[ WE ] 想問一下 助攻系統
就是dota類的助攻系統 (os的好像最完善)
比如說 在10秒內對英雄A造成傷害的有英雄B C D
C最後殺死了A C得到尾刀賞金
這時候我要怎麼判斷B 和 D曾經做過傷害?
目前的想法是用一個10x10的陣列 (應該只需要5x5x2)
每個欄位儲存 某英雄對另一英雄 最後造成傷害的時間
以英雄死亡時間和 最後傷害時間做判斷是否有助攻
不過這樣 每個英雄每次做出傷害都要執行觸發
不知道會不會造成太多負荷?
有人能幫我稍微說明一下目前dota遊戲的做法嗎?
不用完整觸發 只要大概說明一下就好 感謝^_^
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