[情報] 8/7 Q&A

看板Wargaming作者 (tlmk)時間12年前 (2013/08/08 04:26), 編輯推噓16(16028)
留言44則, 17人參與, 最新討論串1/1
來源 http://ftr.wot-news.com/2013/08/07/7-8-2013/#more-1503 - Japanese tree in 2013, or in 2014? “When it’s done it’s done” (SS: current info is that it will come in early 2014, possibly January) 日本線會在2013還是2014出現? WIDID(SS:目前資訊是可能會在2014年1月。) - ballistic trajectory angle is taken into account, when calculating penetration 計算穿透時彈道角度也包含在內。 - maximum ballistic trajectory angle does not necesserily correspond to the maximum gun elevation angle, it can be higher sometimes (SS: when for example the vehicle is firing when standing on a slope) 最大彈道角度並不一定要符合主砲最大俯仰角,有時候會更高。(SS:例如當戰車在傾斜 地形開火時。) - apparently, WoWp has issues with memory even on very strong computers with 4 cores and 8 gigs of RAM (possibly due to with 32bit system) 很顯然地,WOWP即使在性能優良的4核心8G RAM電腦上依然有記憶體問題。(可能跟32 位元系統有關。) - SerB states that instead of cybersports, his preference would be to allocate the resources to Historical battles, but there are some serious issues with that, connected to the fact that some tanks are not as popular and others (SS: as in, noone will want to play a T-34, when facing a Tiger) Serb表示,他會優先分配資源到史實戰鬥而非電競,但是目前有遇到些嚴重問題, 像是有些坦克比其他坦克更受歡迎。(SS:例如在面對虎式的時候沒人想玩T-34。) - developers considered the feature of adding some perk- or skill-bonuses, based on clan membership (it was decided not to do it, at least for now) (SS: as in, when the clan reaches some status, its members recieve bonuses for some ingame skills) 開發者們在考慮加入一些特點,例如給戰隊會員額外補貼或技能獎勵。(只有決定, 但是還沒要做,至少目前如此。)(SS:例如,當戰隊達到某些狀態時,會員可以 得到一些遊戲中的技能加成。) - Leopard 1 suspension repair time (6,2s) is longer than Leo PTA suspension repair time (4,3s), because of “costs of serial production” (SS: beats me) 豹1的懸吊維修時間(6.2秒)比豹1原型車要長(4.3秒),因為他是量產車。 (SS:我百思不得其解。) - Batchat 25t (despite its weight) won’t be turned into a tier 10 light tank BC 25t(儘管它的重量是輕坦)不會轉成TX輕坦。 - SK-105 Kürrasier – although generally too new for WoT – does fit the WoT frame, it won’t be however introduced for now (SS: as an Austrian vehicle, it might appear in EU tree) SK-105 Kürrasier - 雖然對WOT來說有點太新 - 但是可接受,目前還不會有資訊。 (SS:作為一輛奧地利車,應該會出現在EU線中。) - SerB admits that a part of EU/US players reacted “very roughly” on the whole Stalin deal SerB承認有部分歐洲跟美國玩家對史達林事件的反應非常粗暴。 - SerB states that the Lorraine frontal turret “cut” is not used “probably because of the mantlet” SerB表示Lorraine的砲塔正面凹槽沒有用到可能是因為砲盾卡到的關係。 (譯注:可能我誤解,歡迎改正。) - “hand-written” inscriptions on tanks won’t be introduced, because they would be hard to read 手寫坦克標語不會推出,因為它們很難被辨認。 - captured tanks are still planned, but not soon 佔領戰車還在計畫中,但不會太快實行。 - SerB on returning the Wittman medal, now that Stalin’s back: “There is a difference – Wittman was deleted on request by German authorities and we don ’t love him as much as to start a conflict with Germany because of him” 既然史達林回來了,那惠特曼呢? SerB:這兩件事情不一樣,那是德國官方要求刪除的, 而且我們不喜歡惠特曼的程度跟為了他而跟德國起衝突一樣。 - SerB states that tier 5 and 6 British arty is doing fine statistically, but there hasn’t been enough time to evaluate, if there are some changes, they will come in 8.9 SerB表示T5和T6英國砲車以統計資料來看表現良好,目前沒有足夠的時間去鑑定, 如果有需要改變,會在8.9的時候改。 - AMX-30 Au.F1 appearance in WoT is “highly unlikely” AMX-30 Au.F1不太可能出現在WOT中。 https://upload.wikimedia.org/wikipedia/commons/4/49/AUF1_sur_AMX_30.jpg
(QA附圖) - SerB states that WoT supports quadcore processors, some additional processes are calculated on auxilliary cores SerB表示WOT支援4核心處理器,一些額外處理程序是在輔助核心運算。 - it’s possible that the Lorraine depression can be historically -8 after all (“Zlobny knows”) Lorraine的俯角在史實上可能有-8。(Zlobny知道事實) (譯注:可能是指他 http://worldoftanks.ru/community/accounts/408/ ) - Bolter medal was removed because it was decided 7 kills is too little difference from 6 kills and not worthy of extra reward Bolter medal被移除是因為7殺跟6殺沒太大的不同,不值得額外獎勵。 - Storm states that in 0.8.7, server ballistics code was not changed as a reaction to an alleged bug, where shells pass thru tanks without doing damage Storm表示在0.8.7版本中,由於一個可疑的BUG,伺服器彈道程式碼沒有改變。 (彈頭穿過戰車無傷。) - “too many ISU-152′s in battles” is not an issue according to Storm Storm表示太多ISU-152在戰場上並不是個問題。 - Havok will not change the tank movement from what it is now, only visual things will change Havok引擎不會改變坦克移動方式,只會改變視覺特效。 - 8.8 info will come out soon 8.8的資訊康明順。 - SerB states that while the client physics (Havok) WILL impact the game performance, it won’t affect multicore machines, because the client physics will be calculated on the unused cores SerB表示客戶端物理引擎(Hovok)會改變遊戲表現,但不會影響多核心機制, 因為客戶端物理效果會在沒有被使用的核心上運算。 - captured tanks will not be unlockable from tech tree (SS: as in, they won’ t be regular vehicles, but promo/premium ones) 被佔領(擄獲)的戰車在科技樹上不會是可解鎖狀態。(SS:舉例,他們不會是一般車輛, 而是金幣車。) - the one tank SerB took part in creating personally is the T25AT SerB親自參予創作的戰車是T25AT。 - it has been decided, what color will the base color of Japanese tanks be, “ you’ll see in due time” 日本線戰車的基本色已經決定了,你會在截止日看到。 - Soviet medium branch in 8.8? “That’s a complicated question. Somehow, it will be less than a branch, somehow, it will be more… you will see soon” 蘇聯中坦新線8.8完成? 這是一個複雜的問題。可能會不滿一條線,而會更加...... 你很快就會知道答案。 - when in “Performance mode” (during prime time, great server loads), interserver exchange in WoT doesn’t work, eg. you won’t see a friend online, if he is on another server 當在效能模式時(伺服器滿載時段),伺服器間好友系統不會有效運作,例如, 當你的朋友在另一個伺服器時,你不會看到他。(譯注:可能有誤,歡迎改正。) - (SS: if I understand this correctly), when calculating the damage a gun does, its damage rises proportionately with caliber squared (caliber*caliber), while the module damage rises proportionately to only caliber (SS:如果我理解正確的話),當計算一門主砲的傷害時,它的傷害會隨著口徑的平方 等比例上升,而模組傷害只會隨口徑大小等比例上升。 - on additional spaced armor: “It is planned only for tanks, which had it in real life. But this can be changed in the future.” 額外的間隔裝甲:只有現實中有安裝的戰車才有計劃安裝。但未來有可能改變。 - E-10 camo factor: “tests will show” (SS: wtf, didn’t the devs say that E-10 won’t be implemented?) E-10的隱蔽機制:測試會告訴你結果。(SS:WTF,開發人員不是說E-10不會被加入嗎?) - Panzer IIJ penetration won’t be buffed apparently 二號戰車J型的穿透不會BUFF。 - Sacred Valley winrate is “normal” Sacred Valley地圖的勝率正常。 - the crew restoration (after your account is hijacked) will come soon 組員歸還康明順。(被駭後歸還) - in historical battles, in 1943 the Tiger will be awesome, in 1945, not so much 史實戰鬥中,在1943年虎式很棒,在1945年則否。 - SerB states that in 1945 historical battles, stock Kingtiger will be roughly balanced to stock ISU-152 SerB表示在1945史實戰鬥中,虎王會粗略的平衡以對抗ISU-152。 - unlockable modules for premium tanks won’t be implemented 金幣車不會有可解鎖模組。 - the basic ground for historical battles will be WW2, but other conflicts around it (Khalkin Gol, Spanish Civil War, Korea) are also considered 史實戰鬥的基本背景會是WW II,但是圍繞它的衝突也會考慮(諾門罕戰役, 西班牙內戰,韓國)。 - SerB states it’s not needed to specifically allow cases where one shell penetrates more than one tank, as these cases are very rare, it might come eventually SerB表示沒有必要特別考慮/承認一枚砲彈穿透兩輛戰車的案例,這狀況太稀少了, 雖然這終究會發生。 - (SS: here I am not sure I understand correctly) the module hitpoint loss per tick of engine (fuel) fire is counted as “0,01 +-25 percent” (SS:我不確定我有沒有正確理解)引擎起火對模組造成DOT的HP損失 會以0.01+/-25%來計算。(譯注:腦袋卡彈,可能有錯,歡迎改正。) - autoaim aims at the center of the collision model 自動描準系統瞄準碰撞模組的中心點。 - when calculating when a tank is drowning in the water and when not, it makes no difference, whether the tank is open topped, the point of drowining is the center of the silhouette (side view) 當計算坦克是否進水沉沒時,開放式與封閉式砲塔沒有不同的計算,計算重點 在戰車側面輪廓的中心點。 - it’s possible that in player statistics, the average and maximum XP gained will be calculated without premium account (just like in WoWp) 在使用者統計頁面中,是有可能排除加值帳號來計算平均與最高EXP。(與WOWP同) - apparently, (possibly unhistorical) Soviet Valentine amount of ammo carried won’t be changed 很顯然地,(可能不符史實)蘇聯的Valentine總載彈量不會改變。 - IS-7 won’t be replaced by another tank IS-7不會被其它戰車替換。 - FV215b (120) won’t be replaced by another tank FV215b (120)不會被其他戰車替換。 - SerB states that WG position on the Stalin issue has nothing to do with the Company of Heroes 2 scandal in Russia SerB表示WG對史達林事件的立場並沒有被COH2的蘇聯醜聞所影響。 - SerB’s opinion on COH2 is negative SerB對COH2的評價是負面的。 - it’s not planned to allow the crewmember manual selection during “ accelerated training” (SS: as in, player selecting himself who to accelerate) 並沒有計畫讓加速訓練可以手動選擇單獨組員開啟。(SS:例如,讓玩家自己選擇 誰要加速訓練。) - the option to transfer free XP to a crewmember XP was considered, but scrapped 轉換自由經驗到組員身上是有考慮過的,但被廢棄了。 - the “firefighting” skill increases the amount of hitpoints, by which each damage tick is reduced 滅火技能藉由減少DOT傷害來增加HP總量。 - dead crewmembers do increase firefighting time 組員陣亡會增加滅火時間。 - smaller crews don’t quench fires any slower than bigger crews 少組員戰車並不會比多組員戰車花更多的時間滅火。 - when transferring to another server, the players have to dissolve the platoon they are in, to change this is technically impossible according to SerB 轉移到其他伺服器時,玩家必須離開原本的戰鬥連隊,Serb表示這點在技術上無法改變。 - gold allocation within the game (SS: as in what the players spend the gold for): “no comment” 金幣在遊戲中的配置/分配額(SS:意思就是玩家在遊戲中為何花金幣。):不予置評。 - SerB states that since the Free-To-Win concept was announced, WoT payments didn’t drop SerB表示自從FTW概念宣布後,WOT的營業額沒有下降。 - balance weight is decided for each tank, based on its class and tier, but there are exceptions (not all tanks of the same tier and class have the same MM weight) 每輛戰車的權重是根據它的分類與階級來決定,但是有例外。 (並非所有的同類與同階戰車都有一樣的分房權重。) - SerB on Polish rage over Stalin inscriptions: “As is written in the news article, we are very sorry that some players disagree with our position” SerB對波蘭對於史達林標語的憤怒表示:就跟我新發表的文章中所說的一樣, 我們對於和我們的立場不同的人們感到很抱歉。 -Jagdpanzer E-100 having too low DPM? “How terrible…” JPZ E-100的DPM太低? How terrible… - new German TD branch will bring new guns 新的德國TD線會有新的主砲。 - SerB on multiperk crews: “The system of crew skills was done specifically so that unlocking all the skills/perks on one crew is practically impossible” 對於多技能組員SerB表示:組員技能系統是特別製作的,因此在一名組員身上解 鎖所有技能是不太可能的。 - SerB on roaming and the fear that EU/US servers will be spammed by RU roamers: “There will be a limit. For example, companies with a commander with over 55 percent winrate. We’ll find a mechanism.” SerB對於EU/US伺服器在開放漫遊時可能充滿RU玩家表示:漫遊會有上限。 例如,公會要有超過55%勝率的指揮官。(譯注:可能有錯,歡迎改正。) 我們會找到適合的機制。 - why the loaders have few skills to unlock? “A part of loader skills had to be removed” 為甚麼裝填手的技能很少? 有部分的技能必須被移除。 - there will be no special game modes for private account owners 私人帳號不會有特別的遊戲模式。 - it’s theoretically possible for a shell to enter the open-topped vehicle and ricochet from an inside edge without doing any damage 理論上砲彈有可能進入開放式砲塔並且在內部邊緣跳彈無傷。 - the B-1-P gun weight on Object 261 is correct, it’s tied to “powerful ballistic properties” (SS: here SerB states “high ballistics” – it’s unclear whether he means powerful shells, or the fact the gun can aim higher) B-1-P主砲在Obj261上的重量正確,它與強力的彈道特性是綁在一起的。 (SS:這邊SerB說的高彈道 - 不確定他是指很強的彈藥還是可以瞄很高。) - apparently, Waffentragers (2nd German TD line) will have good derpession/elevation 很顯然地,Waffentragers(德國2線TD)會有很優良的俯仰角。 - white stripes on Soviet tanks will come, but they have low priority 蘇聯戰車上的白線會有,但優先度很低。 - Q: “Can I get such tanks as M60/Ob907/Failowe even without Clanwars?” A: “And what for? For your beautiful eyes? Are you a girl? Even that won’t help however, I am married…” Q:我能夠拿到M60/Ob907/Failowe,即使我沒有工會? A:為何?為了你美麗的眼睛嗎?你是女生嗎?就算是也不會有幫助,因為我結婚了... - “White Tiger” won’t return 白色虎式? 不會回歸。 - new missions? “No comment” 新任務? 不予置評。 - new hull modules won’t come until a long time after 0.9.0 新的車體模組不會出現直到0.9.0之後。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.228.33.196

08/08 04:30, , 1F
翻那麼晚 辛苦了 頭香!
08/08 04:30, 1F

08/08 04:50, , 2F
難怪m4金彈打穿卻常常沒有傷害
08/08 04:50, 2F

08/08 07:06, , 3F
push
08/08 07:06, 3F

08/08 08:06, , 4F
Lorraine遊戲中俯角較小 沒用到前面凹下的地方
08/08 08:06, 4F

08/08 08:08, , 5F
可擄獲戰車那邊看不太懂,有八卦嗎?
08/08 08:08, 5F

08/08 08:13, , 6F
例如:俄系科技數不會從中間拉一條連到擄獲的豹式
08/08 08:13, 6F

08/08 09:18, , 7F
蘇聯一堆 當初跟英國"借"的 車 全部都金幣呀
08/08 09:18, 7F

08/08 09:26, , 8F
TO COMA 就是組員下車PK 賭上戰車 懂?
08/08 09:26, 8F

08/08 09:28, , 9F
這樣就不是戰車道....變成空手道了
08/08 09:28, 9F

08/08 09:30, , 10F
應該是跟租借戰車一樣的意思吧~
08/08 09:30, 10F

08/08 09:31, , 11F
蘇聯可能有擄獲德國戰車~
08/08 09:31, 11F

08/08 09:33, , 12F
這種戰車就只會放在金幣車~
08/08 09:33, 12F

08/08 09:35, , 13F
如果擊毀1000台 可以直接再某國直接把科技樹拉到她
08/08 09:35, 13F

08/08 09:36, , 14F
身上?
08/08 09:36, 14F

08/08 09:37, , 15F
然後用某低一階車的直接研發? 或者直接菁英
08/08 09:37, 15F

08/08 09:37, , 16F
單純我幻想文
08/08 09:37, 16F

08/08 09:50, , 17F
多謝翻譯!挑個小錯,關於FTW那條裡的Payment不是薪
08/08 09:50, 17F

08/08 09:50, , 18F
這款遊戲的營業額
08/08 09:50, 18F

08/08 09:51, , 19F
補推:不是薪水而是
08/08 09:51, 19F

08/08 09:51, , 20F
這款遊戲的營業額,也就是玩家的付費(payment)
08/08 09:51, 20F

08/08 10:52, , 21F
魏特曼那邊是"我們沒有喜歡他到要跟德國起衝突"
08/08 10:52, 21F

08/08 11:40, , 22F
漫遊上限應該是公會的指揮官勝率超過55%會限制出境
08/08 11:40, 22F

08/08 12:04, , 23F
想看兩台TOG的接舷戰ˊˇˋ
08/08 12:04, 23F

08/08 13:54, , 24F
ballistics code會不會是指彈道計算的程式碼?
08/08 13:54, 24F

08/08 14:12, , 25F
營業額,程式碼以更改,其他的我想應該沒錯。
08/08 14:12, 25F

08/08 14:19, , 26F
白線? 擊毀的標誌嗎
08/08 14:19, 26F

08/08 14:22, , 27F
白線類似這個, http://tinyurl.com/lsuzs65
08/08 14:22, 27F

08/08 14:23, , 28F
有些車頂上也會有,為了讓友軍飛機辨識,
08/08 14:23, 28F

08/08 14:23, , 29F
不過後來發現敵人戰機也很好辨識發動攻擊......
08/08 14:23, 29F

08/08 14:25, , 30F
好友系統是指同伺服不同分流可能看不到朋友上線
08/08 14:25, 30F

08/08 14:26, , 31F
滅火技能應該是透過減少傷害而保有更多血量
08/08 14:26, 31F

08/08 14:31, , 32F
滅火技能要連後面句子一起看,應該無誤。
08/08 14:31, 32F

08/08 14:33, , 33F
好友系統我照原譯者字面翻,你看懂就好XD
08/08 14:33, 33F

08/08 14:38, , 34F
To Coma,擄獲應該是新機制,還沒看到更多消息。
08/08 14:38, 34F

08/08 14:57, , 35F
擄獲戰車不是新機制 就單純只是擄獲戰車
08/08 14:57, 35F

08/08 14:58, , 36F
像目前德國已有的Pz.B2 740 (f) Pz.S35 739 (f)
08/08 14:58, 36F

08/08 14:58, , 37F
是德國打法國時擄獲的戰車再給自己人用
08/08 14:58, 37F

08/08 15:00, , 38F
德國還有擄獲KV-1.KV-2.T-34 T-34擄獲的量甚至能編組
08/08 15:00, 38F

08/08 15:00, , 39F
成一個T-34裝甲團
08/08 15:00, 39F

08/08 15:01, , 40F
另外蘇俄擄獲豹式三突的量也可以裝備成一個師...
08/08 15:01, 40F

08/08 15:02, , 41F
米國也有擄獲到虎王.豹式塗上白星後繼續使用
08/08 15:02, 41F

08/08 15:09, , 42F
應該我理解有誤,希望有強者補充更多資訊~
08/08 15:09, 42F
※ 編輯: tomwei34 來自: 61.231.226.52 (08/08 15:11)

08/08 16:02, , 43F
蛤 已經有支援四核心囉 怎麼一點都感覺不出來..
08/08 16:02, 43F

08/08 17:19, , 44F
家裡的Q9400看起來只有用一核半QQ
08/08 17:19, 44F
文章代碼(AID): #1I0gs9dM (Wargaming)