[CG] 獸人防禦 Custom Castle Defence 4.2.0
一早起來看到老外開了4.2.0ver,不過玩到一半主機跳了。
再加上無法單機測試(增加電腦加入也不行)所以某些修改詳情不明。
不過地形部分看起來似乎沒有變動。
http://www.clanbom.com/download/file.php?id=251 4.2.0地圖下載點
http://www.clanbom.com/viewtopic.php?f=7&t=217 4.2.0修正/新增說明
v4.2.0
-New defeat system: When your peasant/king dies and you own a Townhall or
ancestor, Your buildings will not be destroyed, they will become neutral until
you are revived. Your income will be preserved (although you won't collect
money while dead) and your money will be retained (although you won't have
anything to spend it on). When you are revived you will regain 100% control of
all assets previously owned. If you do not own a townhall or ancestor, the
typical defeat will be performed, (all buildings destroyed, income/money lost)
新的擊敗模式:當農民/國王死亡時,若您有城鎮或是精靈城鎮,您的建築將轉變成中立
單位而不會被摧毀,也不會失去所持金(但無法獲得收入)。農民復活之後可以重新取得控
制權。如果沒有城鎮或精靈城鎮,還是會被判定擊敗。
-Incinerate replaced with bouncing attacks
遠距英雄學習被動技能AoE後不再產生焚化(敵顯示火魔金龍體XD)效果,改為彈跳攻擊。
(4.1版此技能可造成敵人死亡時爆炸。4.2確認有彈跳了,效果相當不賴,實用很多。)
-Skill levels added, Easy and Medium implemented (but not finalized) Hard and
Challange will be implemented in 5.0.0.
-Easy provides darkgreen with lower hp, sets the map as explored, but does not
allow legendaries to be crafted (although most parts will still spawn).
-Medium provides darkgreen with a higher hp, sets map as shrouded and allows
legendaries to be crafted.
-Charge changed to not use mana, Now has a fixed cooldown of 15 seconds, and
costs no mana. This makes it usable against mana burning monsters.
騎士的charge改為不用消耗mana但有15秒的冷卻時間。對抗會法力燃燒的敵人會更有利。
-Scout tower now has vision a scout tower is suppose to have.
偵查塔現在有了所謂偵查塔應該有的視野。
(視野目測大約為1200上下。)
-Peasant Revive renamed to "Protect the Leader", it's upgrade cost reduced to
500. (From 1000)
農民/國王的重生改名為"保護領袖",研發費用由1000降到500。
-Bug Fixes
修正bug
其他詳情就煩請板友們補完了。 m(_ _)m
修改部分測試後的說明。
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