[情報] 8/21 Q&A

看板Wargaming作者 (羽織)時間12年前 (2013/08/21 21:26), 編輯推噓9(901)
留言10則, 10人參與, 最新討論串1/1
原文網址: http://ftr.wot-news.com/2013/08/21/21-8-2013/#more-1950 = - World of Warplanes will officially be released on September 26th in the USA and EU WoWp 會在九月二十六日正式在美國及歐洲開放 - SerB states that Russian archives are such mess that you never know, what you will find. It’s possible to dig in them only in general direction (for example “self propelled guns”) SerB 指出蘇聯檔案比你想像的還要亂糟糟,要找檔案只能從大略的方向找,像是找"自 走砲"之類的。 - no plans to add rotating ventilators on tank models: Storm states that the rotating blades wouldn’t be visible anyway over the grill cover. French tanks with clearly visible ventilators won’t have them rotating either (SS: if I understand this correctly) 不打算幫車輛裝上旋轉風扇模組: Storm 指出不可能從引擎護罩上看到旋轉的風扇,即 便一些外觀上可以清楚看到風扇的法國車也不會讓它可以轉動(SS: 如果我沒搞錯的話) - the infamous WZ-132 engine difference lies (apart from the 10kg weight) in the fact that the top engine has much more hp and thus is more difficult to damage WZ-132 的引擎差別除了 10kg 的重量差以外,重點是頂引擎有更多的血輛使得它更不 容易被損壞 - installed modules are not taken into account when calculating vehicle position in the team (SS: as in, modules don’t increase/decrease MM weight, the only exception is that newly researched (stock) vehicles have limited MM for a small number of battles (5-10)) 車輛裝了甚麼模組並不影響它的出生點(SS: 模組不會增加/減少分房權重,唯一的例外 是新開出來的白板車有少數場次的分房保護(5-10場)) - optional reward for quests/missions (SS: as in, you pick whether you want gold or a reward tank for example) will not be implemented 不會做可選擇的任務獎勵(SS: 例如你可以選你要拿金幣還是要拿獎勵車) - WoT Blitz is being developed as fast as WG can WG 正在如火如荼開發 WoT Blitz 中 - terrain deformable by tracks is not planned (SS: as in, tracks leaving holes etc) 不打算做可以被履帶破壞的地形(SS: 像是車輛走過其履帶會留下坑洞之類的) - with the implementation of Havok, not all buildings will be destructable Havok 導入的時候並不是每棟房子都可以被摧毀 - 2014 graphic increase will mean increased number of polygons on models 2014 年會增強遊戲影像,指的是模型的多邊形數量會增加 - so far, no info on historical battles will be disclosed: the mode is being developed and the ideas are changing a lot 目前不會公布任何有關歷史戰役模式的內容: 這個模式目前正在製作,而且想法改了很 多 - there are no credit/XP modifiers for fighting when your team is outnumbering the enemy team or being outnumbered by them (SS: as in, you won’ t get more XP when you are fighting 6 vs 15) 壓倒性的戰鬥不會有銀幣/經驗加成(例如6個打15個時不會有經驗加成) = 完 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 36.231.96.8

08/21 22:00, , 1F
08/21 22:00, 1F

08/21 22:00, , 2F
08/21 22:00, 2F

08/21 22:01, , 3F
為什麼會出現6vs15的狀況?
08/21 22:01, 3F

08/21 22:01, , 4F
公會戰?
08/21 22:01, 4F

08/21 22:02, , 5F
什麼是Blitz?
08/21 22:02, 5F

08/21 22:14, , 6F
WoT iOS版
08/21 22:14, 6F

08/21 22:24, , 7F
Android沒有?
08/21 22:24, 7F

08/21 23:19, , 8F
是指行動版 並非只支援iOS
08/21 23:19, 8F

08/21 23:39, , 9F
08/21 23:39, 9F

08/22 00:08, , 10F
6v15是指擊殺數 所以才說壓倒性勝利吧
08/22 00:08, 10F
文章代碼(AID): #1I5C0Oc- (Wargaming)