[情報] 6/2、3、4 Q&A

看板Wargaming作者 (Willie)時間11年前 (2014/06/05 02:02), 編輯推噓9(1127)
留言20則, 15人參與, 最新討論串1/1
- Storm states that the new Nvidia drivers provide boost specifically for SLI in WoT Storm 表示,Nvidia 的驅動更新特別對 WoT 有使用的 SLI 技術提供性能提昇。 (譯註:SLI,Scalable Link Interface。基本上是多張顯卡在用的技術。無感) - in 9.0, earlier SLI support got broken 9.0 不支援舊版的 SLI。 - regarding the issue that a configuration with SLI setup did not gain any FPS from the newest patch, Storm states they made several tests with SLI, everywhere there was a FPS increase 經 WG 幾次測試,在所有設定下新 SLI 會都增加 FPS。 - apparently, this is actually intentional according to Storm (意義不明) - Storm confirms RU251 will come this year (SS: 9.3 most likely) 經 Storm 證實 RU251 會在今年推出。(SS: 最可能在 9.3) (譯者:沒意外的話,美帝新輕坦也會同時推出,時間預估八月;不過…料想得到的話就 不叫「意外」了吧…) - lighting in the new hangar will be fixed a bit later 過陣子會修正新車庫的打光效果。 - 9.1 live patch? “when it’s done it’s done” 9.1 啥時上線?「WIDID」 - the fact that you will be able to select whether you want to download HD content or not is confirmed 確定會讓玩家自行選擇要不要下載高畫質材質。 http://ftr.wot-news.com/2014/06/02/2-6-2014/ - these factors are taken into account when rebalancing a vehicle, according to Storm: “winrate, popularity on its tier, skill of players playing it (its distribution), average XP, average damage, average damage stopped by armor – many various indicators” – later, Storm however adds that a vehicle won’t be nerfed based solely on the fact that it is very popular (SS: earlier, Storm stated however that a very popular vehicle is practically always an indicator of that vehicle being imbalanced) 據 Storm 說法,平衡車輛時會採計「勝率、同階間的歡迎度、玩家的技術分佈、場均經驗 值、場均坦傷…及很多指標。」稍後他補充說不會單因超受歡迎就砍某台車。(SS: 他之 前表示過某台車極受歡迎,就代表那台車IMBA。) (譯者:同意。IMBA 是因,受歡迎是果。) - it’s possible the Ardennes HB that is getting removed in 9.1 will return, but “no promises” 9.1 移除的「守望萊茵」歷史戰鬥可能以後會回歸,但不保證。 (譯者:名稱非官方用語,遷就我吧(  ̄ c ̄)y▂ξ) - how the accuracy will be nerfed is not decided yet, developers are running experiments 還沒確定要砍準度,開發人員正在測試中。 - T-44-85 has been “postponed for a long time” T-44-85 已被束之高閣很久了。 - tank models will be reworked also in standard client, not just in HD content, the “HD” concerns only texture resolution 以後會有的一般版和 HD 版只差在材質包而已,模型是相同的。 - Havok will work in both SD and HD clients 兩個版本都會支援 Havok 引擎。 - increase of the number of old render settings is not planned 沒打算增加舊版畫質的可設定項數量。 - the “Sturer Emil” (short version of the) name has been cut down because it doesn’t fit into the interface 「Sturer Emil」名稱被縮寫是因為塞不進UI框架中。 - Tiger nerf? “We will talk about Tiger nerf once it is published and not now ” 虎式要砍?「公佈要砍的時候我們會解釋,並不是現在。」 - players with “calculators” (very poor computers) form a bit less than 50 percent of WoT audience 有快一半玩家用的電腦是計算機等級(超爛之意)。 - it’s possible that the alleged new Nvidia SLI fix doesn’t work for all SLI configurations, Storm states that the only thing they can do is wait for a fix from Nvidia Nvidia 新發布的 SLI 修正可能無法適用於所有組態的 SLI,這只能等 Nvidia 修正。 - the nasty bug, where you see your friends, who are actually online, as offline, will be fixed in 9.1 (SS: *waves at Akcido*) 實際上有上線卻顯示為離線的錯誤會在 9.1 修正。 - Storm states, that it’s possible WoT will reach the amount of details as in Spin Tires, but only when the network possibilities allow it, which will be in 5-7 years Storm 表示 WoT 有可能達到 Spin Tires 的水準,但要網路能負荷才行,這條件要達成大 概還要五至七年。 - on future plans in WoT: “We have to rework a lot of content. Without losing the game performance.” WoT 的未來計畫?「會翻新很多內容,且不會影響效能。」 - alleged Windstorm lag issue is not known to the developers, there are no proofs 開發者們未發現據稱在 Windstorm 中出現的延遲錯誤,尚未有證據證實。 - Storm, when asked how many people got their Super Pershing during the event: “I don’t think I can disclose that info” (he adds that he has nothing to do with such events) (沒營養,略) http://ftr.wot-news.com/2014/06/03/3-6-2014/ - there will be arty in WoT for Xbox at some point WoT XB版會有SPG。 - apparently, SerB’s son, who is currently serving in the army, is too tall to fit into a tank (SS: told you, pointless info) SerB 去參軍的兒子因為身高問題擠不進戰車裡。(譯者:更沒營養…後悔中) - according to Overlord, WG has several ideas on gold ammo rebalancing, including their “limitation” apparently. It is not sure if any of these ideas will be introduced. 據 Overlord 消息,WG 有幾個平衡金彈的方案,包括限制數量,但還沒有任何定論。 (譯者:顯示為營養不足中…) http://ftr.wot-news.com/2014/06/04/4-6-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.240.10 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1401904956.A.E6B.html

06/05 03:25, , 1F
辛苦了
06/05 03:25, 1F

06/05 06:58, , 2F
該是練霞飛的時候啦
06/05 06:58, 2F

06/05 08:21, , 3F
所以過度扁平的戰車都要被nerf了嗎?(大誤)
06/05 08:21, 3F

06/05 09:27, , 4F
樓上 他們怎麼可能nerf祖國中坦
06/05 09:27, 4F

06/05 10:35, , 5F
限制金彈數量 T-54 T69 E100 安心上路
06/05 10:35, 5F

06/05 11:27, , 6F
T54E1也可以上路了...
06/05 11:27, 6F

06/05 12:04, , 7F
習慣了這遊戲就是靠 週期性的NERF/BUFF 增加遊戲趣味
06/05 12:04, 7F

06/05 12:11, , 8F
wg專業吃書 不是說金彈不影響 那幹嘛平衡
06/05 12:11, 8F

06/05 14:08, , 9F
WG:你說啥?(嚼嚼) 再說我要NERF德國APCR瞜
06/05 14:08, 9F

06/05 21:50, , 10F
俄國人真的會傾向於找矮子當戰車兵 這是真的
06/05 21:50, 10F

06/05 21:54, , 11F
祖國車設計投影面積小=車內空間小=乘員不能太高
06/05 21:54, 11F

06/05 21:58, , 12F
不過就算是矮子 也還是給西方矮子用的
06/05 21:58, 12F

06/05 21:58, , 13F
中共軍方對這點應該很有體悟
06/05 21:58, 13F

06/05 21:59, , 14F
當初拿到俄國車時 想說中國人比較矮 應該沒啥問題
06/05 21:59, 14F

06/05 22:00, , 15F
結果手腳比例不同 人還是在裡面卡卡的
06/05 22:00, 15F

06/05 22:01, , 16F
例如說頭貼上瞄準鏡時 腳可能就踩不到踏板之類的
06/05 22:01, 16F

06/05 23:54, , 17F
我不懂啊 我T69沒射過金彈 目前活得好好的
06/05 23:54, 17F

06/06 22:48, , 18F
不上金彈當然可以活啊 只是比較痛苦
06/06 22:48, 18F

06/07 06:28, , 19F
金彈原本是說不限制數量,但沒說不平衡呀
06/07 06:28, 19F

06/13 11:26, , 20F
金彈會影響也要玩家夠強啊ㄏㄏ
06/13 11:26, 20F
文章代碼(AID): #1JZryyvh (Wargaming)