[翻譯] Xcom Long War Beta 15 已知bug

看板Steam作者 (Merkle)時間10年前 (2015/03/11 00:44), 10年前編輯推噓10(1003)
留言13則, 8人參與, 最新討論串1/1
Major known issues, can't fix: 這些bug已經知道很久了 沒法修啦 - CTD on first attempt to play after install. We think this is Steam adjusting to the larger LW files. Solution: Try again. 裝完Long War Mod第一次執行會閃退 解決方法:再開一次 - XCOM sometimes corrupts savegames. We strongly encourage you to make backups of your ironman saves (which are kept in your My Games folder). 有的時候你的存檔莫名其妙就壞掉了 打Ironman最好手動or另外備份你的存檔 - Changing game difficulty in the middle of a tactical mission will reset all alien leaders and navigators to base hit points for that species and should be considered more of a cheat than it normally is. 遊戲途中改難度會把外星隊長/嚮導的血量設回基本值(外星人的科研加成就沒了) - Loading savegames in tactical missions can cause problems, including cancelling hunker down status and resetting certain flags intended to prevent you from doing things like using Run and Gun and Close Encounters on the same turn. Some of these can be exploits and you should feel really, really bad for using them. It is best to save and reload tactical missions when there is no active firefight going on. 讀取執行任務中的存檔會有問題 包括取消蹲下或者解除一些技能的回合限制(你作弊~~) 不要在和外星人交火過程中存讀檔就沒有這個問題 - Sometimes critically wounded soldiers have a bad z and can't be revived. Save and reload often fixes. 有些重傷的士兵會掉到異次元去 存檔離開再讀檔就好了 - Rapid double-clicking (such as with a dying mouse that automatically does this inadvertently) can screw up your interactions with the engineering UI and charge you tons of cash for a single transaction. 作東西的時候 滑鼠不要點太快 不然可能會發生扣很多次款 只有作一件的悲劇 - Periodically, the map script for the XCOM HQ assault mission will be interrupted. Reload an earlier save or (with ironman) use the dev console to restart the mission. 有時候外星人送快遞到你家的途中會讀不到地圖 請讀取先前的存檔 用dev console去重新啟動任務(這我也不會用 XD) - Force-closing (with ALT-F12) during an XCOM HQ assault is beginning on Ironman will ruin your savegame. Wait until you get to a proper save and exit point. 不要在鐵人模式下的外星人送快遞任務中強關Xcom 你的存檔會壞掉 請正常存檔離開 Other issues, can't fix 其他的問題 還是沒法修 - Close Combat Specialist is flaky. We didn't change it; it's unlikely we can fix it. 進戰專家有時候會故障 但是我們並沒有去動它 應該沒辦法修理(Firaxis踹共) - Female weapon models not aligning with pawn correctly 女性角色的武器模組位置怪怪的 - Flying creatures will sometimes stack on the same tile during movement 會飛的單位有時候會通通擠在同一格(火箭兵表示:這不是bug) - Certain map errors. These are probably hard to tell from other errors, but if the problem is related to something in the map itself, we are unlikely to be able to fix it. 某些地圖的bug 基本上是地圖本身的問題 我們一樣沒法修(Firaxis踹共) This includes: 1) Doors failing to block visibility as you would expect (this includes a hang that occurs when overwatch fire goes through a closed door); 2) Line of sight issues; 3) Bad pieces of terrain you can't climb on or have weird cover interactions with; 4) preactivated pods; 5) Rare alien teleports to get out of bad positioning; 6) ladders blocking flanks. 打不開的又看不穿的透明門/視線問題(明明看得到卻看不到 和 明明看不到卻看得到) 某些明明標示是Cover結果你士兵過去不算/關不掉的power node 被提前觸發的怪(看到你就揍你)/外星傳送怪(個人碰過兩次了 都是Muton) 靠著梯子讓你(或外星人)永遠不會被側擊 UPDATE: IN a few cases we're making progress with bad cover on indestructive objects. See Map Cleanup thread for details on how to help us with this. Known issues, investigating: 朕知道了 在查了 - Arrow buttons sometimes disappearing on soldier equip screen. We'd like reports about specific conditions when this occurs. 方向鍵離奇消失事件 - Psi attack chance sometimes showing 100% when actual chance is lower than that. We'd like reports about specific conditions when this occurs so we can trace the bug. 心靈攻擊技能顯示100%命中 結果放下去還是missed - Covert operative soldier selection screen not refreshing until you visit barracks 特務名單不會即時更新 請先去兵營走一遭 - Drones blowing themselves up at wrong times 無人機沒事自爆 - 2x field surgeon eliminating fatigue? CANT' REPRODUCE. 兩個戰場手術的醫護兵可以消除疲勞時間? 有人舉報可是我們弄不出來這個bug - Hyperwave providing incomplete list (UI limitation) and possibly incorrect list. 高波掃描器的列出的外星人名單不完整或者是不正確(誰叫你們把怪改那麼多...) - Soldiers who are MC'd and freed when MC-ing alien is killed have will set to zero and show fallen comrades penalty. 被心控的隊員從心控解脫(心控的外星人被殺) 意志變成0而且多一個debuff (那個debuff是隊友被宰的時候 其他人身上會出現的) - Plasma Damage enhancer foundry project not working? 製造工坊內的電漿武器傷害增幅改善計畫沒用? - Aerospace credit applying to wrong foundry projects? 航太學作用到錯誤製造工坊改善計劃? Beta 15a DO NOT UPGRADE TACTICAL SAVES IF YOU HAVE RESEARCHED ADVANCED MEDIKITS IN THE FOUNDRY. 如果你升級了你的醫護包 請打完任務再升級到Beta15a版(檔案還沒出) Features - You will receive a popup after missions displaying which items have been destroyed and damaged. 有東西壞掉還是被毀了 任務打完會跟你講 - Perk trees will be revealed on soldier class selection in non-Training Roulette Games. In TR games, it will be hidden by default, but you can change that by setting BLUESHIRT_WILL_MOD to 1 in the file DefaultGameData.ini. (NOTE FILENAME) Unlocked psi powers on psi tree will be revealed as well. 沒開隨機技能樹的第二波選項 會直接給你看整條技能樹 可以手動去改 ini檔設定 讓你開了隨機技能樹也可以看整條(oh yes!) 這也會讓你看整條心靈技能的技能樹 - Gave Canada a second starter bonus, "Cadre," which grants 4 corporals at campaign start. (They need to survive the first mission as rookies, more for technical reasons than anything). Old "Cadre" UK country sat bonus remained "Sandhurst." 加拿大給一個新的起始加成 開場給你四隻Lv3的兵(一樣打完才能升級 技術問題) 英國的起始加成效果不變 改個名字(因為撞名了) - Activated Deadeye perk, which grants +10 aim and +10 crit against airborne targets. Will be available to Infantry, Scout, Shogun and Pathfinder. 開啟一個新技能 "死(魚)眼" 打浮空單位 +10命中/致命(終於不用看到飄浮者頭就大) 步兵/斥候/工程師切機機/斥候切機機可以拿到這個技能 Fixes 我們修好了 - CTD when 16+ items finish repair at once. CTD caused by trying to add too many text notices at once, so the geoscape text scroller will not list every item that is fixed if you repair 16+ items at once. 一次修太多裝會閃退 現在地球儀那邊不會顯示你每個正在修的裝(修太多的時候) - Illuminator Gunsight will no longer show "requires research" and be unequippable if you take ancient artifact 開場送給你的螢光瞄準鏡可以直接裝了 - Cinematic Mode ini value restored. 劇情模式的數值改回去了 Self-fix: Add line ABDUCTION_REWARD_SCI=15 to DGC.ini after ENABLE_SECOND_WAVE=1 line (around 1753). 跟你講如何手動改ini去修正 假如你等不及了 Soldiers previously created in a campaign will not get the better bonus, but new soldiers and aircraft will. 要新招募的士兵才會正常吃到加成 已經有的士兵不會補給你 - English Male 3 VO pack now in installer. Sorry, Sean. 某個人的語音包沒有包進去 - Numerous map patches fixing bad cover. Removed bugged UFO door on farm map, which should solve a CTD when overwatch fire goes through the door. 修好了很多地圖上面壞掉的Cover 農場地圖的bug外星幽浮門移除 - Fixed bad ini setting on one of the furies (landed abductor) maps, not sure what effect would have been 某個地圖壞掉的的ini數值修正 不知道改了會有啥影響 - Fixed: Incorrect Squadsight perk text (crit hit penalty is -20%) 團隊視野的的技能說明文字修正 - Improved Combat Exoskeletons will now appear in research UI when requirements are met. Workaround: Dev Console command GiveTech Placeholder_13 may give you the tech 某個科技修好了 條件符合的時候你可以在實驗室看到它(原來是黑科技..) - Lots of other text fixes 修正了一堆文字敘述錯誤 - Adjusted Gauss eng reqs and LMG series costs 高斯武器的工程師需求調整 長機槍系列價格調整 - Code change that will fix CTD with Training Roulette in Mac/Linux versions Mac/Linux板現在開隨機技能樹應該不會閃退了 - Fixed: Incorrect ini setting with Resourceful start not giving Alloys foundry project. DGC.ini fix: line 1444, change iEng=19 to iEng=25. This will only help new campaigns. 南非的起始國家加成 回收大師 少給了合金回收改善計畫 以下是手動修正法 修好了請重新開局才會正常送給你 - Flak Ammo will display correct inventory image now 不重要 - Annette and the Furies should receive psi perks appropriate to their levels 阿涅特和某人的心靈技能應該正常了 - Fixed assault-psi icon 不重要 - Removed Armor-Piercing Ammo unintended crit bonus against hardened targets 穿甲彈不小心加上去的致命bonus拔掉了 - Fixed goof in which I intended to decrease big ship speed on the hologlobe (allowing more interceptions) but instead decreased combat speed 大型UFO降速改成降低戰鬥速度(? 不太懂) - Adv Suppression Module will show up in correct build tab in Engineering now 進階壓制模組的製造按鈕應該正常了 - Removed ability to see facility construction UI detail when you can't afford building it. We put this in to let you see time to build and rush costs but it apparently enabled the ability to build themo generators everywhere as well. XGBuildUI_OnChooseFacility 因為地熱發電機的bug 不讓你看你不能蓋的設施需求和建造時間了 (也就是現在的地熱發電機沒蒸氣也可以蓋 雖然是灰色的 點進去還是可以蓋) - Enhanced Beam Optics and Alloy Jacketed Rounds should equip properly with Laser Lance / Rail Gun now 增傷物品應該會正常作用在Mec的武器上 - Fixed up Blaster Launcher range code 火箭發射器的範圍修正 - Found second place required to change Dense Smoke & Combat Drugs AOE and fixed so Dense is same as SG and CD is much wider. 加濃煙霧和戰鬥藥劑之前範圍沒改好 現在改好了 - Many bugfixes to repair and R&R chances that were damaging items far more than intended and creating problems with covert operatives. Individual item damage chances exposed to ini in iWill variable. We're also testing to see if this fixes bug reports that items are simply vanishing after missions. Repair和 Repid Reaction會讓裝備更容易壞 以及Exalt任務出問題的bug修好了 有時候出完任務裝備消失的bug可能也修好了 - Any item or facility that requires exactly one of an item to build will not have that item requirement scaled up with DW 不是很重要 - You can no longer augment specialists per design 剛升階的士兵不可以切機機 - Jungle Scouts will now give bonus small slot to Phalanx per design 叢林斥候可以正常作用在Phalanx Armor上了(這怎麼沒有手動修正方式 =_=) - Cans will supply a minimum of 1 meld (for extreme DW games) 一個Meld罐最少會給你一個Meld - Attempted fix: Attempting to trigger neural feedback will call the code that ends suppression first. Attempt to correct reported CTD. No savegame to test on, so unsure if it will work or not. 不管它 不重要 - Reworked terror mission offscreen kill code that wasn't doing what it should 恐怖行動外星人應該會少殺一點村民了(之前沒改好) - Fixed a bunch of display bugs related to Reaper Rounds 死神彈藥相關的顯示bug修正 - Removed sound when repairs finished 修好裝不會出音效 - UFO Scanners should provide damage readout on researched UFOs now 幽浮掃描器應該可以正常作用 - Worked on Mechtoid and overwatch AI 兔子哥和外星人Overwatch AI調整 - Enhanced Plasma Foundry project provides +1 all purpose plasma damage now. 電漿武器傷害改善計畫應該正常作用了 - Old Path country bonus should correctly impact psi training time now 某個國家的起始加成應該正常作用了(心靈訓練時間減少) - Rapid Fire no longer works with Sawed-off shotgun (it was granting a free shot despite SoS 1 ammo) 短管散彈現在不能用急速開火了(只有一發怎麼連打兩發) Balance changes 平衡調整 - Alien strategic AI will try harder to avoid countries with satellites for harvest missions when they have high aggro 外星人會避免在有衛星的國家進行收割任務(搶錢搶糧搶娘們!!) - Adjusted down a few meld costs (don't get excited, it's 10-20% on a few items) 某些Meld花費下調(不用太開心 只有一點點東西改少而已) - Adjusted down a few fragment costs for weapon techs (ditto) 武器科技所需的武器碎片下調(同上) - Made Wingtip Sparrowhawks a bit cheaper 攔截機外掛小飛彈改的比較便宜一些(原本真的太貴) - Gauss Long Rifle now halves enemy hardened bonus against critical hits (so a hardened target only gets 30% crit protection instead of 60%) 高斯狙擊槍現在具有減半對手硬化技能(-60%爆擊率 機甲 飛天 紅皮會有)的能力 (如果高熱彈頭沒有被拔 那拿高斯狙擊槍的Sniper真的變成專殺機甲) - Damn Good Ground now only a mid-level leader perk for Heavy Floaters, DGG on reg floaters will also come only on more advanced leaders. A few other adjustments to alien perk trees. 現在只有中階重裝漂浮者隊長/高階漂浮者隊長 拿得到 好高地 的技能 也稍微調整了一下外星人的技能樹(可能是這版太硬了) - Swapped back TSGT and GSGT on Gunner tree 機槍兵技能階層調整(讓你早一階拿Double Tap/急速開火/Ready for Anything) - Will to Survive consistently provides +3 will on perk trees 生存意志現在提供的意志加成 +3(原本 +2) - Removed most of elerium cost from UFO scanners 幽浮掃描器不需要那麼多超鈾了 - Reduced a cooldown variable concerning country requests for same item to b14 levels 調降議會國家跟你要同樣物品的間隔時間 - Roughly doubled all meld income and meld costs, with a few adjustments here and there. This provides more granularity for repairs and for meld gains from dead aliens. Cans will grant 5 to 30. NOTE: THIS WILL UNBALANCE ONGOING 15 GAMES (unless you've spent all your meld). Fix is to download dev console and use giveresource meld command to double your stockpile. 把所有的Meld收入加倍 花費也加倍 現在一個Meld罐裡面有5-30個Meld 從舊存檔升級過來的 #請手動把你的Meld存量加倍#(之前翻錯了 QQ) - Total Loss SW option now has an DGD.ini-adjustable chance to lose soldier gear on death. This same variable also governs soldier gear loss on death AND mission failure that is present in regular game. 死人就噴裝的第二波選項 可以自己到 DGD.ini 裡面去改機率 - Inserted code in case of DW > 1 that delays appearance of some hardcoded (difficult) terror mission rosters that were triggered based on how many terror missions you had been on 改了一個地方 這樣在Dynamic War的模式下 恐怖任務出現的怪才不會強的太離譜 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 1.34.130.40 ※ 文章網址: https://www.ptt.cc/bbs/Steam/M.1426005851.A.3A7.html

03/11 08:31, , 1F
推翻譯
03/11 08:31, 1F

03/11 09:27, , 2F
pushpush
03/11 09:27, 2F

03/11 09:27, , 3F
15a快出啊(敲碗
03/11 09:27, 3F

03/11 09:32, , 4F
靠背劇情模式的加成果然有誤
03/11 09:32, 4F
是的 XD

03/11 09:58, , 5F
推翻譯!
03/11 09:58, 5F

03/11 10:37, , 6F
請問安裝這個15->15a需要重開遊戲還是可以直接升級啊
03/11 10:37, 6F
劇情模式 某些國家的特殊開場加成(開場送東西的)會需要重開 不知道巴西的要不要重開 ˊ_>ˋ

03/11 10:43, , 7F
有些加成需要重開(或者新招募的士兵才會有)
03/11 10:43, 7F
※ 編輯: Merkle (1.34.130.40), 03/11/2015 11:44:50 ※ 編輯: Merkle (1.34.130.40), 03/11/2015 11:47:43

03/11 12:01, , 8F
推翻譯~等實況~
03/11 12:01, 8F

03/11 13:24, , 9F
我巴西起手 3個月後其他地方全綠 然後巴西退出計畫
03/11 13:24, 9F

03/11 13:24, , 10F
我:..... WTF?
03/11 13:24, 10F

03/11 13:38, , 11F
樓上你要不要把存檔丟給製作群阿 XDDDDDD 感覺超屌
03/11 13:38, 11F

03/11 13:48, , 12F
巴西掉了之後還出terror misson耶
03/11 13:48, 12F

03/11 13:48, , 13F
我在外星人的基地起飛打恐怖任務 你他嗎這什麼鬼XD
03/11 13:48, 13F
※ 編輯: Merkle (1.34.130.40), 03/11/2015 17:56:56
文章代碼(AID): #1K_nzREd (Steam)