[戰術] Spanishiwa's No Gas ZvT(上篇)
Zerg vs Terran
The build order 建築流程:
9 OL
16 裸雙
15 狗池
18 王蟲
2 后蟲
(eventually 2 more), and a pair of zerglings for scouting
Drones until 40 (assuming you didn't lose the scouting pair of zerglings)
All 4 geysers on 40, keep droning until you have a total of 44 drones (being
sure to replace lost drones due to building construction/harassment etc)
100 gas, lair (start double evo chambers, and either roach warren or baneling
nest [or, depending on the situation, both] depending on what he's harassed
you with)
100 gas, ling speed
@100% evo chambers, +1 to melee and carapace* (even if you threw down a roach
warren and are forced to produce a lot of roaches)
@100% lair, overseer to scout
接下來再生產兩隻后蟲還有兩條小狗(偵查)
生產工蟲直到40人口
4 個瓦斯廠
繼續產工蟲到44隻工蟲(不是44人口)
(請確定有補上因為蓋建築或是因為騷擾而損失的工蟲)
100 瓦斯 升二本
此時放下2進化室
依前期我方的偵查以及敵方的騷擾來選擇建造毒爆蟲巢或是蟑螂巢或甚至都造
100瓦斯 提狗速
進化室完成 同時提近戰一攻和一防
(即使你因為對方的rush而造了很多蟑螂也一樣)
二本完成
馬上變一隻監察王蟲去偵查
Match up specifics: As terran, he shouldn't really be able to block your
expansion because you can just harass the SCV with 2 drones. I'm not sure if
this holds a 2 rax scv all in on close positions. I've never been able to do
it against anyone competent, so maybe it's impossible. Keep that in mind when
doing this build close positions. You can hold a 2 rax not-all-scvs (3 or so)
pressure. I'm still working on the most appropriate response, but so far I've
come up with pull 6 drones for 1 marine 3 SCV, 9 drones for 3 marine 3 SCV.
Use the drones to stall for queen at natural and a spine crawler. Don't be
afraid to chase him into the middle of the map, as you're just stalling. It's
very critical to lose as few drones as possible to these early attacks, as
losing too many could put you too far behind (zerg is not a catch up race, at
least on hatchery tech it isn't).
對戰細節
對人類來說,他不太可能阻止你下二礦,因為你可以用兩隻工蟲去打SCV 讓他建築蓋不起
來。但我不確定如果是近點且他2BB+SCV all-in時會如何,我還沒有機會跟任何對手嘗試
過,所以事有可能會GG的。當近點開局時且對方2BB 時,請特別小心。對於這種前壓我還
在尋找最適當的解決方式,目前來說:
1 marine + 3 SCV > 拉6隻工蟲
3 marines+ 3 SCV > 拉9隻工蟲
用工蟲來拖延時間直到產出原基地的后蟲和地刺為止。
不要害怕追marine追到地圖中央,因為需要的就是拖延到媽媽和地刺好。
但也要小心不要損失任何工蟲,損失太多可能會讓你落後得非常多而追不回來。
(Zerg不是一個可以後來居上的種族,至少在一本時不是)
Because of the above, I scout on 12 with this build. The scout will tell you
whether or not he's doing a 2 rax, quick reaper, quick hellion, or quick
expansion build. Terran doesn't do anything slow so you needn't worry about
that (jk jk, but those are the most common builds that I see).
我會在人口12時出去偵查,這個偵查的重點在分辨人類是要
2BB 前壓 死神 火車 或是速二礦
如果是其他的,你不用擔心
If you see a gas, steal his other gas. I'm not sure whether or not this is
terribly effective, but it keeps the scouting drone alive and I'm sure it
pisses off your terran opponent (keep on top of those cancels/remakes, and
don't forget that 3 marines out dps an extractor in construction). Also be
sure to check the gas mined on his refinery, this will tell you how soon he
started mining from the refinery, and thus how soon you can expect hellions.
如果你看到他蓋了一個瓦斯場,別懷疑把另一個也蓋下去吧。我不確定這樣做是不是真的
非常有效,但這樣可以保存你的偵查工蟲也可以是你的對手奇麼子非常不好。
(記得取消且重蓋瓦斯槽,別忘了3隻marine的DPS才會高過你建造的速度)
同時記得他是甚麼時候蓋瓦斯廠的,這樣你可以預測什麼時候會有火車到你家逛街烤肉。
You will need 2 spine crawlers minimum to hold the initial hellion harass if
he so decides to, and then you will want to add 1 more to your main mineral
line on the off chance he drops you or he gets up your ramp (although your
queens should be blocking). Time the spine crawlers with his hellion tech,
and the third with his starport tech (you don't need perfect numbers, just
don't throw down all 3 spines at once because he won't have starport tech as
soon as his hellions are produced [essentially you're just delaying throwing
down the inevitable spine crawler to eek out a bit more economy]). Keep 1
queen at each hatchery for injects, and the rest to ward off his marauding
hellions. Try to keep on top of injects, larva usage, and creep spread
throughout this stage.
你會需要至少兩根地刺來防守早期的火車騷擾,而且不管你有沒有媽媽堵住斜坡的習慣,
你都該在你的主礦多插一根地刺來防止他空降你或是自己的失誤造成火車上斜坡。
計算他火車要來的時間來決定什麼時候插下這兩根地刺,如果他又蓋了星際港再插下第三
根 (你不需要完全遵照這個數字,只要確定不是一開始就蓋三根地刺,因為如果他蓋
"星際港=空降"的時間不會和他第一波惡狼的時間一樣快),想法是,就是盡可能的慢下地
刺來爭取更多經濟。每個基地放一隻后蟲來孵蟲卵,其他的后蟲來阻止火車騷擾。被騷擾
的同時別忘了注射、使用幼蟲、還有蟲苔的擴張。
Once you've reached saturation for your minerals and all 4 gas geysers,
immediately switch into all unit-production mode. Don't worry if you haven't
scouted a big push coming, or this or that, because you're not producing the
units to defend some huge push by him (coincidentally, that is the case just
because this is around the time for 2 base aggression) you're producing them
because you're in the mid game and your units will be very strong (early
upgrades, lair tech upgrades like drop/roach speed/bane speed/burrow,
infestors, etc).
一旦你雙礦滿營運了(包括礦區跟瓦斯),馬上轉換成爆兵模式。不用擔心你沒有偵查到
人類的大規模推進或是一些有的沒的,因為現在已經是遊戲的中期,你不是生產軍隊來
防守,你的軍隊會因為很早的二本科技:攻防升級、空投、蟑螂跑速、提速毒爆、頓地
、還有感染蟲,而變得非常強大。
(巧合的是,此時正是敵方雙礦推出的時間)
Pick between a spire (I only recommend building 6 mutas) to ward off medivac
drops, or an infestation pit for harassment/epic comebacks/stalling for hive
tech. If you get a spire, then only build a small number of mutalisks and
start your +1 carapace. Time your hive to complete when +1 carapace, or +2
carapace completes (when +1 is 60 seconds completed, or +2 is 90 seconds
completed). Then go for broodlords (obviously if he's expecting this and hard
countering it then throw down an ultralisk cavern instead).
此時,選擇下螺旋塔或是感染巢。
螺旋塔的話只建議出六隻飛螳遏阻空投的醫療挺。
感染巢的作用是騷擾、參加作戰、以及爭取到升級三本科技的時間。
如果你下了螺旋塔。只要建造少量的飛螳就好,並且提升空軍甲殼。
算一下時間,使你三本完成時+1防或是+2防恰好完成,這樣可以馬上升級巨型螺旋塔出
寄生王蟲。
(當然,如果你發現他預期你出寄生王蟲,那三本好的時候就蓋雷獸洞穴而非巨型螺旋塔)
Oh, and I'd get overlord speed as soon as can be reasonably expected with
this build. I don't really know why, I just like having overlord speed to be
able to goop up the potential expansions of my opponent (cute trick: burrow a
zergling at his expansion AND goop it, that way it's that much more delayed
and they get super frustrated [messes up SCV transfer]) as well as position
them better to scout for drops/run away from vikings and whatnot. Also opens
up the opportunity for drops/overseer play, and you can do mind games like
running a random overlord into your opponent's mineral line and seeing if
they freak out.
If you chose infestors, I generally like to throw down the infestation pit
when +1 +1 is completed and +2+2 is just starting. This is because the hive
tech timing (starting hive when infestation pit is @100%) matches nicely with
3/3, and you'll have excess gas stockpiling (you just burned it all on +2+2,
pathogen glands, burrow, banelings/whatnot). A timing I like with infestors
is to build them when pathogen glands is at 30 seconds (31 to be safe) so
that they complete right as the energy upgrade completes. I also start burrow
immediately when the infestation completes (or more specifically, ~20 seconds
before you start pathogen glands).
我喜歡盡快的提王蟲的速度,我不能真正解釋為什麼,我就是喜歡把人類當笨蛋耍。
把王蟲放到人類有可能的開礦位置(小技巧:放一隻遁地的狗在開礦的地方,這可以大大的
延遲人類開礦的時間,而當人類開心的帶著SCV跟主堡飛到時卻發現無法降下,T表示:槓!)
提速王蟲可以放置在可能的醫療挺空投或是逃跑路線上,同時創造自己空投的機會。
而不時的放幾隻王蟲去對方礦區逛街就可以看到SCVs抱頭鼠竄的畫面:P
如果要出感染蟲,我會在地面+1/+1好且+2/+2剛開始時放下感染巢,因為這樣感染巢好時
升級三本,三本好的時候剛好可以接著升級+3/+3,而且你會有足夠的瓦斯來支撐你的
科技(儘管把挖瓦斯投資在+2/+2、病原腺體升級感染蟲魔力+25、頓地、毒爆蟲速或之類的
別怕會有足夠的瓦斯的)。
在病原腺體升級了30秒(31秒更保險)時開始生產感染蟲,這樣他們一出來就有+25魔力。
譯者注解: 感染蟲這段我還去測試了一下,主要是為了科技研發的時間
進化室同等級攻防的研發時間都一樣(這點跟T不一樣,我記得T防禦都多10s)
攻防 +1 : 160s +2 : 190s +3 : 220s
感染蟲巢: 50s 三本 : 100s
因此
--> +1/+1完成 --> +2/+2研發(190s) -----> 開始+3/+3
--> 感染巢(50s) ----> 三本(100s) ---->40s緩衝時間->
沒有像文章說得那麼剛好
但是緩衝時間就是給你會戰或是怕你忘記
總結:還蠻不錯的時間點
-------------------------------------------------------------------------
槓好長啊!!!!!!!!
我還以為只有一點點
沒想到他講得這麼詳細
而且這只是T的上篇(下篇沒剩多少)
還有 ZvP 跟 ZvZ ....
管他的這篇P幣先賺再說XD
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◆ From: 114.36.65.50
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槓!!!!!!!!!感謝阿
不然我就要被國外粉絲罵死了
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※ 編輯: andy88566y 來自: 114.36.65.50 (04/18 20:37)
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