[F/GO][閒聊] 新角色的生產流程
這是來自"3D GAME GRAPHICS BIBLE 2017"的內容
http://i.imgur.com/mSqQ6ok.png
![](https://i.imgur.com/mSqQ6ok.jpg)
1.畫師給出概念圖
2.畫師補完細節,變成正式的卡面
3.依照卡面畫出人物的2D戰鬥模型
4.畫出不同動作的差分圖(某些角色差分圖>100)
5.將2D戰鬥模型跟差分圖以Maya進行3D紋理化及動畫化
6.在Unity內用Shuriken添加各種特效
7.寶具動畫是另外用Unity的插件uSequencer製作的
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