[情報] patch 1.03

看板WarHammer作者 ( )時間15年前 (2008/10/15 20:40), 編輯推噓7(702)
留言9則, 7人參與, 最新討論串1/1
原始網址 http://herald.warhammeronline.com/warherald/NewsArticle.war?id=380 巴哈網址 http://0rz.tw/d44Ua 作者 : simpal 著作權屬官方及翻譯者所有 如有問題請指教 同步發表於 Vice Conqueror 公會論壇 http://vconqueror.org/viewtopic.php?f=4&t=330&p=1167#p1167 停機公告: 北美伺服器將於六點下線來進行1.0.3的更新. 太平洋伺服器會於 九點 跟進. 我們期望所有伺服器會於 2am 上線. Patch 1.0.3: Highlights * We're pleased to announce the addition of a new regional chat system. This item has been one of our most requested features, and you can find the details below. 新增區域性的聊天系統.這是我們最被要求的項目,你可以在下面一點的文章看細節.(是的 我也有翻譯這些細節) * We have made additional improvements to the functionality of the /ignore command. This command should now work more consistently. 我們改進了 /ignore (忽略)的功能. 現在能更直覺的使用 * A “new mail” icon has been added to the edge of the minimap to alert players when new mail messages have arrived. 一個"新郵件"的標示新增在 迷你地圖 的邊緣,來提醒玩家有新郵件. * We have made some additional improvements to the handling of NPC speech and action text in an effort to reduce the amount of chat players see from NPCs. 我們改進了NPC的言論還有動作來降低玩家被NPC洗頻的情況.(真的...尤其是必然之城) * In order to provide a more challenging and rewarding experience, we have adjusted the overall speed at which players can gain control of zones and move the campaign. 為了提供更多挑戰和獎勵的經驗值,我們修正了全面速度,就是玩家獲得區域控制權和 move the campaign.(不太確定這是啥意思) * Pet behavior has been improved and should act more naturally when changing between passive and defensive modes while the pet is fighting multiple enemies. 寵物的動作也改進了,而且應該在變換被動與主動模式當面多重敵人時會更自然. * The war against the gold sellers continues! We have introduced a new "report gold seller" command that works as follows: when you type /rg, the game will automatically fill out a gold seller appeal using the name of the last player who sent you a tell. If you get an unwanted /tell from a pesky gold seller, type /rg to start an appeal and get them busted! 對抗賣金幣的戰爭將持續下去! 我們有一個新的"回報金幣商"的指令,作用如下: 當你輸 入/rg, 遊戲會自動的將最後對你送密語的玩家,當成是金幣商回報出去. 如果有被金幣商騷擾的密語,就用/rg來回報,讓他們都被鎖帳號吧!! * We have added a new option to the user settings that will allow players to enable or disable shader caching. This is a graphical performance option, and for a full explanation, players can hover their mouse over this option in the user settings window. This should help improve performance on many systems. 我們新增了一個 使用者設定 的選項,允許玩家能夠 開啟或是關閉 "Shader Caching".( 我不太確定這是啥特效) 這是一個顯示性能的選項,玩家可以在user settings的視窗調整. 這應該可以幫忙改善很多系統上的效能. Regional Chat System: 區域聊天系統 * Chapter-based chat channels have been replaced with a farther reaching chat system, referred to as Region Chat. A region is defined as the contiguous zones that make up a tier-based racial pairing area. For example, Blighted Isle and Chrace make up one region. Region Chat consists of two channels, Region and Region-RvR. 章節根據的聊天系統已經被另外依個替代了,更換成為區域聊天. 一個區域是被定義為連續的地域,是以Tier為基準,整個種族成對的區域.舉例, Blighted Isle 跟 Chrace算是同一區. 區域聊天有兩個頻道: 區域 與 區域RvR o Region encompasses the entire region area. // 區域頻道 包含 整個區域範圍 o Region-RvR encompasses the RvR-focused areas, such as the Plain of Bone. //區域RvR 包含 RvR區域,像是 Plain of Bone * How to use the Regional Chat System: //如何使用呢? o To type in the Region channel, use /1 [message] //區域頻道請使用 /1 o To type in the Region-RvR channel, use /2 [message] //區域RvR頻道 請使用 /2 Note: You must be in the RvR-focused region to use the Region-RvR channel. 註:你一定要在一個RvR區域內 才能用區域RvR頻道 Players on Open RvR servers will have access to Channel 2 at all times. 玩家在 開放RvR 伺服器的,將會一直都能使用 區域RvR頻道. o To disable these channels right click on the proper chat tab, go to "Tab Options" then "Filters." Scroll down to Region and Region-RvR and uncheck the channels you no longer wish to view. //取消頻道,請在頻道上點右鍵,選擇"Tab Options" -> "Filters". 往下取消你不想看到的頻道 o If you have disabled either channel and wish to re-enable them simply return to the "Filters" menu and re-select the appropriate channels. //如果你已經取消,但是希望回覆,請一樣到"Filters"裡面,將頻道勾選回來. General Changes and Bug Fixex * In order to ensure that the Apothecary skill remains a valuable crafting profession potions will no longer drop as frequently. 為了保證煉金技能還是一個有價值的製造技能,藥水將不再如此頻繁的掉落. * Seeds for Cultivation will no longer drop as frequently throughout the world. 栽種用種子將不再如此頻繁掉落. * Monsters should no longer disappear and then reappear when attacked at range by players. 怪物將不再消失,然後當玩家在遠程攻擊時又現身. * In some rare cases, the game would leave "ghost images" of NPCs who had moved away or de-spawned. As a result, players would see NPCs that were not actually there. We have taken steps to correct this issue, and players should see far fewer of these phantom NPCs. 在一些稀少的情況下,遊戲會出現"鬼魂形象"的NPC,也就是那些應該已經被移除或是不再 重生的NPC. 玩家會看到那些不真的存在於該地的NPC. 我們已經開始更正這些問題,玩家應該會減少看到這類的NPC的現象. * We fixed an issue that would sometimes cause monsters to break off in mid-combat and attempt to walk away. 我們更正一個問題:怪物有時候會在戰鬥的一半,嘗試著要離開. * We have made some additional improvements to the pathing and behavior of monsters. These fixes should reduce pathing issues sometimes seen when pulling monsters at range. 我們改進怪物的路徑跟行為動作. 這些修正,將會降低遠程拉怪的路徑問題. * Nurglings will no longer continue to make aggressive sounds after they have been killed. "Nurglings" (一種矮小的怪物) 在死後,將不再發出攻擊時的聲音. * Fixed a crash-issue that sometimes occurred when entering city dungeons. 修正一個進入城市地城會當機的問題. * Fixed a crash that sometimes occurred when searching the Auction House. 修正一個搜尋拍賣系統會當機的問題. Content * We have made some adjustments to the Hydra boss in the Sacellum dungeon to bring this encounter more in line with the original design and difficulty. 我們對Sacellum地城的 Hydra 王做了些調整,來符合原始的設計跟難度. Realm vs. Realm * Reduced the interaction time required to deploy a guild standard //降低公會戰旗的部署時間 * Reduced the interaction time required for players to pick up standards that they own. //降低玩家拿起自己的戰旗的時間 Please Note: This does not include the capturing of enemy standards. 註:不包括搶奪別人戰旗的時間 * Capturing an enemy standard will now reward the capturing player and his nearby allies with renown. //搶奪敵方戰旗,現在將會給予佔領的該玩家及附近的同盟一些聲望 * Players can no longer be queued for a scenario while they already have an invite pending to a different scenario. //玩家不能夠在他們已經獲得戰場邀請時,又再次排戰場. * Attempting to join a scenario that has already ended will no longer send players to the character select screen. //當進入一個已經結束的戰場時,不會將玩家送回選擇角色頁面. * Renown gained from healing players was granting more renown than intended over long periods of time. Players who heal other players will still earn renown for aiding their friends in combat, but large heals or repeated heal-over-time spells will result in lesser renown gains than before. //治療其他玩家所獲得的聲望遠比長時間參予還要來得多. 玩家治療其他玩家,將依然會因為在戰鬥中幫助朋友而取得聲望,但是大治療或是重複性的 Heal-over-time (長時效治療)法術,將會比之前取得的聲望來得少. * While going over the data collected for renown gained by healing, we discovered a few incorrect values that led to players earning far more renown than designed. To ensure equal renown gains for players regardless of their chosen career and whether they group or not inside scenarios, we have made several adjustments to the way renown is granted from healing other players: //查看之前根據治療獲得聲望的資料,我們發現一些不太正確的數值,領著玩家取得超過原 本設計的大量的聲望.為了保證玩家能公平的取得聲望,而無關於他們選擇的職業和不論他 們是否於戰場中組隊,我們已經做了數個對於治療玩家的聲望取得修正: o Earning renown from healing players was erroneously granting renown while outside of RvR. This has been adjusted so getting renown for healing players outside of RvR or from a player that is not RvR flagged will occur less frequently. //當在RvR區外面,治療玩家而取得聲望是錯誤的聲望取得. 這已經被更正,所以治療師在RvR外或是沒有掛RvR標誌來取得聲望,將會更少發生. o Healing players will grant renown correctly if the healed player has earned renown from killing other players recently. 治療師將會正確取得聲望,如果被治療的玩家最近有殺害其他玩家來取得任何聲望. -- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.168.24.250

10/15 20:59, , 1F
雖然維修時間總是不討喜 但官方有心修正問題
10/15 20:59, 1F

10/15 21:00, , 2F
值得鼓勵
10/15 21:00, 2F

10/15 21:01, , 3F
不是不討喜啊..現在美東應該是人最少的時候吧...
10/15 21:01, 3F

10/15 21:01, , 4F
說不討喜是不至於, 人家要維修當然是找本地人最少的時段.
10/15 21:01, 4F

10/15 21:55, , 5F
北美伺服器已經開了
10/15 21:55, 5F

10/15 22:04, , 6F
樓上........
10/15 22:04, 6F

10/16 02:55, , 7F
感謝翻譯啊!
10/16 02:55, 7F

10/16 13:39, , 8F
"鬼魂形象"的NPC聽起來是個很酷的點子!
10/16 13:39, 8F

10/16 15:19, , 9F
如果一直陰魂不散的跟著你又會偷打你就不酷了
10/16 15:19, 9F
文章代碼(AID): #18zUIcxK (WarHammer)