[WE] 技能分享--血煉‧斬擊
這幾個禮拜無聊 開發了許多技能
把這個獻給大家吧 希望不要太醜 ˋ(′_‵||)ˊ
想法其實是玩 Orochi 的時候 看到呂布的一招
連續打敵人兩下 然後往地面一震 把敵人震飛
一直很想弄這個技能 終於... (淚)
http://www.youtube.com/watch?v=2oYUoYT5a_U
<- 技能演示
畫質很爛啊....Orz||| 我盡力了
-----------------------開始囉----------------------------
材料: 隱藏施法部隊 x 1
技能基底 : 連結 勾選部隊目標 可視
設定飛行高度的技能 不然沒辦法讓他飛
特效 : 魔獸內建特效就可以了
技能說明:
連續兩下造成每擊力量 x 5.0的傷害
並爆震地面 讓附近敵人暈眩以及震飛施法目標
觸發1: 事件- 部隊 開始讓一種能力生效
條件- Ability being cast 等於 血煉‧斬擊
動作- Set BK0 = (Casting unit)
Set BK1 = (Target unit of ability being cast)
部隊 - Create 1 隱藏施法者for (Owner of BK0) at (Position of BK
1) facing (Position of BK1)
Set BK2 = (Last created unit)
部隊 - Play BK0's slam animation
部隊 - Cause BK2 to damage BK1, dealing ((Real((力量 of BK0 (
包含 bonuses)))) x (1.00 + (Real((Level of 血煉‧斬擊 for
BK0))))) damage of attack type 普通 and damage type 普通
特殊效果 - Create a special effect attached to the chest of BK1
using Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
特殊效果 - Destroy (Last created special effect)
Wait 0.30 seconds
部隊 - Play BK0's slam animation
部隊 - Cause BK2 to damage BK1, dealing ((Real((力量 of BK0 (
包含 bonuses)))) x (1.00 + (Real((Level of 血煉‧斬擊
for BK0))))) damage of attack type 普通 and damage type
普通
特殊效果 - Create a special effect attached to the chest of BK1
using Abilities\Spells\Other\Stampede\StampedeMissile
特殊效果 - Destroy (Last created special effect
Wait 0.70 seconds
部隊 - Create 1 隱藏施法者for (Owner of BK0) at (Position of BK0)
facing (Position of BK1)
部隊 - Set level of 隱藏施法者動地跺 for (Last created unit) to
(Level of 血煉‧斬擊 for BK0)
部隊 - Order (Last created unit) to 半獸人戰牛酋長-動地跺
If (All Conditions are True) then do (Then Actions) else do (Else
Actions)
如果一條件 And - All (Conditions) are true
條件
(BK1 is alive) 等於 真
就一行動
部隊 - Add 設定飛行高度 to BK1
Set BK4 = 0.00
觸發 - Turn on Trigger2 <情報>
否則一行動
觸發2: 事件- 時間 - Every (3.00 / 200.00) seconds of game time
條件-
行動- Set BK4 = (BK4 + 1.00)
特殊效果 - Create a special effect attached to the chest of BK1 using
Abilities\Spells\Other\Stampede\StampedeMissileDeath.mdl
特殊效果 - Destroy Last Created Effect
動畫 - Change BK1 flying height to ((-6.90 x (Power((BK4 -10.00)
, 1.30))) + 400.00) at 0.00
動畫 - Play BK1's death animation
部隊 - Remove 設定飛行高度 from BK1
If all condition are true then do ( Then Actions ) else do
(Else Actions)
如果一條件
BK4 大於或等於 54.00
就一行動
... 這邊加了一堆特效 不是重點 太冗長 故省略
觸發 - Turn off (This trigger)
否則一行動
-----------------------------------------------------
這樣大致上就完成了 (_ _)
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 140.114.200.56
推
05/10 00:31, , 1F
05/10 00:31, 1F
→
05/10 00:32, , 2F
05/10 00:32, 2F
推
05/10 01:05, , 3F
05/10 01:05, 3F
推
05/10 01:06, , 4F
05/10 01:06, 4F
推
05/10 02:03, , 5F
05/10 02:03, 5F
→
05/10 02:03, , 6F
05/10 02:03, 6F
推
05/10 02:04, , 7F
05/10 02:04, 7F
推
05/10 02:08, , 8F
05/10 02:08, 8F
→
05/10 02:08, , 9F
05/10 02:08, 9F
→
05/10 10:33, , 10F
05/10 10:33, 10F
→
05/10 10:34, , 11F
05/10 10:34, 11F
→
05/10 10:34, , 12F
05/10 10:34, 12F
→
05/10 10:35, , 13F
05/10 10:35, 13F
推
05/10 12:15, , 14F
05/10 12:15, 14F
推
05/10 15:17, , 15F
05/10 15:17, 15F
推
05/10 21:29, , 16F
05/10 21:29, 16F
→
05/10 21:30, , 17F
05/10 21:30, 17F
推
05/11 12:27, , 18F
05/11 12:27, 18F