[情報] 5/31 Q&A + 9.1 分房表

看板Wargaming作者 (Willie)時間10年前 (2014/06/01 00:52), 10年前編輯推噓15(15016)
留言31則, 14人參與, 最新討論串1/1
有另一篇有關電競的問答,我對電競沒興趣所以跳過 http://ftr.wot-news.com/2014/05/31/wg-cybersports-stream/ - Storm states that the crowns of standing trees do provide a camo bonus, just as they did for 4 years now Storm 表示立著的樹的樹冠層(有葉子的部份)可提供隱蔽加成,這功能已經實裝四年了 - IS-3 will not appear in historical battles IS-3 不會在歷史戰鬥中出現。 - 9.2 will NOT bring Havok, but it will bring new HD tank models 9.2 不會引進 Havok 引擎,但會有新的 HD 化車輛。 (譯者:如果不包含KV-1S分家後的那兩台,依然會被罵翻) - no plans to make T-50-2 a premium 不打算把 T-50-2 做成金車。(譯者:已除役) - WoT map Stalingrad is 900×900 meters big, it will come “when it’s done” Stalingrad 地圖會是 (900m)^2,做好了就會推出。 - no plans to buff IS-6 沒打算 buff IS-6。 - it’s not possible to download 9.1 test sounds independently and add it to the 9.1 live game 不會讓你單獨下載 9.1 一測的音效檔然後用在正式版上。 - no plans to buff IS-7 DPM 沒打算 buff IS-7 的 DPM。 - Russian players will most likely not the same gold-awarding missions, as there were on EU server 俄國玩家應該不會有和歐服相同的金幣獎勵任務。(譯者:此句意義不明) - the 9.1 ASAP video having obsolete info? Storm: “Unfortunately, I am not responsible for ASAP video” 9.1 ASAP 影片有過時的內容?Storm:「唉呀,這不是我負責的。」 (譯註:應該是在講新砲聲) - apparently the decision to limit the ricocheting shells so that they can’t damage third party tanks (they can currently damage only the tank that shot them) was somewhat arbitrary and it is so now because it was simply never reviewed 限制跳彈無法傷害第三方車輛的政策是獨斷的決定;而一直沿用下來是因為其從未被重新 檢視。(譯者:有八卦的味道) - the gun barrels are not solid, because making them solid would add nothing to the gameplay, it would only cause players to suffer when driving through a forest or a city 不會有實體砲管。(譯者:BJ4) - Storm confirms that damage from ramming objects (houses, rocks etc.) was removed specially to improve the comfortable gameplay in the game Storm 證實是為了遊戲舒適度才把撞物件造成的傷害移除。 - before 8.6, HDR/bloom effect could be disabled by disabling post-effects, now it can be disabled by lowering the lighting quality 在 8.6 之前,HDR/bloom 效果可用停用後製效果來關閉,現在則可用降低光線品質來達成 - currently there are no registered WoT server side bugs that would cause lag/low FPS 目前登記在案的 WoT 伺服端錯誤都不會造成延遲或降低 FPS。 - optimization is ongoing, as the players can see in 9.1 最佳化正在進行,9.1 會展示成果。 - there is no different in WoT packet sizes between 8.11 and 9.0, it’s possible the packet size changed in 8.11 itself with the new version of Big World 封包大小在 8.11 和 9.0 版沒有不同。但 8.11 因為引進新版本 Big World 引擎,封包 大小可能有變。 http://ftr.wot-news.com/2014/05/31/31-5-2014/ 同場加映 9.1 分房表 http://ftr.wot-news.com/wp-content/uploads/2014/05/gkHH2G6.png
http://ftr.wot-news.com/2014/05/30/9-1-mm-table/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 36.235.234.16 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1401555151.A.124.html ※ 編輯: WillieHuang (36.235.234.16), 06/01/2014 00:56:20

06/01 01:01, , 1F
跳彈傷害第三方車輛是怎樣?!WOT彈珠台嗎?
06/01 01:01, 1F

06/01 01:09, , 2F
buff IS-6是哪個白癡問的...沒看過單場打扛各4k嗎?
06/01 01:09, 2F

06/01 01:10, , 3F
實體砲管? KV-4:是哪個混帳問的 ......
06/01 01:10, 3F

06/01 01:11, , 4F
"把撞物件造成的傷害移除",LT表示欣慰
06/01 01:11, 4F

06/01 01:13, , 5F
奇怪我的amx12t確實有上過六階場
06/01 01:13, 5F

06/01 01:13, , 6F
那場根本在屠殺對手
06/01 01:13, 6F

06/01 01:14, , 7F
差不多每個彈夾都是帶走一個 然後彈切前已經五殺
06/01 01:14, 7F

06/01 01:15, , 8F
但是現在看分房表應該是七階場起跳
06/01 01:15, 8F

06/01 01:19, , 9F
之前移除12階分房 結果在昨天竟然看到12階分房戰...
06/01 01:19, 9F

06/01 01:47, , 10F
那是充滿T10車的11階房
06/01 01:47, 10F

06/01 01:47, , 11F
數量很稀少
06/01 01:47, 11F

06/01 02:40, , 12F
跳彈傷害都不知道已問過幾遍了,會增加伺服器負擔,
06/01 02:40, 12F

06/01 02:41, , 13F
跟另一個砲彈穿過車身在打到後面的車輛....
06/01 02:41, 13F

06/01 09:04, , 14F
實體砲管也要問豹式 不科學的100倍徑
06/01 09:04, 14F

06/01 09:12, , 15F
E50 8.8cm L/100表示:
06/01 09:12, 15F

06/01 09:14, , 16F
實體砲管頗有趣 長砲很多窄巷一進去就不能轉頭了www
06/01 09:14, 16F

06/01 10:39, , 17F
實體砲管的話,現在的輕坦分房才合理。近身狗死一堆
06/01 10:39, 17F

06/01 10:39, , 18F
太長的重坦....
06/01 10:39, 18F

06/01 10:46, , 19F
樓上,這樣會不會重坦轉頭拿砲管一敲,輕坦就噴了…
06/01 10:46, 19F

06/01 11:10, , 20F
不會,砲塔旋轉絕對沒有這麼大的動能
06/01 11:10, 20F

06/01 12:10, , 21F
實體砲管感覺就很好玩,感覺會產生一些奇妙的戰術
06/01 12:10, 21F

06/01 12:11, , 22F
然後也可以避免插入對方車身的怪異感覺...
06/01 12:11, 22F

06/01 16:26, , 23F
不 我倒覺得RNG會出現很多輕坦閃躲不及撞上炮管的
06/01 16:26, 23F

06/01 16:47, , 24F
輕坦一個帥氣的開過重坦前方準備狗他...結果砲塔就被
06/01 16:47, 24F

06/01 16:47, , 25F
敲下來了剩車身往前跑 因為撞到重坦砲管www
06/01 16:47, 25F

06/01 17:04, , 26F
Chaffee撞爛WTF100砲管整場無法開砲一定很嘲諷
06/01 17:04, 26F

06/01 22:32, , 27F
Chaffe撞擊WTF100砲管,被插入舉起後,重摔爆車!!
06/01 22:32, 27F

06/01 22:40, , 28F
這是什麼摔技,變成格鬥遊戲嗎XD
06/01 22:40, 28F

06/01 22:44, , 29F
不三不四:砲管旋風斬!!!
06/01 22:44, 29F

06/01 22:47, , 30F
羅莉豹:德意志迴旋踢!!
06/01 22:47, 30F

06/02 00:50, , 31F
豹二:長槍衝鋒!!!
06/02 00:50, 31F
文章代碼(AID): #1JYWZF4a (Wargaming)