[WoWs] 關於魚雷的偵測距離

看板Wargaming作者時間9年前 (2015/04/24 16:58), 編輯推噓2(207)
留言9則, 6人參與, 最新討論串1/1
在reddit上看到關於偵測距離的計算方式 http://ppt.cc/SkZK Torpedo detection is a function of their max range. Rule of thumb is 25% of their max range and they can be detected. DD's are very situational if you are relying only on their torpedoes. Because as the tiers go up they get more tubes per launcher, which drives the reload time up enormously. They definitely feel like torpedoes peak VERY early and then just get nerfed tier for tier with their reload until you can barely use them. This is why I like US DD's because they have other functions besides torpedo spam. My experience playing them has taught me that Torpedo range is a gimmick that more often than not doesn't help you at all. 如果依照他說的偵測距離是用最大射程的25%計算的話九三式氧氣魚雷偵測距離就是5km 那氧氣魚雷的長槍之名就要哭了XD 反過來說中階驅逐只要魚雷射程超過隱蔽距離選射程短的應該會比較有利 所以WG與其降低高階DD的魚雷發現距離不如更改偵測距離的算法吧 哪有長射程就一定會比較早發現的道理,改成偵測距離依艦種決定或是每艘船艦分別設定 偵測距離,然後魚雷可以再設定隱蔽加成,這樣算應該相對會比較公平 也不知道這次改版WG要怎麼調整高階DD的魚雷就是了... -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 118.160.215.249 ※ 文章網址: https://www.ptt.cc/bbs/Wargaming/M.1429865922.A.9D0.html

04/24 19:23, , 1F
島風的魚雷都要幾乎快命中了才看的到呢
04/24 19:23, 1F

04/24 20:34, , 2F
有夠白癡的設定 w
04/24 20:34, 2F

04/24 20:49, , 3F
明明設定魚雷自己的偵測距離獨立作參數就好了 硬扯
04/24 20:49, 3F

04/24 20:50, , 4F
到射程真的不知所云
04/24 20:50, 4F

04/24 20:51, , 5F
同心圓畫一畫你的3公里 你的4.5公里 簡單又好平衡
04/24 20:51, 5F

04/24 21:02, , 6F
我是覺得這算法很誇張所以才拿出來討論,自己也是半
04/24 21:02, 6F

04/24 21:02, , 7F
信半疑因為這樣反而變成高階魚雷是種懲罰
04/24 21:02, 7F

04/24 21:05, , 8F
每顆魚雷都要獨立計算的話對伺服器負擔可能太重了
04/24 21:05, 8F

04/24 21:21, , 9F
超級北上大人:怪我囉?
04/24 21:21, 9F
文章代碼(AID): #1LEWN2dG (Wargaming)