[新聞] Rust 2/6 Update - Zombies Were Removed

看板Steam作者 (大河痛PSP)時間10年前 (2014/02/07 14:43), 編輯推噓8(8014)
留言22則, 13人參與, 最新討論串1/1
官方新聞: http://waa.ai/7Ml Zombies Were Removed Yep. We did it. We decided we couldn't hold off any longer. The longer we keep zombies in – the more complaints we'd get about removing them. We are forcing ourselves to deal with it. We are no longer a zombie survival game! They've been replaced with red bears and wolves. You hate them. We know. They're just plugging a gap for now. All will be revvvealed. Wildlife Was Improved □No longer exploitable by walking backwards □Fears hostile wildlife □Reacts to gunshots □Hostile wildlife retreats if it cannot find a path to you □Wildlife should not jump up and switch to random angles anymore □Removed white wolf Resource Objects Were Improved □Added new models for wood & stone resources □Wood & stone resources change model to indicate their quantity □Added another stone resource – contains mostly stone Other Changes □Fixed bugs with the level (such as rocks intersecting buildings) □The 『oil tank' area has been modified with cover □Workbenches make you craft faster when standing next to them □Added new player animations □Improved melee attack animations □Grass textures have been improved □Footstep sounds will never play the same sound as the one previously played □Added locked backpacks and lockpicks test (off by default) When you die your backpack is locked for everyone else but you for a time Someone else can use a lockpick tool to bypass this time Lockpick tools are a default blueprint You can't use lockpicks on doors The amount of time the backpack is locked for is per-server and can be set to 0 --- 好啦其實我還沒入坑(炸) 我只是對殭屍被移除這件事情覺得有趣XD 下面的回應也挺多人說這個遊戲殭屍很煩很令人討厭 殭屍被野生動物所取代,所以這個遊戲真的要變成原人大戰了嗎(?) -- posted from PCMan X on my Steam Machine -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 58.114.166.215 ※ 編輯: zero003 來自: 58.114.166.215 (02/07 14:44)

02/07 14:45, , 1F
最近殭屍生存的遊戲太多哩~~真的把這已經快要不是特色的
02/07 14:45, 1F

02/07 14:46, , 2F
應該是個不錯的選擇!!!
02/07 14:46, 2F

02/07 14:50, , 3F
有趣 還沒入坑 可惜玩不到僵屍了 不知道未來會不會加回
02/07 14:50, 3F

02/07 15:08, , 4F
這篇真的是Steam Machine發的嘛XDDD
02/07 15:08, 4F

02/07 15:30, , 5F
變成打獵遊戲了
02/07 15:30, 5F

02/07 15:46, , 6F
家裡電腦不好....移動畫面像是慢動作....
02/07 15:46, 6F

02/07 16:21, , 7F
魔物獵人(沒誤
02/07 16:21, 7F

02/07 18:04, , 8F
前面才在講說這遊戲 本身內容設定到中期就沒威脅性
02/07 18:04, 8F

02/07 18:05, , 9F
終於要演變成人殺人的PVP戰場了嗎!!
02/07 18:05, 9F

02/07 19:27, , 10F
我覺得人掛了應該變殭屍,殭屍每掛一次就變強一次。亂殺人或
02/07 19:27, 10F

02/07 19:29, , 11F
殭屍會把整個環境變得更難生存,殭屍抓到活人才能轉生為人
02/07 19:29, 11F

02/07 19:30, , 12F
這樣才會成為一個穩定系統,不會變成一面倒PK殺人為樂
02/07 19:30, 12F

02/07 21:13, , 13F
原本有點想拜 可是現在拔掉這個 還是在觀望看看
02/07 21:13, 13F

02/07 21:18, , 14F
覺得是正確的選擇XD 最近有點殭屍淹腳目....
02/07 21:18, 14F

02/07 21:33, , 15F
殭屍遊戲這兩年真的太多了 XD 陰屍路影響吧 XD
02/07 21:33, 15F

02/08 08:04, , 16F
近期的生存類型都一定要加個殭屍或異型 而且很多隻!!
02/08 08:04, 16F

02/08 08:04, , 17F
只是想玩個單純的世紀末求生生存類型
02/08 08:04, 17F

02/08 08:05, , 18F
不過這種類型到後期可能會有乏味無聊死不掉的情況
02/08 08:05, 18F

02/08 08:06, , 19F
所以會添加積極攻擊的災害(?) 問題是平衡沒搞好就會
02/08 08:06, 19F

02/08 08:06, , 20F
變成殭屍無雙 殭屍割草 之類的...
02/08 08:06, 20F

02/08 14:13, , 21F
目前問題在於撿東西的價值比自己做大太多,有沒有殭屍沒差
02/08 14:13, 21F

02/09 01:51, , 22F
啊...本來因為殭屍生存所以想入手...看來...
02/09 01:51, 22F
文章代碼(AID): #1Iz81_JF (Steam)