[情報] 8/26 Q&A

看板Wargaming作者 (羽織)時間10年前 (2013/08/27 02:13), 編輯推噓53(541101)
留言156則, 44人參與, 最新討論串1/1
原文網址: http://ftr.wot-news.com/2013/08/26/26-8-2013/#more-2230 = First, some info from Overlord: 首先是來自 Overlord 的一些消息: - the bug where the vehicle says “not ready for battle” but in fact it IS read for battle on test server is a bug, it will be solved 測試服上已經就緒的車輛顯示出 "車輛尚未就緒" 的錯誤訊息是個 bug,之後會修掉 - the Tiger buffs will make the Tiger more popular Tiger buff 之後會讓它更熱門 - there will be no special XP/credit compensation for engines lost in 8.8 8.8 移除引擎不會給予 XP/銀幣作為補償 - if you sell your Superpershing, you will get no gold compensation for its gold ammo 賣超潘的時候上頭的金幣迷彩不會一併退還金幣 Regular Q&A 一般 Q&A - WG will compensate premium account only if the servers were down for more than 4 hours WG 只有在伺服器離線超過四小時才會補償加值帳號 - the new WG rating does not imply there will be a rating based MM 做了新的 WG 排名並不表示會有技術分房 - there will be no “forsage” mode/consumable for Germans, as the 1200hp engines (E-50/75) were totally unhistorical, the “forsage” allowed the engine to temporarily operate at 1000hp and it was available only in the 60′s 德國不會有任何 "移除限速器" 模式/消耗品,E-50/75 的 1200hp 引擎完全不符合史 實;只有六零年代的時候有這個功能暫時讓引擎達到 1000hp - boiler plates of the same thickness are roughly two times less effective than armor plates, when it comes to resistance to shells. That’s one of the reasons more “layers”of Superpershing armor will not be modelled, it will stay as it is in 8.8 同樣厚度的鍋爐壁抵抗砲彈的能力大概是裝甲板的一半,這就是為什麼 8.8 中超潘的 裝甲不會再多加幾層的原因。 - the reason Leopard prototype has such a thin armor (50mm) is that by that time, all the countries used HEAT and subcaliber rounds en masse and the designers thought that no matter what they do, the armor will get penetrated anyway, so they might as well make it withstand only low caliber weapons fire from autocannons, while making the vehicle lighter and faster Leopard PTA 的裝甲那麼薄(50mm)的原因是因為當時所有的國家都大量的在打 HEAT 和 次口徑彈,所以開發者想說既然不管怎麼做裝甲都會被打穿,乾脆只做能抵抗小口徑彈 藥的裝甲,讓車輛可以又輕又快 - the German tanks didn’t have historical modules in the past, because “it was not possible to do it from the start” (SS: I guess it’s tied to the evolution of the branches, where vehicles were forced to fill other niches, f.e. +/-3 tier spread) 德國車以前沒有史實的模組,因為 "不可能一開始就這麼做" (SS: 我猜是因為跟遊戲發展的歷史有關,像是當時需要把車輛塞進 +/-3 階級分房) - SerB has a Moskvich 2141 from 1993 as his car SerB 從 1993 年就開 Moskvich 2141 這輛車 - Soviet 1200hp engines are historical, as it was basically two 600hp V-2 engines working in pair 蘇聯 1200hp 引擎是史實的,基本上就是兩個 600hp V-2 一起運作 - Q:”Will you make the commander’s copulas not damageable by shells?” A:”And what about a ‘make me invulnerable and kill all’ button?” Q: "你們會做打不穿的車長塔嗎?" A: "做一個讓你無敵而且炸了所有其他人的按鈕如何?" - reward tanks from missions will be hard to obtain 作為任務獎品的車輛會很難拿 - SerB on how much historical WOT is: “We balance the historicity and the playability in such an extent we consider necessery” SerB 對於 WoT 有多符合史實的評論: "我們在史實與遊戲性中間覺得需要調整的地方做平衡" - despite the fact tanks are being balanced around their top configuration, SerB states that no gun is considered to be “top” and thus the two guns for T-44 for example (D-25T and LB-1) are considered equal 即便車輛是以頂車的情況下去做平衡,SerB 指出並沒有單一的 "頂砲" ,像是 T-44 的兩門砲 (D-25T 與 LB-1) 被視作是相同的 - RU251 will not come in 8.9, as there are still some issues with obtaining some info from Münster RU251 不會在 8.9 引入,因為從 Münster 那邊拿到資料還有些困難 - the idea is that free experience should be shared between WoT, WoWp and WoWs, but the developers are still waiting for some technical solution on this 開發組的想法是要讓自由經驗能在 WoT 、 WoWp 、 WoWs 之間共用,不過目前還在等 待可以達成這個目標的解決方法 - Q: “You removed the unhistorical engine from E-75. How do you know what engine was historical, when the vehicle was never built and no engine was installed in it?” A: “No engine was installed in it in real life, so we’ll just remove all the engines from it” Q: "你們把 E-75 的非史實引擎移掉了,這輛車根本沒打造出來你們怎麼知道哪個引擎 是基於史實的?" A: "現實中根本沒有任何一個引擎有裝上去過,所以我們就把所有的引擎都移除了" - Object 139 won’t be introduced as a separate tank Obj. 139 不會做成獨立的一輛車 - the entire German E-series rebalance is a compromise according to SerB SerB 說重新平衡德國整條 E-系列線是個妥協 - Havoc server-side destruction physics will be implemented 物件毀壞的 Havoc 伺服器端物理計算會做 - S-34 (the new coming KV-1S gun) is roughly equal to the 100mm D-10T, it’s a bit weaker in secondary parameters S-34 (新的 KV-1S 砲) 和 100mm D-10T 大略相同,不過在次要數據上比較弱一點 - SerB is still fighting to keep the 122mm KV-1S SerB 正在為保留 KV-1S 的 122 砲努力中 - 2nd German TD branch in 8.9? “It’s possible” 8.9 做第二條德國 TD 線? "有可能" - 7/42 companies: “when it’s done it’s done” 7/42 裝甲連: "WIDID" - the fire extinguisher change is not actual ATM (SS: there was a plan to make all the fire extinguishers automatic, with the skill reducing the delay in which they activate) 現在還不確定滅火器的更動要怎麼改 (SS: 有個想法是讓滅火器自動滅火,滅火技能則影響起火到滅火器運作中間的延遲時間) - Q: “Why does not shooting allies who are capturing enemy base reset the capture counter like when you shoot enemies?” A: “So that retards – and you did try that, didn’t you? – don’t disrupt the capture while screaming ‘No cap!!!!!!’” Q: "為什麼打佔領中的隊友不會像打佔領中的敵人一樣重置佔領條呢?" A: "因為會這樣做的是智障,而且你還真的做了? 隊友在佔領的時候不會喊 "別佔 領!!!!!!" 阿?" = 完 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.18.63

08/27 02:18, , 1F
乾 真的不補償 !@#$%
08/27 02:18, 1F

08/27 02:20, , 2F
最後一點 XDDD
08/27 02:20, 2F

08/27 02:24, , 3F
\ SerB加油!!! /
08/27 02:24, 3F

08/27 02:29, , 4F
妥尼瑪的協
08/27 02:29, 4F

08/27 02:29, , 5F
SerB 正在為保留 KV-1S 的 122 砲努力中
08/27 02:29, 5F

08/27 02:31, , 6F
最後一點遇過,同隊的為了ALL KILL而TK。
08/27 02:31, 6F

08/27 02:31, , 7F
不補償真的很過份,頂引擎可一點不好打,很辛苦...
08/27 02:31, 7F

08/27 02:31, , 8F
引擎部分沒辦法歸還經驗值嗎? 應該能做到吧
08/27 02:31, 8F

08/27 02:32, , 9F
論壇有人說可以把佔領中的隊友推出圈外
08/27 02:32, 9F

08/27 02:32, , 10F
又不補償 還好我只點到喵式頂引擎 不然真的會吐血
08/27 02:32, 10F

08/27 02:33, , 11F
結果被推出去的不爽TK掉推人的 自己也藍掉被TK掉了
08/27 02:33, 11F

08/27 02:39, , 12F
最後一點 就是有一堆低能整天喊dont cap
08/27 02:39, 12F

08/27 02:40, , 13F
SerB越來越讓人覺得刻意要buff俄車nerf德車
08/27 02:40, 13F

08/27 03:39, , 14F
最後一點真的挺智障的...
08/27 03:39, 14F

08/27 04:22, , 15F
Münster好像指的在明斯特的坦克博物館
08/27 04:22, 15F

08/27 04:23, , 16F
車輛尚未就緒的bug有遇到 原以為眼花了...
08/27 04:23, 16F

08/27 04:24, , 17F
再說一次 Zlobny加油! 鍵盤支持拔122mm
08/27 04:24, 17F

08/27 07:16, , 18F
你是在妥協什麼啦!!!!
08/27 07:16, 18F

08/27 07:17, , 19F
說到底…我根本不知道E75還有沒有留的價值…
08/27 07:17, 19F

08/27 07:18, , 20F
等等?! 超潘的裝甲是鍋爐壁?
08/27 07:18, 20F

08/27 07:27, , 21F
Tiger會更熱門 - 因為更會著火了 智障
08/27 07:27, 21F

08/27 07:37, , 22F
現在猛賺錢升E100跟練美系,感覺很差 Orz
08/27 07:37, 22F

08/27 08:21, , 23F
真的遇過我在佔點 隊友在打我想扣點...
08/27 08:21, 23F

08/27 08:25, , 24F
昨天回鍋才發現我的小喵還沒點引擎XDDDDDD
08/27 08:25, 24F

08/27 08:46, , 25F
Tiger會更熱門(hot) 沒錯阿 XD
08/27 08:46, 25F

08/27 09:00, , 26F
hot, burning, eager, ardent, popular<--谷哥翻譯
08/27 09:00, 26F

08/27 09:05, , 27F
鍋爐壁不知道是不是在說豹式容易燒...?
08/27 09:05, 27F

08/27 09:10, , 28F
用FIRE會比較好吧
08/27 09:10, 28F

08/27 09:12, , 29F
保留122mm是為了遊戲性,虎式發爐是歷史wwwww
08/27 09:12, 29F

08/27 09:13, , 30F
反正SB要繼續NERF德系隨便,我有愛就好了...
08/27 09:13, 30F

08/27 09:14, , 31F
藍圖就拔引擎,USSR ST-I引擎也該全拔了
08/27 09:14, 31F

08/27 09:17, , 32F
SERB怎麼不為別國努力
08/27 09:17, 32F

08/27 09:25, , 33F
蘇聯一堆沒生產的坦克也不見拔東西 馬的逼哩
08/27 09:25, 33F

08/27 09:52, , 34F
差別待遇啦,噁心透頂。
08/27 09:52, 34F

08/27 10:02, , 35F
紙裝甲沒機動正面燒側面黃,只剩賣隊友拼輸出的T7重坦
08/27 10:02, 35F

08/27 10:03, , 36F
再看看他的對手IS~
08/27 10:03, 36F

08/27 10:07, , 37F
哈..誰叫他不是德國公司出的遊戲..
08/27 10:07, 37F

08/27 10:07, , 38F
到時同樣700hp馬力,IS裝甲好上一截,老虎噸位卻重得多
08/27 10:07, 38F

08/27 10:11, , 39F
不補償.... 那點出來的不就要哭惹
08/27 10:11, 39F
還有 77 則推文
08/27 13:21, , 117F
所以要馬是leopard是失敗品 不然就是槍穿深被WG陰
08/27 13:21, 117F

08/27 13:24, , 118F
蘇聯122可以在5678階橫著走
08/27 13:24, 118F

08/27 13:26, , 119F
德國567階要等到虎式點出長88才有點起色....
08/27 13:26, 119F

08/27 13:26, , 120F
在那之前都只能不斷的黑槍 但是又打不痛 zzz
08/27 13:26, 120F

08/27 13:28, , 121F
短88對同階只能敲弱點或欺負低等車 高一階就打不動..
08/27 13:28, 121F

08/27 13:46, , 122F
穿深330就妄想輕鬆打穿TX TD&HT的正面,我看你還是
08/27 13:46, 122F

08/27 13:46, , 123F
換車吧
08/27 13:46, 123F

08/27 13:47, , 124F
3601是六階神車耶
08/27 13:47, 124F

08/27 13:58, , 125F
3601很op啊 但是很快牙籤砲就會被nerf了 Q_Q
08/27 13:58, 125F

08/27 13:59, , 126F
原本傷害就不高了還要再下降 XD 就跟牙籤75砲一樣了
08/27 13:59, 126F

08/27 14:00, , 127F
還是說要改成穿深只有132的短88.......
08/27 14:00, 127F

08/27 14:03, , 128F
3601的機動和裝甲不nerf的話永遠是神車
08/27 14:03, 128F

08/27 14:03, , 129F
穿深330純粹是WG說了算吧 連PTA都有350
08/27 14:03, 129F

08/27 14:04, , 130F
看看精美的美國薛曼兄弟...
08/27 14:04, 130F

08/27 14:04, , 131F
按照Leopard的開發理念理論上應該是能穿所有前代車
08/27 14:04, 131F

08/27 14:04, , 132F
原本傷害不高? 你大概沒用過65銀彈時期的徑縮砲
08/27 14:04, 132F

08/27 14:06, , 133F
PTA是哪管穿深350阿....
08/27 14:06, 133F

08/27 14:07, , 134F
是說金彈吧
08/27 14:07, 134F

08/27 14:07, , 135F
不對阿 350穿是E-50M
08/27 14:07, 135F

08/27 14:07, , 136F
話說是真沒用過 -_-a
08/27 14:07, 136F

08/27 14:08, , 137F
只要是L7衍生型 除了英國外金彈都是330穿深...
08/27 14:08, 137F


08/27 14:09, , 139F
那不然就是wiki寫錯了
08/27 14:09, 139F

08/27 14:10, , 140F
你點砲 去砲分類看 是330
08/27 14:10, 140F

08/27 14:12, , 141F
剛剛特地開遊戲看也是330
08/27 14:12, 141F

08/27 14:13, , 142F
很明顯是WIKI寫錯 還有L7的原始設計目標只是打穿IS3
08/27 14:13, 142F

08/27 14:13, , 143F
和裝甲高估的T55
08/27 14:13, 143F

08/27 15:26, , 144F
穿甲350是8.6以前的數據 8.6砍了一堆金彈穿深
08/27 15:26, 144F

08/27 15:28, , 145F
所有L7系(包含E-50m那根)的火炮 HEAT穿深都被砍成330
08/27 15:28, 145F

08/27 15:39, , 146F
八洽那根105也跟著中槍 本來穿甲高達360 一起被砍
08/27 15:39, 146F

08/27 19:28, , 147F
-4那根D-25是當初蘇聯重坦要分家時故意擺的
08/27 19:28, 147F

08/27 19:29, , 148F
因為很多人那時候都只衝車子研發 只買一台白板車放在
08/27 19:29, 148F

08/27 19:30, , 149F
就想等改版直接變菁英車 所以SerB才把D-25拿出來要對
08/27 19:30, 149F

08/27 19:31, , 150F
付這些人(那時候其實送挺多的 KV有研發KV2就送一台)
08/27 19:31, 150F

08/27 19:32, , 151F
KV3是昇階+送一台T150 IS4也是昇階+送IS8
08/27 19:32, 151F

08/27 19:33, , 152F
後來就再也沒出現這麼好康的補償了.......
08/27 19:33, 152F

08/28 17:56, , 153F
這邊有人去測試8.8的E75嗎? 不是說比現在還強?
08/28 17:56, 153F

08/28 17:57, , 154F
還是說根本沒看過測試的 在這邊哀哀叫?
08/28 17:57, 154F

08/28 18:04, , 155F
我對E-75強度沒意見,但是被坑了50000FE很不爽
08/28 18:04, 155F

08/28 21:54, , 156F
我花咯25000FE在頂引擎上..也是對經驗值比較有意見..
08/28 21:54, 156F
文章代碼(AID): #1I6vhYDY (Wargaming)