[外電] 達叔之普家陣法(上)

看板Sixers作者 (紗之器)時間15年前 (2009/06/05 03:12), 編輯推噓7(702)
留言9則, 9人參與, 最新討論串1/1
該來點貨真價實的文了,一直幻想是不行的喔 ^__^@m 這是來自熱血外國鄉民depressed fan部落格的新教練戰術介紹文。 http://0rz.tw/MeU6X http://www.depressedfan.com/basketball/sixers/the-princeton-offense-and-you.php The Princeton Offense and You 達叔之普家陣法 The P.O. was made famous by Pete Carril, the legendary head coach at Princeton University. Personally, I think Carril was a genius. He took a look at what he had (smart players who could shoot), what everyone else had (teams with a huge athletic and talent advantage) and he figured out a way to compete. He devised a scheme, or to be more accurate, he took the best of other offensive styles, to come up with a game plan which could shift advantage from the more athletic, more talented team to the better conditioned, smarter team. 普林斯頓戰術的開山祖師爺是普大籃球名教頭 Pete Carril。我個人認為這傢伙是 個天才。他看了看手上的弟子(有籃子、有腦子的球員)惦了惦別人的斤兩(運動 力和天分都高出一大截),最後想出了致勝之道。他設計了一套戰法,更具體的說 ,他粹取了各種不同進攻戰術的精華,融合出一套臨敵之道,能讓戰力天平從更有 運動力、更具天分的敵隊,倒向更訓練有素、更聰明的自家球隊。 The P.O. in its pure form accomplished several things. 普家陣法的目的有以下幾項: 1. Shorten the game: We talked about this a couple times this season. When one team is clearly superior, it behooves the underdog to limit the number of possessions. Say a team is 10 points better in a 100 possession game, then they'd only be 8 points better in an 80 possession game. Which is an easier gap to overcome? 1. 拖慢比賽:這點本季我們討論過幾次了。當對戰組合中有一支球隊明顯較強,那 麼較弱的那方必得限制進攻次數才能生存。假設有支球隊平均每100波進攻比另一 方多得10分,那麼當一場比賽他們只進攻80次,他們的優勢就縮小為8分。哪一種 比分差比較容易克服呢? 2. Emphasize endurance over explosiveness: The P.O. consists of five moving, inter-connected parts. There is no rest for the defense, even off the ball. In Carril's Princeton days the shot clock didn't exist at first, then it was introduced at 45 seconds, finally it settled at 35 seconds. Now, imagine you're a clear favorite against Princeton. Every time you have the ball, you run your normal offense, maybe get a shot up after 20 seconds, then you fall back on defense. You spend the next 45 seconds chasing your man all over the court, dealing with screens, defending the post, etc. The moment you get tired of chasing your man, or decide to take a short cut around a screen, he reads your mistake and cuts backdoor for a wide-open layup. Frustrating, right? 2. 強調耐力甚於爆發力:普家陣法講求五名不斷移動、互相聯繫的棋子。防守方沒 有偷懶的餘地,連沒持球的對手也得盯緊。Carril 擔任普大教練之初,進攻時限 還沒出現,後來才定出45秒限制,最後調整為35秒。好,想像你的球隊比普大強 。每次你們拿到球,都按照預設的戰術進攻,也許在20秒後出手投籃,然後回防 。接下來45秒,你都得緊跟著負責防守的球員全場飛奔,或繞過單擋球員、或死 守禁區低位等等。只要你跑累了不想追、或抄捷徑繞過單擋,就會被對方一眼看 穿,然後輕鬆空手切到禁區取分。是不是很囧呢? 3. Create high-percentage shots: Above all else, this is what the offense is designed to do. It's based on principles. Everyone is constantly moving, the movements are dictated by the defense. The team runs a series of two and three-man sets, each one having several different options for open looks, depending on how the defense reacts to each. 3. 製造高命中率得分機會:此即普家陣法的奧義所在。只要謹守基本精神:每個人 不斷跑動,判讀防守來決定下一步。不斷進行兩到三人的小組搭配,針對防守方 的反應,每一組都能製造幾次空檔出手的機會。 Now, Carril developed and utilized the offense mainly for the first two purposes above. He rarely, if ever, had a demonstrable talent advantage. He needed a scheme, or a gimmick, if you're a non-believer to level the playing field for his team. Princeton could run this offense for 40 seconds knowing they could get a fairly high-percentage jumper at the 10-second point, or with only a couple seconds left on the shot clock. They'd grind down the entire shot clock, but the whole time they'd be probing, seeing if they could get their opponent to make a mistake, then they'd "settle" for an 80% layup instead of the 40-50% jumper they knew they could get at any time. Carril 當初設計使用這套陣法,是為了前兩項目的。他手下球員的天分,幾乎從沒 比敵隊高過。他需要一套計畫,或某種取巧的花招,如果你不認為他有辦法扭轉劣勢 。普大籃球隊大可連跑40秒鐘的陣法,因為他們知道在剩下10秒鐘或更少時,會有一 個還不錯的出手機會。他們會耗盡整段進攻時間,儘管隨時都有四到五成命中率的跳 投機會,但過程中他們還是會不斷刺探對方,看看能不能讓防守出現漏洞,如此他們 便能「勉強」以八成命中率的上籃,結束攻勢。 Of course, the NBA uses a 24-second shot clock, so for the most part, the first two stengths of the P.O. don't have a ton of use in the pro game, or at least they don't if you have a talented offensive team, but more on that later. 當然,NBA的進攻時限是24秒,所以基本上普家陣法的前兩項優點,就不能在職業賽 場上發揮,或者說,如果你的隊伍進攻天分不錯,這兩項優勢就無用武之地。這點稍 後再談。 The P.O. has been used a couple of different ways in the NBA, and it's almost entirely based on the talent level of the team. Let's take Sacramento's best team ever, first. The 2001-2002 team which lost to the Lakers in brutal 7-game series in the conference finals (of course, they may not have lost had Tim Donaghy not been officiating, but that's neither here nor there). This team was first in the league in pace (95.6 possessions per game), and 3rd in the league in offensive efficiency (109 points per 100 possessions). NBA賽場上的普家陣法有幾種不同用法,幾乎都隨隊伍的天分高低而定。首先以沙加 緬度史上最好的陣容為例。2001-2002年的國王隊,在西區冠軍賽苦戰七場後,敗於 洛杉磯湖人之手(當然,如果裁判不是 Tim Donaghy,也許就不會輸了,但在此不 談無意義的假設性問題)。這支球隊擁有全聯盟第一的節奏(平均每場95.6波進攻) 、第三的進攻效率(每100波進攻可得109分)。 In this case, the P.O. was used to get the first high-quality open look for one of the team's best offensive players. In Sacramento's case, they had five quality options on the floor with their starting unit, Chris Webber in the high post, Vlade Divac in the low post, Peja, Bibby and Christie on the perimeter. Not to mention, Hedo and Bobby Jackson coming off the bench. They'd spread the floor, feed a post, make a quick cut and they'd basically get whatever they wanted. It was a thing of beauty. 在這個例子下,普家陣法的目的,就是盡快為球隊的前幾名得分手,取得一次優質 的空檔投籃機會。以這支國王隊來說,他們的先發五虎人人都有不錯的得分功力: 高位的 Chris Webber、低位的 Vlade Divac、外圍的 Peja、Bibby 和 Christie ,更不用說,板凳上還有 Hedo 和 Bobby Jackson 隨時支援。他們會拉開空間,把 球送進禁區,然後閃電般空手切入,基本上要什麼有什麼。那真是一種藝術。 (未完待續) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.109.224.28

06/05 06:11, , 1F
大推
06/05 06:11, 1F

06/05 16:49, , 2F
我才是頭推(挺)
06/05 16:49, 2F

06/05 22:16, , 3F
好吧,鎖骨XD
06/05 22:16, 3F

06/06 00:15, , 4F
我喜歡鎖骨... 咦?
06/06 00:15, 4F

06/06 12:15, , 5F
四樓喜歡三樓的鎖骨(好八卦)
06/06 12:15, 5F

06/07 12:52, , 6F
06/07 12:52, 6F
※ 編輯: hanway 來自: 140.109.224.28 (06/07 23:04)

06/08 00:49, , 7F
06/08 00:49, 7F

06/08 01:58, , 8F
推~
06/08 01:58, 8F

06/08 14:47, , 9F
好文就是要借轉NBA版
06/08 14:47, 9F
gohit:轉錄至看板 NBA 06/08 14:47
文章代碼(AID): #1AA1o2Uy (Sixers)