Re: [蟲心] 2月5日關於最新平衡思路的藍貼

看板StarCraft作者 (不懈)時間13年前 (2013/02/06 10:18), 編輯推噓63(63065)
留言128則, 48人參與, 最新討論串1/1
原文,大維京:http://eu.battle.net/sc2/en/forum/topic/6533624206?page=9#162 翻譯:牛TV orlandostar We don't think Hydralisks are weak at all. Hydralisks are one of the most frequently used units in the beta right now. 我們一點也不覺得刺蛇太弱,刺蛇是在測試服務器中應用最為廣泛的兵種之一。 And for Protoss air, we are definitely seeing an increased usage in all Stargate units. Some of our thoughts are: 對於神族的宇宙天空流,我們目前看到了星門單位應用的增多,我們的觀點是: Tempests maybe do too much damage to non massive units for their supply cost. 風暴戰艦對非巨型單位的傷害相比於他們的人口占用而言可能有些過多。 New strategies will seem more OP than not naturally because they're new and they didn't used to do as much as they do now. We think this is a good thing at this point because how else would we introduce new, powerful options if every strategy just remain as it is? ! 神族空軍的新戰術OP,是因為這些戰術是新的,而且以前沒人這麼用。我們覺得目前情況還 好是因為如果戰術不推陳出新,我們就沒辦法給玩家提供更多的新選擇。 Not a lot of players are doing the run away during Voidray is charged up micro. Makes us think even top players are still not that used to fighting against the new Voidray. 很多玩家在虛空艦充能時並不微操部隊暫時退卻。我們覺得即使是頂級選手也還沒有習慣 對抗新版虛空艦的正確節奏。 Surprisingly a lot of players still don't know that the Voidray ability doesn't do any extra damage vs. Hydralisks nor any other light units. Also makes us think it's way too early to make a judgement in saying Voidrays are OP. 令我感到驚訝的是,很多玩家並不知道虛空艦的充能對諸如刺蛇的輕甲單位並不造成額外傷 害。所以我們覺得目前還不足以說虛空艦太OP。 HotS tournaments are starting up, and we'd like to really make sure how all the new strategies in HotS turn out. 蟲群之心的比賽也開始了,我們很開心能看到蟲群之心中的新戰術得以使用。 We are and will definitely be paying extremely close attention to the highest level tournament games in HotS in order to really make sure a lot of the community concerns and concerns we have on our end are actual problems. 我們正在,也將極其關注蟲群之心的高端比賽來確認我們論壇社區中的一些反饋的問題確 有其事。 大維京:http://eu.battle.net/sc2/en/forum/topic/6533624206?page=8#152 We're also playing with increasing the single target damage of Widow Mines from 125 to 125 + 35 shields to give it some more strength vs. Protoss. 我們正在測試增加寡婦雷的單體傷害從125增加到125+35對護盾來讓寡婦雷在對抗神族時更 強。 (譯者註:160帶盾傷害可以秒殺追獵和先知) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 210.209.157.106

02/06 10:20, , 1F
對護盾特別加成阿.....這個有意思
02/06 10:20, 1F

02/06 10:22, , 2F
虛空不改沒關係 麻煩把感染改回來就好 不然打毛啊
02/06 10:22, 2F

02/06 10:22, , 3F
這個有點意思哦
02/06 10:22, 3F

02/06 10:23, , 4F
不過地雷又變更猛了
02/06 10:23, 4F

02/06 10:23, , 5F
感染這輩子都不可能改回來了 她們要的是看到別的兵種對付
02/06 10:23, 5F

02/06 10:23, , 6F
虛空 而不是感染萬解
02/06 10:23, 6F

02/06 10:24, , 7F
刺蛇不行她們也會改別的 絕對不可能改感染 死都不打自己臉
02/06 10:24, 7F

02/06 10:24, , 8F
虛空艦改成這樣害我要解星海大師都解不掉
02/06 10:24, 8F

02/06 10:25, , 9F
有一關要充能才能解= =
02/06 10:25, 9F

02/06 10:25, , 10F
地雷還buff啊....
02/06 10:25, 10F

02/06 10:30, , 11F
暴風艦佔用人口過多 你老母的老母啦 囧
02/06 10:30, 11F

02/06 10:32, , 12F
樓上看仔細點
02/06 10:32, 12F

02/06 10:32, , 13F
先知hp那麼少,就算不改也是秒殺不是
02/06 10:32, 13F

02/06 10:33, , 14F
地雷要對護盾有加成是個好主意,但是可以貴一點嗎?= =
02/06 10:33, 14F

02/06 10:35, , 15F
這平衡性越改越複雜最後是不是每個單位打不同單位傷害都不同?
02/06 10:35, 15F

02/06 10:35, , 16F
哦 在看了一下 我發現我理解程度很差 看了幾次才懂
02/06 10:35, 16F

02/06 10:36, , 17F
秒殺追獵 超爽der
02/06 10:36, 17F

02/06 10:40, , 18F
蠻不錯的主意
02/06 10:40, 18F

02/06 10:41, , 19F
暴風那洨一般的dps會被認為對非巨型有太高的傷害?
02/06 10:41, 19F

02/06 10:42, , 20F
看蟲心的感染沒丟中真菌 有一種爽感
02/06 10:42, 20F

02/06 10:43, , 21F
人類前期更強 神族後期更強....
02/06 10:43, 21F

02/06 10:44, , 22F
虛空真的不OP嗎@@
02/06 10:44, 22F

02/06 10:46, , 23F
這平衡真的很鳥 根SC1的差好多..
02/06 10:46, 23F

02/06 10:46, , 24F
都為了一個點直接增加一個種族或單位的另一個能力
02/06 10:46, 24F

02/06 10:46, , 25F
地雷還不夠強拉
02/06 10:46, 25F

02/06 10:47, , 26F
單純對護盾加成不就只針對p,那給個爆炸時有小範圍emp效果
02/06 10:47, 26F

02/06 10:47, , 27F
更好點
02/06 10:47, 27F

02/06 10:47, , 28F
弄得這麼複雜 是要怎麼帶新手近來玩-_-
02/06 10:47, 28F

02/06 10:48, , 29F
詭雷最好還有帶緩速效果更好
02/06 10:48, 29F

02/06 10:48, , 30F
地雷太扯了
02/06 10:48, 30F

02/06 10:48, , 31F
新手不懂 所以才好拉阿XDD
02/06 10:48, 31F

02/06 10:49, , 32F
所以是認為暴風鑑太強嗎= =
02/06 10:49, 32F

02/06 10:49, , 33F
秒殺追獵...
02/06 10:49, 33F

02/06 10:50, , 34F
追獵已經夠爛了,還要被地雷秒殺阿...
02/06 10:50, 34F

02/06 10:51, , 35F
那段是說對巨型,dps還可以,但是對其他的就顯的臃種吧
02/06 10:51, 35F

02/06 10:51, , 36F
那段是指暴風艦佔人口太多? 看不太董字面的意思
02/06 10:51, 36F

02/06 10:52, , 37F
我也看不太懂暴風那段的意思,但不管怎樣我都不會想出
02/06 10:52, 37F

02/06 10:52, , 38F
意思是暴風只要X人口就可以打這麼痛OP
02/06 10:52, 38F

02/06 10:52, , 39F
暴風貴死了好嗎
02/06 10:52, 39F
還有 49 則推文
02/06 12:36, , 89F
追獵到底要變多弱光頭才會滿意呢~?
02/06 12:36, 89F

02/06 12:37, , 90F
地雷的改動挺好的 不然vP幾乎無用 是該改回能秒追獵
02/06 12:37, 90F

02/06 12:40, , 91F
神族變得像...一群裝甲比較漂亮的外星人?
02/06 12:40, 91F

02/06 12:40, , 92F
本來詭雷nerf前就能秒追獵 當時也不見有多高使用率
02/06 12:40, 92F

02/06 12:41, , 93F
不過現在媽球不能反隱倒是個隱憂 變得必須先ob或先知了
02/06 12:41, 93F

02/06 12:44, , 94F
神族一直缺少敗人品的單位 先知這樣很平衡啊
02/06 12:44, 94F

02/06 12:47, , 95F
先知缺少會戰能力,後期就只剩偵隱這招了,前期騷擾是很強
02/06 12:47, 95F

02/06 12:48, , 96F
先知超OP的 看看范特希和趴丁那場!!
02/06 12:48, 96F

02/06 12:51, , 97F
先知除了騷擾和反隱,真的不知道能幹嘛= =
02/06 12:51, 97F

02/06 12:59, , 98F
插個BA先知就沒用了阿
02/06 12:59, 98F

02/06 12:59, , 99F
不過開視野到是不錯的功能
02/06 12:59, 99F

02/06 13:01, , 100F
只能騷擾的兵種就會像現在的人族 以前很猛各種騷
02/06 13:01, 100F

02/06 13:01, , 101F
等以後開發出一套全防流程 這兵種就廢了
02/06 13:01, 101F

02/06 13:05, , 102F
T要全防先知需要很多防空塔吧 這樣P也不虧
02/06 13:05, 102F

02/06 13:22, , 103F
我弟有玩過一場對方P全光砲+純風暴艦+閃電慢慢擴張的打法
02/06 13:22, 103F

02/06 13:23, , 104F
然後我一直說暴風艦很弱叫他用蛇蛇和腐飛衝 衝到瓦斯採光
02/06 13:23, 104F

02/06 13:25, , 105F
還是被魯小致死... 有點出乎意料的強
02/06 13:25, 105F

02/06 13:35, , 106F
應該+100護盾
02/06 13:35, 106F

02/06 13:37, , 107F
暴風鑑那行如果中文看不太懂的看英文會比較好懂..
02/06 13:37, 107F

02/06 14:01, , 108F
而且先知也不便宜..
02/06 14:01, 108F

02/06 14:02, , 109F
先之150/150 一個先知你插三個塔都不虧
02/06 14:02, 109F

02/06 14:08, , 110F
這樣的話P走VS對Z VCVR對T應該還是主流..
02/06 14:08, 110F

02/06 14:15, , 111F
對付MMM還是需要AOE,VS沒AOE只會被巴假的
02/06 14:15, 111F

02/06 14:20, , 112F
T有度鴉本來就不怕你海虛空
02/06 14:20, 112F

02/06 14:23, , 113F
追獵也太慘 一發就爆.. 話說P面對地雷的確沒什壓力
02/06 14:23, 113F

02/06 14:23, , 114F
史蒂夫:等改完了再叫我
02/06 14:23, 114F

02/06 14:44, , 115F
我想起小色有場PVT 出先知 幹了一堆農 結果還是被正面幹
02/06 14:44, 115F

02/06 14:45, , 116F
150/150嚴重影響P地面和科技的植樣
02/06 14:45, 116F

02/06 14:45, , 117F
02/06 14:45, 117F

02/06 14:46, , 118F
出個兩隻騷擾 能夠打到東西還不錯.不能打到東西 就浪費
02/06 14:46, 118F

02/06 14:49, , 119F
小色是先後出4隻先知到處飛 工兵殺很爽 正面就穿了
02/06 14:49, 119F

02/06 15:35, , 120F
先知抓動向那一招還沒有被良好應用
02/06 15:35, 120F

02/06 15:36, , 121F
那個是設計來抓大龍/百生的
02/06 15:36, 121F

02/06 16:14, , 122F
追獵不Buff就算了 還被變相Nerf...
02/06 16:14, 122F

02/06 17:08, , 123F
看到孢子塔對對生物傷害加強就知道這公司改到不知道怎麼改
02/06 17:08, 123F

02/06 17:09, , 124F
了,以後乾脆直接寫明打小狗多少傷害打坦克多少傷害好了
02/06 17:09, 124F

02/06 18:36, , 125F
之前文章中,有建議單位針對不同的種族,會有不同的傷害
02/06 18:36, 125F

02/06 18:36, , 126F
還被版眾說不可行,結果現在BZ卻要從這方面調整 XD
02/06 18:36, 126F

02/06 20:33, , 127F
現在BZ的智商 這樣搞剛剛好 我看指定對感染蟲100傷害
02/06 20:33, 127F

02/06 20:33, , 128F
反正都被nerf成屎樣
02/06 20:33, 128F
文章代碼(AID): #1H4Rruih (StarCraft)