[WE] 觸發技能分享 - 虎切

看板WarCraft作者 (啊啊 真夜呢 )時間16年前 (2008/02/20 00:05), 編輯推噓25(2505)
留言30則, 26人參與, 最新討論串1/1
技能影片(856Kb) http://0rz.tw/db3Ha 首先, 感謝測試者佐佐木小次郎先生 ( ̄▽ ̄#)﹏﹏ 這算斬擊式的動畫技能吧 。 沒有很華麗,...都是血。 因為很喜歡信長裡面的斬擊式技能(柳生大絕、光秀大絕), 所以自己也做一個看看。 寫的方法好像太冗長了就是了..。 另外這技能沒有刪點 ... @@ 技能名字取自於此 -- 據《擊劍業談》所記, 一日,勢源之弟治郎左衛門景政, 正式與小次郎較量, 原本想對頑劣子弟懲戒一二, 沒曾想數招之間, 小次郎就以“虎切”的招數, 擊敗了景政,由此一戰成名。 --- ----------------------------------- BsKill A 事件 Unit - A unit 使技能生效 條件 (Ability being cast) 虎切 動作 Set Bs_Caster = (Triggering unit) Set BsM = 0.00 Set Bs_Target = (Target unit of ability being cast) Set BsAngle = (Angle from (Position of Bs_Caster) to (Position of Bs_Target)) Set BsDis = (Distance between (Position of Bs_Caster) and (Position of Bs_Target)) Unit - 暫停 Bs_Caster Unit - 暫停 Bs_Target Unit - Make Bs_Caster 無敵 Unit - Make Bs_Target 無敵 Unit - Add 暴風烏鴉術 to Bs_Target Unit - Turn collision for Bs_Caster 關閉 Unit - Turn collision for Bs_Target 關閉 Animation - Change Bs_Caster's animation speed to 60.00% of its original speed Animation - Play Bs_Caster's attack animation Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Trigger - Turn on BsKill B <預置> BsKill B 事件 Time - Every 0.02 seconds of game time 條件 動作 Set BsNewPoint = ((Position of Bs_Caster) offset by 22.00 towards BsAngle degrees) Set BsDis = (Distance between (Position of Bs_Caster) and (Position of Bs_Target)) Unit - Create 1 殘影 for (Owner of Bs_Caster) at (Position of Bs_Caster) facing BsAngle degrees Unit - Turn collision for (Last created unit) 關閉 Unit Group - Add (Last created unit) to BsUnitGroup Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 80.00% transparency Animation - Play (Last created unit)'s attack animation Unit - Move Bs_Caster instantly to BsNewPoint If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 BsDis 小於或等於 50.00 就執行這些動作 Special Effect - Create a special effect attached to the overhead of Bs_Target using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl Special Effect - Destroy (Last created special effect) Animation - Play Bs_Target's death animation Wait 0.20 seconds Trigger - Turn off (This trigger) Unit Group - Pick every unit in BsUnitGroup and do (Actions) 迴圈 - 動作 Unit - Kill (Picked unit) Unit - Remove (Picked unit) from the game Special Effect - Create a special effect attached to the overhead of Bs_Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl Special Effect - Destroy (Last created special effect) Trigger - Turn on BsKill C <預置> Wait 0.80 seconds Unit - Hide Bs_Caster Special Effect - Create a special effect attached to the overhead of Bs_Caster using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) BsKill C 事件 Time - Every 0.02 seconds of game time 條件 動作 Animation - Change Bs_Target flying height to ((Current flying height of Bs_Target) + 15.00) at 0.00 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 (Current flying height of Bs_Target) 大於或等於 600.00 就執行這些動作 Trigger - Turn off (This trigger) Unit - Create 1 殘影 for (Owner of Bs_Caster) at ((Position of Bs_Target) offset by -120.00 towards BsAngle degrees) facing (Position of Bs_Target) Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 85.00% transparency Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 0.00% transparency Animation - Change (Last created unit) flying height to 620.00 at 0.00 Animation - Change (Last created unit)'s animation speed to 300.00% of its original speed Trigger - Turn on BsKill D <預置> BsKill D 事件 Time - Every 0.20 seconds of game time 條件 動作 Set BsM = (BsM + 1.00) Animation - Play Bs_Target's death animation Animation - Play (Last created unit)'s attack animation Special Effect - Create a special effect attached to the overhead of Bs_Target using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl Special Effect - Destroy (Last created special effect) If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 BsM 等於 20.00 就執行這些動作 Trigger - Turn off (This trigger) Animation - Change (Last created unit)'s animation speed to 140.00% of its original speed Animation - Play (Last created unit)'s attack slam animation Wait 0.20 game-time seconds Special Effect - Create a special effect attached to the overhead of Bs_Target using Abilities\Spells\Other\Volcano\VolcanoDeath.mdl Special Effect - Destroy (Last created special effect) Wait 0.40 game-time seconds Animation - Change (Last created unit)'s vertex coloring to (100.00%, 100.00%, 100.00%) with 100.00% transparency Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Wait 0.20 game-time seconds Trigger - Turn on BsKill E <預置> BsKill E 事件 Time - Every 0.02 seconds of game time 條件 動作 Animation - Change Bs_Target flying height to ((Current flying height of Bs_Target) - 15.00) at 0.00 If (All Conditions are True) then do (Then Actions) else do (Else Actions) 若符合這些條件 (Current flying height of Bs_Target) 小於或等於 10.00 就執行這些動作 Trigger - Turn off (This trigger) Environment - Create a 0.80 second 暫時的crater deformation at (Position of Bs_Target) with radius 512.00 and depth 300.00 Special Effect - Create a special effect at (Position of Bs_Target) using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl Special Effect - Destroy (Last created special effect) Wait 0.30 seconds Special Effect - Create a special effect attached to the overhead of (Last created unit) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Unit - Kill (Last created unit) Unit - Remove (Last created unit) from the game Special Effect - Create a special effect at (Position of Bs_Caster) using Abilities\Spells\Orc\MirrorImage\MirrorImageCaster.mdl Special Effect - Destroy (Last created special effect) Unit - Unhide Bs_Caster Wait 1.00 game-time seconds Animation - Play Bs_Target's death animation Unit - Make Bs_Caster 非無敵 Unit - Make Bs_Target 非無敵 Unit - Cause Bs_Caster to damage Bs_Target, dealing 1000.00 damage of attack type 法術 and damage type 普通 Wait 0.30 game-time seconds Unit - 解除暫停 Bs_Caster Unit - 解除暫停 Bs_Target Unit - Turn collision for Bs_Caster 開啟 Unit - Turn collision for Bs_Target 開啟 Unit - Remove 暴風烏鴉術 from Bs_Target ---- -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.116.65.62 ※ 編輯: Janyazero 來自: 59.116.65.62 (02/20 00:06)

02/20 00:05, , 1F
抓個小錯誤 光秀大絕不是斬擊式 秀滿才是
02/20 00:05, 1F

02/20 00:06, , 2F
記錯了 XD 不常玩信長 Sor
02/20 00:06, 2F

02/20 00:07, , 3F
不太會用色碼 將就一下
02/20 00:07, 3F

02/20 00:10, , 4F
帥氣~!
02/20 00:10, 4F

02/20 00:13, , 5F
光秀是血刃亂舞XD
02/20 00:13, 5F

02/20 00:14, , 6F
辛苦推 用到五個觸發還真是辛苦了啊
02/20 00:14, 6F

02/20 00:17, , 7F
蠻帥的
02/20 00:17, 7F

02/20 00:22, , 8F
好威喔
02/20 00:22, 8F

02/20 00:30, , 9F
滿帥的
02/20 00:30, 9F

02/20 00:35, , 10F
八秒的定技 要留人超級好用的..:Q
02/20 00:35, 10F

02/20 00:37, , 11F
帥!!!!
02/20 00:37, 11F

02/20 00:39, , 12F
好帥 推一個
02/20 00:39, 12F

02/20 01:00, , 13F
超帥的
02/20 01:00, 13F

02/20 01:01, , 14F
看到飛起來感覺好棒好期待 但慢慢的飄下來的收尾讓我失望點
02/20 01:01, 14F

02/20 01:15, , 15F
最後那個瞬移還蠻酷的 有一擊必殺的架式
02/20 01:15, 15F

02/20 01:19, , 16F
好帥XD 但丁他哥嗎XDD
02/20 01:19, 16F

02/20 02:43, , 17F
02/20 02:43, 17F

02/20 05:53, , 18F
好帥
02/20 05:53, 18F

02/20 07:56, , 19F
超究武神霸斬!
02/20 07:56, 19F

02/20 09:01, , 20F
結尾如果是轟下來就好了 >"< 不過還是很帥
02/20 09:01, 20F

02/20 09:23, , 21F
被打那麼多下 還在睡覺QQ~
02/20 09:23, 21F

02/20 12:09, , 22F
很棒 很像戰國無雙信長還有真田幸村的C-2系列
02/20 12:09, 22F

02/20 13:04, , 23F
!
02/20 13:04, 23F

02/20 13:13, , 24F
原po暴風烏鴉術可以再加個往前的位移 這樣視覺效果上落下
02/20 13:13, 24F

02/20 13:14, , 25F
時會比較快
02/20 13:14, 25F

02/20 13:15, , 26F
02/20 13:15, 26F

02/20 14:49, , 27F
好看!
02/20 14:49, 27F

02/20 15:18, , 28F
收錄至精華區11 > 3 > 23
02/20 15:18, 28F

02/21 02:27, , 29F
good..現在WE精華區變得好漂亮啊
02/21 02:27, 29F

02/23 00:25, , 30F
一開始配那句台詞超屌
02/23 00:25, 30F
※ 編輯: Janyazero 來自: 59.116.68.134 (05/31 18:39)
文章代碼(AID): #17klup4P (WarCraft)