[新聞] Payday2總監David Goldfarb離職

看板Steam作者 (亮黑色)時間10年前 (2014/07/15 12:16), 10年前編輯推噓12(1312)
留言16則, 14人參與, 最新討論串1/1
新聞來源:http://ppt.cc/ZQHY PayDay 2 game director and former EA Digital Illusions dev David Goldfarb has announced he will leave Overkill to form his own studio. Based in Stockholm, the as yet nameless enterprise already boasts four staff. It's part of Goldfarb's determination to "abandon AAA", preferring instead to work on new titles that shrug off in-vogue development trends. David Goldfarb離開了Overkill,成立了一家獨立遊戲公司 目前剛起步,只有四名員工 "I knew that at some point the thing that I always wanted was to make my own thing," Goldfarb told Polygon. "It doesn't matter who I work with: the desire was never to make other people's games, no matter how good they are." 「我知道我一直很想做屬於我自己的東西,」 No amount of seniority in big development can allow for the creative freedom he'll be pursuing as part of a smaller studio, Goldfarb continued. 大公司開發遊戲時沒有自由,所以會堅持小而精巧的公司規模 "I was game director [at Overkill] but I guess at some point you go like 'What does that actually mean?' If I start fighting with people or I'm restless, you start to see the same things happening. After a while I was just like 'Maybe it's just time to admit the thing I've been fighting all of my career,' which is the fact that the only thing that will make me happy is just doing this myself and not deferring that desire because it's scary. It just felt like the right time." 「也許是時候該去面對我畢生所追求的東西了。」 「這是一件能夠讓我開心的事,能夠讓我做自己,而不是一直逃避這個夢想」 「這決定很可怕,但是我覺得時辰已到了」 On the topic of what he'll be doing with the new studio, Goldfarb said he'd be veering as far away from current trends as possible. "No MOBAs, no comic book styled art, no pixel art. Like, those are things I will not do. And there's nothing wrong with those things, those things are all awesome, I just don't want to do any of them. I love role-playing games so I will probably make one." As for Overkill, it appears to be on the brink of announcing something new shortly. 對於新作,他認為要遠離現今的遊戲主流風格 「沒有MOBAs,沒有漫畫風格,沒有像素風格,這類的我都不會做」 「這些風格很棒,但我不想跟別人一樣。我喜歡RPG,我可能會做一個看看」 --- 居然在Payday2高峰時離職,蠻不可思議的 但勇敢面對自己的夢想,寧可拋棄大公司的大利潤 所以還是祝福他,期待他的新作。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 114.32.181.191 ※ 文章網址: http://www.ptt.cc/bbs/Steam/M.1405397784.A.40D.html

07/15 12:23, , 1F
推追求個人夢想
07/15 12:23, 1F

07/15 12:25, , 2F
PAYDAY3有消息嗎?
07/15 12:25, 2F

07/15 13:28, , 3F
PAYDAY3還早吧
07/15 13:28, 3F

07/15 13:57, , 4F
DLC感覺還很多阿
07/15 13:57, 4F

07/15 14:12, , 5F
火箭筒DLC、榴彈槍DLC、電擊棒DLC、武士刀DLC、弓箭...(誤
07/15 14:12, 5F

07/15 14:54, , 6F
8-BIT實在不能算主流吧...
07/15 14:54, 6F

07/15 14:57, , 7F
它的新工作室還沒取名,abandon AAA不是名字
07/15 14:57, 7F
※ 編輯: becausemusic (114.32.181.191), 07/15/2014 15:08:20

07/15 15:59, , 8F
PD2應該還有很多DLC可以出....
07/15 15:59, 8F

07/15 16:13, , 9F
更多的DLC做好準備
07/15 16:13, 9F

07/15 17:03, , 10F
DLCDAY2
07/15 17:03, 10F

07/15 18:03, , 11F
PAYDLC2
07/15 18:03, 11F

07/15 19:10, , 12F
做個了不起的獨立遊戲吧!祝福!!
07/15 19:10, 12F

07/15 19:26, , 13F
不做MOBA給推,已經多到氾濫的地步了
07/15 19:26, 13F

07/16 01:01, , 14F
我超愛 comic book style art,嗚嗚~
07/16 01:01, 14F

07/16 15:03, , 15F
狂出零碎DLC撈錢 主線第七天遲遲沒下文 祝你前途黯淡生意
07/16 15:03, 15F

07/16 15:03, , 16F
失敗帶著全家跳樓
07/16 15:03, 16F
文章代碼(AID): #1JnAiOGD (Steam)