT專屬 的引擎了),同時引擎也支援DX11、12,以及大量新穎的顯示技術。 There is a cool feature on physics test – shooting while rocking the tank (by using a temporary change to the gun depression upon sudden braking) - We are going to reduce or turn off this effect, our core audience might dislike this feature. Experienced players also complained about it a lot because they had issues with aiming. Q:新物理測試中有個很酷的功能:「邊使車前後晃邊射擊」(利用急煞短暫的改變車 輛的俯角之技術) A:我們將會減少甚至關閉這個效果,我們的主要玩家群恐怕不會喜歡這個功能,有經 驗的玩家對此有很多抱怨,因為車輛晃動會影響瞄準。 Any news about the replacement of the British top HT? - The Super Conqueror was approved by historical consultants, now we are considering what to do. Basically, the SC is the same as FB215b with a turret in the middle of the hull. Unfortunately we won’t be able to keep the FB215b in the game.We also plan to add: A Chieftain with a Т95 turret and a Т95 with the turret from a Chieftain. Q:有任何英國頂重坦換車的進一步消息嗎? A:超級征服者已經被我們的歷史顧問證實了,它跟FV 215b相同,但砲塔中置。很不 幸得是我們不會在遊戲中保留FV 215b。而我們也計畫加入兩台車:酋長車身配T95MT 砲塔、T95車身配酋長砲塔。 What about Tier 11-12 vehicles? - We do not exclude the possibility that vehicles with of higher tiers will be introduced into the game. Q:T11、T12階的車輛計畫? A:我們不排除會加入更高階車輛的可能性。 Why do you use BigWorld? - We held internal tests of different engines that showed insufficient results on weak PCs. This is why we are reworking BigWorld (gradual adding of multi core support and DX11/12 support starting from 0.10 and in further versions) in order to create a fully functional HD-client. Q:為什麼還堅持用BW引擎? A:我們內部做過不同引擎的效能測試,結果顯示其它引擎在低階電腦的表現並不好。 做出一個完全實用的HD客戶端程式是我們為什麼選擇重製BW引擎的原因(加入多核心 支援、未來版本會有DX11、12支援) There is a lot of talk about HD maps but we are not seeing these maps in the game yet. Why? - We are going to add maps in new quality starting from next year. First of all we have to be all set up in terms of technologies, settings and with the launch of our “conveyor” that reworks vehicles into HD. Flora in the client (some elements are 4-5 years old) will be replaced by a new one – latest version of SpeedTree (the old one will be completely replaced). Q:之前大量討論的HD地圖到現在還是沒有加入遊戲中,為什麼? A:明年開始我們會加入高畫質的地圖,但首先我們必須要先投入所有技術與配置來 啟動我們的「生產線」來HD化車輛。 客戶端的Flora植被系統(有些素材已經用了四五年了)會被新的SpeedTree(譯:一 個製作植被的軟體)取代,舊的會完全換掉。 How about bots? - We keep fighting with them and have new effective methods for this; Q:那BOT會怎麼處置? A:我們持續打擊BOT,會有新而有效的方式來對付它們。 How do you plan to counteract forbidden client modifications? - The best way to deal with them is to create a situation where their usage doesn’t make sense. For example in case of the "Tundra" mod there is an idea to display only those parts of a vehicle’s outline which is not covered by a terrain element etc. Q:你們會如何因應對客戶端的不當修改? A:最好的辦法就是製造一個情境好讓他們的努力毫無用處,像是面對「Tundra」模組 的方式就是只讓車輛外框指顯示未被地形阻擋的部分。 What are the plans regarding 3-caliber rule? - For some elements of HT armor this rule is going to be removed (for example, for side skirt with reversed gradient and for some thin roofs). Q:關於三倍口徑壓制規則你們有什麼計畫? A:我們將會移除某些重坦裝甲構成(像是側裙裡頭有到梯形裝甲的或是某些頭頂薄的) 上的三倍口徑規則。 Partial damage when hitting turrets? - We considered it, but there is no final decision yet. If we decide to implement this, we have to rework all models and create new inner hit-boxes. There might be also some dissatisfaction among players. Imagine you shoot a vehicle from 500m distance and achieve reduced damage (since the enemy vehicle is almost not visible). Q:打中砲塔受到的傷害減低? Q:我們考慮過,但還沒有最終決定,如果我們決定要做,那麼所有模型必須重製並設 定新的內部傷害判定,這也可能讓部分玩家不滿意。想像一下你從500公尺外擊中敵人 卻造成較少的傷害。(即使幾乎看不見敵人) Further plans regarding game balance? - Our plan regarding balance is to introduce new physics, solve issues on current maps and then to deal with the rest, because basic things like physics and maps heavily affect game play. Q:目前對於遊戲平衡的計畫是? A:目前我們計畫是引入新物理引擎,解決目前地圖的問題再面對其他不分,因為物理 系統以及地圖等基本要素大大影響了遊戲體驗。 There is a difference in penetration values for 75mmL56 in Blitz and PC? - The difference is 132mm for 7,5cm L56 in WoT and 145mm in Blitz. Storm is ok with the difference and doesn’t understand the reason for complaints. He passed through Jagdpanzer IV without any issues but hasn't tried VK DB. If we buff the penetration of this gun we have to test a lot of vehicles because there is a large number of them that uses this gun. Q:電腦版與行動版中的88mm L/56的穿深為何不同? A:電腦版132mm穿深、行動版145mm穿深,Storm認為這很正常,不了解為什麼有這些 抱怨,他玩四驅時並沒有遇到問題,但他還沒試過VK DB上的情況。如果要增強 的話必須要在許多車輛上進行測試,因為有很多車用這管砲。 (譯:行動版在近日改成145mm,謝謝板友提供資訊!) Japanese heavies, how are they performing? - Japanese heavies are really popular compared to other Asian tanks. Q:日本重坦的表現如何? A:日本重坦比起其他亞洲車輛受歡迎的多。 We’ve seen lots of new premium tanks, but they have not been released, what will happen with them? - The future of new premium tanks (Pz. III K, Sherman Improved and others) is not fully decided yet, they’ve been made for future specials, personal missions, etc. In 2016 less of them will be made. Q:以經有很多金車露面了,但為什麼他們還沒推出?怎麼回事? A:相關金車(三號K型、雪曼改進型及其他)的未來還沒有完全決定,他們被做出來 用於未來的特殊活動、個人任務獎勵等等,2016年金車會比較少。 Will it be possible to paint German tanks in DunkelGelb? - The yellow color (DunkelGelb) for German vehicles is quite possible in the future as a separate element of customization, as well as other basic colors for other nations. Q:未來有可能將德國車漆成暗黃色嗎? A:暗黃色在未來很有可能會個別做為是德國車的自訂選擇,同樣的其他國家也有可能 有其他基底色。 Why was the FCM PaK withdrawn? - FCM 36 PaK40 – has been withdrawn as it is over-powered. Q:為何FCM 36 PaK被撤架? A:因為他太強。 What about Tier 10 TD's? - Foch 155 and Ob.268 remain unchanged, for Foch there are several options (e.g. to give Foch 120 mm with auto-load and 155 mm without), it will be discussed, the vehicle is overnerfed. Q:頂TD的命運是? A:Foch 155跟Object 268不會改,Foch(T9)的部分有幾個選擇(給彈夾120/155單 發),我們會討論,這車砍過頭了。 (譯:終於承認了...不對阿Foch 155咧...) What about the IS-6? - Storm is not enthusiastic about changing the shells of the IS-6 and giving it full tier battles. Reasons – game play and mass character. Q:IS-6呢? A:Storm對於給IS-6換顆砲彈並去掉分房保護的提議並不熱衷,原因:遊戲性跟要顧 慮買他的人。 What about further customization? - Customization elements are planned, ASAP; Q:關於未來自訂要素的資訊? A:自訂要素已在規劃中,很快就有。 When will the Czech tree be released? - The Czech tree will be released before the New Year. Q:何時推出捷克線? A:捷克線會在新年時推出。 What about female voices? - We are planning to introduce female voices ASAP. Q:有關女性組員配音? A:已計畫推出,很快就有。 Can we expect the FV 101 and other British LT's in 2016? And other additions to old nations? In particular France (the second HT tree)? - For the next year the FV101 Scorpion is not planned. New trees in old nations neither (except possibly the French HT tree). There are not many vehicles planned for the next 5 years (real vision of current situation), that ’s why they will appear seldom. Q:我們能夠期待明年會有FV101跟英國LT嗎?或是其他國家會有額外的車輛?法國重 坦線呢? A:明年不會有FV101蠍式,既有國家也不會有新支線(但不包含法國新重坦線)。未 來五年不會有太多新車推出,因此他們(英國LT等)出現的可能性很低。 Will the Hungarian tanks only be premium tanks, or a mini-tree in the German tech tree? - The Hungarians (and the Swiss, for example the new Panzer 58) will be premium tanks in the German tree. Q:匈牙利線會只推出金車還是以支線的方式放在德線下? A:匈牙利線(以及瑞士線,像是Pz 58)會以金車的方式放在德線下。 Regarding the replacement of the T18 and etc. Whats the plan and what will happen with the Priest and the Sexton? Replacements will be in version 10.0. Quote from the patch-note: Rebalanced the T82 Tier III tank destroyer. Now this vehicle is a Tier IV SPG. Replaced the T82 Tier III tank destroyer with the T56 GMC Tier III tank destroyer. Rebalanced the T18 Tier II tank destroyer. Now this vehicle is a Tier III SPG. Replaced the T18 Tier II tank destroyer with the T3 HMC Tier II tank destroyer. Replaced the T57 Tier II SPG with the new T1 HMC. Q:提到T82與他的替代車輛等,之後會有甚麼計畫,以及M7跟Sexton會怎麼處理? A:10.0會進行更換。 ========================================================================== 整理後圖表: T2 T3 T4 現在情形 TD T18 ----------> T82 ----------> M8A1 SPG T57 ----------> M7 Priest ----> M37 未來情形 TD T3 HMC -------> T56 GMC ------> M8A1 SPG T1 HMC -------> T18 ----------> T82 新車 舊車移位 ========================================================================== What is the plan regarding the VK 45.02B? - The changes have been temporarily been postponed, as well as the options of replacement – Mäuschen and co. Q:VK45.02B的計畫? A:換車的計畫被推遲了,同樣的替換品小老鼠推出也被延後。 Why are maps in Armored Warfare larger? - The size of maps in WoT and AW above all else is determined by the vehicles' speed (30(40) – 100 km/h in AW – 12 – 50(60) km/h in WoT); Q:為什麼AW的地圖比較大? A:WOT跟AW的地圖決定於車輛的速度。(AW的車速:30-100kph/WOT:12-60kph) Why wasn't Havok implemented? - Havok has been tested on Stalingrad (if it would work there, would work everywhere). The result – critical loads for RAM and processor were found. Buildings were reduced to 3-4 pieces in order to make the load less. It didn’ t work, more pieces are needed. Q:為什麼Havok還不能推出? A:Havok引擎已經在Stalingrad地圖上測試過了(如果在該地圖運作順利,其他地圖 同理),結果是:發現Havok對記憶體與處理器造成極重的負擔。測試中建築已被簡化 成三到四塊來減少負擔,但這行不通,必須要能分成更多塊。 And some additional snippets: -Physics will first be added for some small things (customization elements, destruction of small objects); Havok系統會先以部分小更動的方式加入遊戲(自訂配件、可摧毀小物件) An Israeli tank tree is possible in theory (similar to China with lots of clones), top – Merkava 1 or its prototype. 以色列線理論上可行(很像滿是複製車的中國線),頂線可以是梅卡瓦一型或原型車。 -A bonus for tanking is in development, the priority – medium; 坦傷獎勵開發中,優先程度是中等層級。 -Tanking damage is considered to be the damage that reached the armor and didn ’t penetrate it, shooting the suspension parallel to the hull and HESH are not considered; 坦傷獎勵考慮以觸及但未穿透裝甲的傷害為判定標準,擊中平行於車體的履帶或是HESH 不會被記入。 -Equipment is planned to be remade as well as crew skills; 裝備品與組員技能計畫重製。 Multi guns and multi turrets won’t be soon; 多砲管跟多砲塔系統不會很快推出。 原文網址:http://ritastatusreport.blogspot.nl/2015/09/dev-q-with-storm.html 超極多...讓我想到之前的FTR Q&A 有問題還請不吝更正,我已頭昏眼花。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 1.160.214.4 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1443114374.A.82B.html

09/25 01:24, , 1F
辛苦了
09/25 01:24, 1F

09/25 01:27, , 2F
穿深不同那個應該是88砲
09/25 01:27, 2F
不對也 88砲的行動版仍然是132說@@ 或者...wiki的資料是錯的@@?

09/25 01:28, , 3F
Q的T82 打成T28
09/25 01:28, 3F
謝謝修正!

09/25 01:28, , 4F
Foch個人覺得9階用120彈匣,10階155單發對節奏較好
09/25 01:28, 4F

09/25 01:29, , 5F
辛苦了!
09/25 01:29, 5F

09/25 01:32, , 6F
75mmL56找不到穿深132的阿?
09/25 01:32, 6F
重點是沒有56倍徑的75mm QQ

09/25 01:50, , 7F
匈牙利線重複兩次了,辛苦了~
09/25 01:50, 7F
已修正,謝謝更正~

09/25 02:06, , 8F
不用那麼麻煩 讓155的短裝填快0.5~0.7秒就解決了
09/25 02:06, 8F

09/25 02:07, , 9F
否則變成單發的話 268:哩來衝殺
09/25 02:07, 9F

09/25 02:08, , 10F
現在TD少數的賣點就是 每條線都很有特色 不能亂動
09/25 02:08, 10F

09/25 02:11, , 11F
5秒短裝填根本是笑話 沒人會站在那邊給你打完
09/25 02:11, 11F

09/25 02:12, , 12F
是88cmL56沒錯 閃擊戰裡的穿深是145mm
09/25 02:12, 12F
感謝提供!!!已經修正囉~

09/25 02:15, , 13F
最近幾次改版才改的 從132mm buff上來
09/25 02:15, 13F

09/25 02:44, , 14F
FB215b
09/25 02:44, 14F
那是原文打錯XDDD

09/25 02:45, , 15F
我純粹不喜歡裝太久,不然9階120彈匣當白板,單發
09/25 02:45, 15F

09/25 02:47, , 16F
155當頂砲滿不錯的。 88cm...是鐵道砲嗎XD
09/25 02:47, 16F

09/25 03:20, , 17F
lol完全沒發現打錯
09/25 03:20, 17F

09/25 03:22, , 18F
比朵拉猛點 不錯
09/25 03:22, 18F

09/25 04:05, , 19F
新物理引擎,解決目前地圖的問題再面對其他"不分"
09/25 04:05, 19F

09/25 08:41, , 20F
with好像是w/
09/25 08:41, 20F
已修正

09/25 08:48, , 21F
覺得車輛晃動影響準度應該被考慮進去
09/25 08:48, 21F

09/25 08:51, , 22F
不然ㄧ堆輕中坦都跑射
09/25 08:51, 22F

09/25 09:02, , 23F
終於要開發近代戰車了嘛www
09/25 09:02, 23F

09/25 09:12, , 24F
不排除更高階的車?? 愚人節嗎?
09/25 09:12, 24F

09/25 10:04, , 25F
超大篇辛苦了!!!! 感謝翻譯!!!!!
09/25 10:04, 25F

09/25 10:33, , 26F
感謝翻譯!!
09/25 10:33, 26F

09/25 10:45, , 27F
感謝分享
09/25 10:45, 27F

09/25 11:08, , 28F
Fcm36Pak40太強?是猴子太多吧..一台只能當砲台的車
09/25 11:08, 28F

09/25 11:21, , 29F
Fcm看地圖啊
09/25 11:21, 29F

09/25 11:22, , 30F
以前有province的時候 400m視野可不是開玩笑der
09/25 11:22, 30F

09/25 12:05, , 31F
PAK40不強? 400m視野視姦OP到爆炸
09/25 12:05, 31F

09/25 12:27, , 32F
Mittengard也是 一進去就先拿個patrol duty牌
09/25 12:27, 32F

09/25 12:36, , 33F
重坦會改厚頭皮不能三倍口徑壓制?祖國車表示爽
09/25 12:36, 33F
應該是取消那部分的三倍壓制,而不是頭皮加厚喔

09/25 12:57, , 34F
抱歉看錯,但取消還是爽阿
09/25 12:57, 34F
像是IS-3的頭皮

09/25 12:58, , 35F
以前Fcm36被分到普羅旺斯 車停好丟著去大便
09/25 12:58, 35F

09/25 12:59, , 36F
回來就一張M牌了
09/25 12:59, 36F
※ 編輯: tai33ru (1.160.214.4), 09/25/2015 13:14:00

09/25 13:50, , 37F
辛苦推
09/25 13:50, 37F

09/25 13:57, , 38F
取消三倍=減少轉正=提高等效 某方面來講變厚也沒錯
09/25 13:57, 38F

09/25 14:28, , 39F
變相BUFF那些祖國扁頭 其實是中坦系列
09/25 14:28, 39F

09/25 14:29, , 40F
沒三壓你有那麼好打祖國扁頭中坦?? 以後彈死你
09/25 14:29, 40F

09/25 21:39, , 41F
救虎王的頭皮吧 40mm被122mm屌打
09/25 21:39, 41F

09/25 22:48, , 42F
FCM36Pak40開場位置正確帶V鏡過5秒 15點亮GG
09/25 22:48, 42F

09/25 22:52, , 43F
Province, 忘記打地圖
09/25 22:52, 43F

09/26 08:54, , 44F
真不曉得中國TD可以跑出什麼車來
09/26 08:54, 44F
文章代碼(AID): #1M12s6Wh (Wargaming)