[情報] 3/28 Q&A

看板Wargaming作者 (Willie)時間11年前 (2014/03/29 04:21), 11年前編輯推噓17(17023)
留言40則, 16人參與, 最新討論串1/1
- regarding the armor overhaul – when T-62A gets turned into HD, its armor will be reworked as well T-62A HD化的時候會改動裝甲模組 - apparently there is no need to buff KV-5 不要再問了!我們是不會buff KV-5的! - developers have not yet decided, what to do with the M6A2E1 (“Alien”), when it gets reworked to HD, they will collect all sources and will see what is to be done with it 目前還沒決定M6A2E1 HD化時會有什麼更動,正在蒐集資料研究中 - in the final version, T-54′s commander copula will be 130mm thick (SS: right now it is 160mm) T-54 的車長塔裝甲厚度調至 130mm - the reason for HD armor rework is not as much increased amount of details, more like increased historical accuracy, based on sources HD化時,改動裝甲模組的原因不單是增加細節,主要目的在增加對史實資料的準確性 - Wargaming always tries to get the armor schematic as realistic as possible, regardless of balance: “Armor was never related to balancing, unless you mean the made-up vehicles, where we were free to put as much armor as we wanted” WG在裝甲方面盡可能遵照歷史;平衡?「裝甲從來沒被拿來作為平衡參數;架空戰車除外 ,架空的東西我們要它是多少就是多少」 - the size of the HD models is cca 60-100 megabytes per tank HD車輛的資料大小約是每台 60~100Mb - the Panther Schmalturm was actually resized in 9.0 “based on long study of documents”, it’s possible other Schmalturms will be resized as well (“we will look at each case separately”) 在9.0中更動了豹式的 Schmalturm 砲塔大小,因為「基於長時間的檔案研究」;另一台的 Schmalturm 砲塔可能也會更動(「兩個案子會分開處理」) - MSAA (SS: whatever that is) will not return MSAA 不會回歸(不曉得那是啥) - there will not be a choice to keep old hangars 不會有「保留舊版車庫」的選項 - apparently, coated optics equipment is supposed to remove the green filter from sniper mode in 9.0, the fact it doesn’t happen is a bug 「光學鍍膜」理應去除9.0版中狙擊模式下的綠色濾鏡,現在沒效果的狀況是個錯誤 - Maus has no extra fuel tanks, because they are too big and to make them “ transparent” (not a part of the hitbox) would not look pretty Maus 不會有外掛油箱;因為它們很巨大,如果有的話不把他們納進傷害模組會很怪 - tensing of tracks by tanks with front drive sprocket will come, but not in 9.0 會做出履帶被前驅動輪拉緊的效果,但不在9.0的更新進度內 - some players report FPS losses in second 9.0 test (compared to the first one), Storm states they didn’t touch anything 有人抱怨9.0二測時FPS降低,Storm 表示 WG 什麼都沒動 - Centurion 7/1 HD model will appear in test 3, same goes for T-34/85 HD Centurion 7/1 會在三測時推出,HD T-34/85 也一樣 - buying modules for gold are not planned 沒打讓玩家用金幣買模組(譯者:ex 課金直上頂砲之類的) - very smooth armor of HD Maus is historical, it is like that in real life as well HD Maus 的光滑裝甲外表合乎史實 - the amount of polygons for open-topped arties will be high, but it won’t reach 100k 開頂SPG模型的多邊形數量很多,但低於十萬 - the fact M10/Panther is missing from historical battles is a bug, it will be fixed in test 3 偽裝豹沒能在史實戰鬥中出現是個錯誤,三測時會修正 - “support” class (ARV for example) will not be introduced, very few people would play them 不會有「支援」型車輛(ex 裝甲救濟車),想玩這種車的人極少 - failing of HE fuses does not exist in WoT (SS: duhhhhhhh……) WoT 的彈頭信管100%有效,不會產生未爆彈 http://ftr.wot-news.com/2014/03/28/28-3-2014/ -- In church, they say to forgive! Forgiveness is between them and God; it's my job to arrange the meeting. 《 Man on Fire 》 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 111.253.124.129 ※ 文章網址: http://www.ptt.cc/bbs/WoT/M.1396038064.A.854.html

03/29 07:27, , 1F
為什麼會問出最後一題的阿XDDDDD
03/29 07:27, 1F

03/29 08:08, , 2F
因為高爆彈reset結果完全無效.不是說傷模組也有效?
03/29 08:08, 2F

03/29 08:30, , 3F
高爆彈又不保證會傷到黃血 或黃變紅
03/29 08:30, 3F

03/29 09:00, , 4F
丟個鞭炮也是高爆彈啊=w= 只要相對於裝甲太小的火力
03/29 09:00, 4F

03/29 09:00, , 5F
就跟用鞭炮烤漆一樣 沒傷害很正常
03/29 09:00, 5F

03/29 09:19, , 6F
MSAA是反鋸齒的方式吧
03/29 09:19, 6F

03/29 10:06, , 7F
Reset的判定條件是要造成有效的模組或血量傷害
03/29 10:06, 7F

03/29 10:06, , 8F
模組傷害的判定是要白→黃 或是黃→紅
03/29 10:06, 8F

03/29 10:08, , 9F
至於很特殊的觀測裝置被打穿但是豁免沒損壞 不確定
03/29 10:08, 9F

03/29 10:12, , 10F
幫樓上舉例 T29萌萌的耳朵某次改版後就是無傷
03/29 10:12, 10F

03/29 11:06, , 11F
反鋸齒有很多種 FXAA MSAA TXAA SMAA
03/29 11:06, 11F

03/29 11:07, , 12F
MSAA是最好的反鋸齒 但是最吃效能
03/29 11:07, 12F

03/29 11:29, , 13F
不讓人課金直上頂砲根本是廢話...現在就已經可以用金
03/29 11:29, 13F

03/29 11:29, , 14F
幣換自由經驗 然後拿自由經驗買頂砲了......
03/29 11:29, 14F

03/29 11:33, , 15F
T29貓耳改無傷前一堆人打死不換砲塔
03/29 11:33, 15F

03/29 14:17, , 16F
MSAA不是會最吃效能的只是最普及的 最耗效能的是SSAA
03/29 14:17, 16F

03/29 17:36, , 17F
光學那條是甚麼意思
03/29 17:36, 17F

03/29 17:44, , 18F
自由經驗也要你花時間去打,課金是只需要花現金
03/29 17:44, 18F

03/29 18:31, , 19F
9.0公測的狙擊模式視野是綠色的,光學那個應該是說裝
03/29 18:31, 19F

03/29 18:31, , 20F
鍍膜可以把綠色變回正常的顏色
03/29 18:31, 20F

03/30 11:52, , 21F
未看先猜會有去除綠色濾鏡的MOD
03/30 11:52, 21F

03/30 12:12, , 22F
白天又不會用夜視鏡呈現綠色影像真的很怪
03/30 12:12, 22F

03/30 12:12, , 23F
除非是紅膜望遠鏡不過那就等於是鍍膜了
03/30 12:12, 23F

03/30 12:14, , 24F
以前打CS時,最討厭開夜視鏡了..整個綠油油的超傷眼
03/30 12:14, 24F

03/30 12:15, , 25F
玩個遊戲還要睜大眼睛累個半死..真的實裝大概玩家會
03/30 12:15, 25F

03/30 12:15, , 26F
流失一半吧~~~
03/30 12:15, 26F

03/30 12:17, , 27F
有夜戰的還是可以接受 (咦?
03/30 12:17, 27F

03/30 12:17, , 28F
03/30 12:17, 28F

03/30 12:17, , 29F
而且你花大錢搞HD化..結果最重要的瞄準變成單色...
03/30 12:17, 29F

03/30 12:19, , 30F
想想,你花大錢買顯示卡,結果整天只能看到綠色系...
03/30 12:19, 30F

03/30 12:20, , 31F
我笑了...結果白天也來搞夜視?...唉
03/30 12:20, 31F

03/30 12:20, , 32F
就算要史實,但很多部份是不需要跟二戰老兵一樣辛苦
03/30 12:20, 32F

03/30 12:21, , 33F
阿~有些不是一直喊著要真實...XD
03/30 12:21, 33F
把雷射測距儀、自動彈道計算機、敵我辨識系統和即時小地圖這些黑科技拿掉,大部分的 人絕對會崩潰。

03/30 12:22, , 34F
要真實的話..組員死了就是死了..哪來的無限復活....
03/30 12:22, 34F

03/30 12:24, , 35F
彈藥架炸了頂多活一個.(有影片證實)哪來的全部只受傷
03/30 12:24, 35F

03/30 12:27, , 36F
炸彈架會不會死人看設計喔 如果是封閉式彈藥倉加排爆
03/30 12:27, 36F

03/30 12:27, , 37F
門的設計是有可能不死人的
03/30 12:27, 37F

03/30 12:31, , 38F
2戰都沒有洩壓閥~死定的~
03/30 12:31, 38F
※ 編輯: WillieHuang (111.253.124.129), 03/30/2014 15:59:45

03/30 16:31, , 39F
硬漢模式內測似乎有做過...不過96%的人不喜歡阿~
03/30 16:31, 39F

03/31 17:29, , 40F
在遊戲中按V 就夠硬漢了
03/31 17:29, 40F
文章代碼(AID): #1JDTcmXK (Wargaming)