[情報] 4/19 Q&A

看板Wargaming作者 (磁磚大)時間10年前 (2014/04/20 23:14), 10年前編輯推噓12(12019)
留言31則, 17人參與, 最新討論串1/1
小試牛刀~ 第一部分: - completely historical maps for HB will not come, it would be completely pointless according to SerB 「歷史戰不會有完全依史實建構的地圖,因為完全沒有意義!」SerB如是說。 - SerB: “There were no Tigers in Ardennes” SerB:「阿虎沒有參與阿登攻勢。」(譯:突出部戰役) - every camo is not usable on every map, because “tanks in winter camo on grass will look absolutely idiotic” 不會有迷彩可以適用全部地圖,「夏日的草叢裡有上冬季迷彩的坦克不覺得很蠢嗎?」 - “saving” the target channell in the chat (SS: as in, the game switches to “platoon chat” and keeps that way) has been specifically disabled in order for players not to “accidentally” post something intended for their team to the enemy right after they called an enemy a noob (不確定翻)將玩家遊戲中的聊天頻道鎖定在最後使用的頻道這項功能被拿掉了,避免 玩家原本要跟隊友說的話誤發在全頻上。 - the 15 players per team number was a result of many experiments 15對15的對戰型式是各種實驗下的產物。 - Storm does not think that the number 15 makes it too hard to maneuver, because everywhere you turn there is an enemy Storm不認為15對15這種模式會讓玩家很難玩,因為走到哪都有敵人。 - developers are watching the statistics of historical battles, whether there are too many campfests, but first results will be available in like 2 weeks 開發組正觀察歷史戰,檢視對戰情形是否太龜。但首次統計結果要大概兩周後才會出來 - apparently, the CW minicampaign (SS: or however it’s called) will not be the only way to actually get the T23 premium tank (US forums) 目前情況來說公會戰迷你任務不會是取得T23的唯一途徑。 亞服連結:http://goo.gl/qJ2QE7 美服連結:http://goo.gl/vKirYQ - Evilly confirms that this event (the “World of Fire”) is not a “real” campaign Evilly確認上述的活動(遍地烽火任務)任務並非真的任務。 - Evilly confirms that this event is the first way of getting the T23, after the campaign, at some point, it will be sold as a “limited offer” as well 而他再確認這個活動是取得T23的第一種方式,在這個任務之後的某個條件下,T23會「 有限制的」販售。 - T23 will also be sold not as a part of some big gold packet, but separately 如果T23放到禮品店賣的話,他會單獨賣而不會綁金幣包一起賣。 - CW tier 10′s will not be sold for money 公會戰限定十階禮物車不能用錢買。 - Evilly thinks that the Confrontation mode will be fixed and will return Evilly認為國籍戰會經調整後重新推出。 連結:http://ftr.wot-news.com/2014/04/19/19-4-2014-part-1/ 第二部分: - Panzer IV was changed in 9.0 in order to be historical, it’s “fully playable” 四號因為要符合史實所以在9.0做了修改,9.0的他「很好玩」。 - Storm confirms that the alleged depression nerf for Panzer IV Ausf.G in 9.0 applies only when the gun aims to the sides in order not to clip with the Schurzen model Storm表示9.0中Nerf四號G型的車側俯角是為了不要卡到側裙。 - there will be no infantry with AT rifles in the “Fortification” mode 「堡壘模式」中不會出現配有反坦克步槍的步兵單位。 - SU-152 HEAT shells in Kursk historical battle are actually unhistorical, they were developed after the war. They are there for balance reasons. SU-152在庫斯克史實戰中的HEAT配額其實不符合史實,因為在那次戰役之後才有HEAT, 遊戲中庫斯克有HEAT是「為了平衡」。 - Storm states that the results of the Confrontation mode were “as expected” Storm表示國籍戰推出的結果「符合預期情況」。 (譯:那幹嘛推出...) - Storm confirms: Confrontation will return after its balance is fixed Storm確認當國籍戰重新平衡好之後會再回到遊戲裡。 - Q: “Will there be an infantry game from Wargaming?” A: “That you have to ask our superiors and not tank developers. We make tanks.” WG會做「步兵世界」或之類的遊戲嗎?「問WG,哥做的是坦克。」 - the variant of having ST-I on tier 10 and IS-4 on tier 9 was not considered, as the info on IS-4 was acquired a lot earlier (several years) than the info on ST-I (不確定翻)不考慮將ST-I與IS-4的改型互換階層帶進科技術中,因為我們對IS-4所獲 知的資訊比ST-I早很多(早了幾年)。 - historical battles’ settings (like tanks, ammo configurations) can be changed “on the go” and don’t need special patches to do so 關於歷史戰設定的變更可以「隨時做」,不用特別用特殊版本來更新。 - Storm on alleged Tiger participation in Ardennes: “It’s a lie and provocation. There were several Tigers, but they didn’t participate in fighting” Storm針對「阿虎曾參與阿登」的消息表示:「假的,有幾台虎式有到過阿登,但沒有一 台有參與戰鬥。」 - Storm states that this picture has the same Tiger on it, the difference is the lighting quality 9.0的高清版虎式跟貼圖品質簡化的虎式範例。 連結:http://goo.gl/Poj8hB - the “silver Chi-Nu Kai” bug is caused by mods (SS: specifically, the white corpse mod) 「銀色限量版妻奴改」(?)是模組造成的BUG,WG沒賣(!?)(SS:殘骸白化模組) - Q: “How will you solve the issue with battles loading too long” A: “We won’t for now” 「你們要怎麼解決讀取時間太長的問題!(拍桌)」「目前不會,謝謝指教。」 - Storm states that the new 9.0 notification window is a correct feature, people only have to get used to it Storm說9.0的通知視窗是正確的效果,Z>B,玩家要習慣。 另外有Overload對於歷史戰的看法: “On HB. The mode hasn’t been in development for 3 years. I’d say 6 months top. The main incentive for any mode should be fun it brings, not some credit/exp bonus you can get there. Personally, I wouldn’t expect that any tanks apart from real historical ones could participate in it. I think the mode is ok for the first iteration and has some potential for further improvement. Definitely, it’s always better to do exceptional things from the first try, however it doesn’t always work out.” 我這六個月來一直提到,歷史戰模式已經三年沒動了。任何模式會讓玩家想玩的誘因是 玩了之後所帶來的樂趣,而不是你可以從這些模式中拿到多少額外的回饋。我個人並不 希望有非史實參與的坦克被加到歷史戰中,而我也認為歷史戰的第一步還可以,未來也 有需要改進的地方。毫無疑問的,第一次嘗試就做出不得了的東西當然很好,但我們並 非每次都能夠成功。(譯:Overload好像不太高興呢...) 連結:http://ftr.wot-news.com/2014/04/19/19-4-2014-part-ii/ -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.243.64.36 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1398006872.A.4D1.html

04/20 23:19, , 1F
史實有點無聊,感覺就像是等比較久的國別戰鬥...
04/20 23:19, 1F

04/20 23:20, , 2F
是說當時軍隊裡為什麼沒有虎式啊? 補給零件沒了?
04/20 23:20, 2F

04/20 23:21, , 3F
四號三突豹式虎王都有 就中間的虎式沒看到
04/20 23:21, 3F

04/20 23:21, , 4F
(而且當時虎王的故障問題還是挺嚴重的啊=w=)
04/20 23:21, 4F

04/20 23:28, , 5F
不覺得一邊海放另一邊有何樂趣可言
04/20 23:28, 5F

04/20 23:28, , 6F
史實根本越來越少人玩 超級難排進遊戲 比國戰還悲劇
04/20 23:28, 6F

04/20 23:30, , 7F
史實差不多就像德國世界 目前沒遇過德國輸的情況...
04/20 23:30, 7F

04/20 23:35, , 8F
PzIV is playable, the game itself is FUCKING NOT
04/20 23:35, 8F

04/20 23:48, , 9F
馬的,給蘇車甜頭就叫為了平衡
04/20 23:48, 9F

04/20 23:51, , 10F
史實?在平衡的大旗面前都是浮雲啦
04/20 23:51, 10F

04/21 00:11, , 11F
步兵世界?!阿姆丟CS?!
04/21 00:11, 11F

04/21 00:20, , 12F
(祖國BUFF;德國NERF)SerB:符合史實,為了平衡!
04/21 00:20, 12F

04/21 00:20, , 13F
SerB啊~I服了You!
04/21 00:20, 13F

04/21 00:21, , 14F
為什麼覺得overlord不高興?
04/21 00:21, 14F
下面那篇語氣有點失望的感覺,不過也只是個人感覺啦

04/21 00:55, , 15F
既然是史實戰還平衡個屁...
04/21 00:55, 15F
史實就是要開德國車虐美蘇啊!!!XD

04/21 00:57, , 16F
自己在庫斯克用SU-152贏過一次!
04/21 00:57, 16F

04/21 00:58, , 17F
關鍵就在用HEAT一發秒掉了南哥!! = =
04/21 00:58, 17F

04/21 01:00, , 18F
不然用HE要炸4發! 剛好那場隊友夠給力 有先削到南哥
04/21 01:00, 18F

04/21 01:13, , 19F
史實戰鬥根本在雅芙沒啥人要玩
04/21 01:13, 19F

04/21 01:15, , 20F
史實戰鬥就應該學WT做車庫戰 不然只會越來越少人玩
04/21 01:15, 20F

04/21 01:16, , 21F
庫斯克的時候蘇軍還有M3
04/21 01:16, 21F

04/21 01:21, , 22F
至於硬派或是打壞所有模組才掛其實也很適合史實戰鬥
04/21 01:21, 22F
愛的長春藤這個官方好像有說,他們測試過要全部組員跟模組壞掉才會死的模式 就超測玩家的看法,他們覺得:「我們明明已經對他打了十幾發卻打不死他們!」 看來WOT的市場跟玩家群已經定調了...史實和擬真找隔壁棚比較實在

04/21 06:03, , 23F
其他國家要贏建議找幾個朋友同時按 一起排進去打
04/21 06:03, 23F

04/21 06:04, , 24F
蘇聯的話 至少找有V鏡和第六感的中坦 視野真的是硬傷
04/21 06:04, 24F

04/21 07:57, , 25F
WG都拿數據回答過就算是隔壁其實也很少人在玩全硬派
04/21 07:57, 25F

04/21 07:58, , 26F
拜託別再捧些沒必要的東西害WG了 像這次的高畫質...
04/21 07:58, 26F
高畫質只有看起來爽而已其實 Orz 戰鬥中誰會去細看...

04/21 08:43, , 27F
喵的 我用邱邱邱根本排不進去史實啊 浪費半個小時以
04/21 08:43, 27F
※ 編輯: tai33ru (140.114.112.22), 04/21/2014 10:35:35

04/21 10:39, , 28F
國戰就失敗一次了,史實不改遊玩模式只會更沒人玩那
04/21 10:39, 28F

04/21 10:39, , 29F
個模式
04/21 10:39, 29F

04/21 10:41, , 30F
高畫質是必走的路,只是以往的改版經驗說明,WG的QA
04/21 10:41, 30F

04/21 10:41, , 31F
跟本一直在搞笑
04/21 10:41, 31F
文章代碼(AID): #1JK-HOJH (Wargaming)