[情報] 5.4 PTR 7/1 PVP改動

看板WOW作者 (En)時間11年前 (2013/07/02 04:04), 編輯推噓20(20017)
留言37則, 21人參與, 最新討論串1/1
http://www.wowhead.com/news=215680/5-4-ptr-patch-notes-updated-july-1st 其他太麻煩的交給別人吧...PVP有一些滿重要的改動所以先貼個 (而且我也很愛PVP Redesigned Arena System Players no longer need to create or join an Arena team to compete. Similar to the Rated Battleground system, players in a party of the appropriate size (cross-realm groups are supported) may queue for an Arena bracket of the same size (2v2, 3v3, or 5v5). Each player will have a personal rating that increase or decrease based on victories and defeats against other rated opponents. Opponents will be selected based on the average Match Making Rating of the party. Conquest cap, requirements on gear and enchantments will be based on the player's personal rating. The Arena ladder will no longer be sorted according to Battlegroup. Just like Rated Battlegrounds and normal Battlegrounds, all Arenas will now be region-wide! At the end of an Arena season, the top players in a region will still earn titles and mounts. For more details about the change to Arenas, please see the blog titled: Patch 5.4 Arena Update. 這邊是競技場的改動,上面翻譯米糕就有說到這些就不說了 重點在這邊 Area knockback effects now all share a diminishing return category. After a player has been moved by one of these spells, the player will be immune for 10 seconds. This new category applies to: Fellash, Gorefiend's Grasp, Glyph of Explosive Trap, Thunderstorm, Typhoon, Ursol's Vortex, and Whiplash. 擊退技能將會有CD,你不會被群拉後雷霆風暴或是吹風搞翻了 這些擊退技能將會有共同的DEBUFF,在這DEBUFF下你不會再被這些技能影響 持續10秒 影響技能:魅魔跟術士吃魅魔後的範圍擊退、DK血魔之握、獵人的爆炸陷阱雕紋 元素薩的雷霆風暴、小D的颱風&厄索之旋 -- Wrathbringer-GodLike Horde Blood Elf Priest Enchyi http://ppt.cc/Znq3 Armory http://www.wowprogress.com/character/tw/wrathbringer/Enchyi WoWProgress -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 1.171.104.107

07/02 04:05, , 1F
現在這時間看到"米糕"我就餓了
07/02 04:05, 1F

07/02 04:07, , 2F
我也餓了
07/02 04:07, 2F

07/02 04:22, , 3F
我有巧克力酥餅
07/02 04:22, 3F

07/02 04:25, , 4F
這時間吃東西會胖喔,克制中
07/02 04:25, 4F

07/02 04:33, , 5F
晚餐只吃水果
07/02 04:33, 5F

07/02 04:36, , 6F
我吃不胖 ^_^
07/02 04:36, 6F

07/02 04:53, , 7F
準備測工匠吧
07/02 04:53, 7F

07/02 05:08, , 8F
幹你PTR卡藍條
07/02 05:08, 8F

07/02 05:41, , 9F
擊退技能的debuff只存在pvp? 用在怪身上會有debuff嗎?
07/02 05:41, 9F

07/02 06:00, , 10F
dk二連拉掰 手套意義只存在於拉兩個基友一起過來3P >3<
07/02 06:00, 10F

07/02 06:01, , 11F
不過這debuff要叫啥? 黃立行嗎?
07/02 06:01, 11F

07/02 06:12, , 12F
血握而已 死握沒改阿
07/02 06:12, 12F

07/02 06:13, , 13F
幹你伺服器離線~~~~~~~
07/02 06:13, 13F

07/02 07:28, , 14F
以前在60無印還是70年代 BZ還說不會給玩家擊退技能....
07/02 07:28, 14F

07/02 08:53, , 15F
然後看X鎚online有擊退、擊倒 BZ馬上抄.....
07/02 08:53, 15F

07/02 08:56, , 16F
10秒並不能改變什麼 所有突進技能CD都超過10秒
07/02 08:56, 16F

07/02 08:57, , 17F
甚至有些職業連突進都沒有
07/02 08:57, 17F

07/02 08:57, , 18F
等跑回目標身邊DEBUFF都轉一半了 莫非爆雪從未想過這事?
07/02 08:57, 18F

07/02 08:58, , 19F
更別提某些競技場場地跟智障一樣有高低差....
07/02 08:58, 19F

07/02 09:01, , 20F
CC Combo美技...沒了...
07/02 09:01, 20F

07/02 09:01, , 21F
這樣翻有點誤導啊...diminishing return通常是翻成遞減
07/02 09:01, 21F

07/02 09:14, , 22F
裡面技能沒提到death grip喔所以還是有雙拉
07/02 09:14, 22F

07/02 09:23, , 23F
死握真的很超過 越跑越倒退 -.-
07/02 09:23, 23F

07/02 09:35, , 24F
好期待啊!!!! 一點也不
07/02 09:35, 24F

07/02 09:41, , 25F
十秒差很多阿 DK連拉掰
07/02 09:41, 25F

07/02 10:21, , 26F
連拉又不在此限
07/02 10:21, 26F

07/02 11:17, , 27F
這應該是針對積分戰場的改動吧
07/02 11:17, 27F

07/02 11:18, , 28F
阿拉西的伐木 礦坑的橋 暴風的旗點 等等
07/02 11:18, 28F

07/02 11:31, , 29F
某人是以為整場只能有一個人有擊飛技能就是了?
07/02 11:31, 29F

07/02 12:26, , 30F
所以獵人的爆炸陷阱+DK群拉這個連續技以後就沒用了嘛?
07/02 12:26, 30F

07/02 12:28, , 31F
之前在實況看外國人用這招在暴風之眼玩的很嗨皮
07/02 12:28, 31F

07/02 14:31, , 32F
只好使用強力射擊+群拉!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
07/02 14:31, 32F

07/02 14:33, , 33F
龍吼的算嗎?
07/02 14:33, 33F

07/02 15:05, , 34F
十秒當然能改變很多 你不會一路被擊飛
07/02 15:05, 34F

07/02 19:36, , 35F
爽 整場被推來推去就飽了
07/02 19:36, 35F

07/02 23:20, , 36F
戰槌那個是有意義的 物件有碰撞系統 你可能被隊友給擋下
07/02 23:20, 36F

07/02 23:21, , 37F
不會一發神羅天征就跑到那美克星去
07/02 23:21, 37F
文章代碼(AID): #1HqU3UdU (WOW)