[發問] 現在的IV算法似乎不太合理?
一直覺得IV算法很怪,單純的就是「(攻+防+體)/45」。
不過從CP公式來看,攻擊的權重比防跟體還要高啊,所以也常出現CP較高但IV較低的情形
。
尤其現在的團體戰有限時,實戰上攻擊確實也明顯比"單一"防禦或血量來的重要。
為什麼IV不設定成「(2*攻+防+體)/60」或者「[(攻^2*防*體)^0.25]/15」呢?
雖然不是完美,沒辦法反映基礎值的影響,但總比現在的公式要好吧?
懇請解惑。
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推
09/03 11:18, , 1F
09/03 11:18, 1F
作為排除屬性影響後的客觀整體戰力
推
09/03 11:21, , 2F
09/03 11:21, 2F
推
09/03 11:23, , 3F
09/03 11:23, 3F
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09/03 11:25, , 4F
09/03 11:25, 4F
更精確判斷寶可夢的先天體質不好嗎?
推
09/03 11:25, , 5F
09/03 11:25, 5F
推
09/03 11:25, , 6F
09/03 11:25, 6F
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09/03 11:25, , 7F
09/03 11:25, 7F
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09/03 11:26, , 8F
09/03 11:26, 8F
推
09/03 11:27, , 9F
09/03 11:27, 9F
所以挺好奇當初的算法是怎麼來的
推
09/03 11:28, , 10F
09/03 11:28, 10F
多那1,2點防在大部分情形也沒辦法多承受一下攻擊?
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09/03 11:29, , 11F
09/03 11:29, 11F
推
09/03 11:32, , 12F
09/03 11:32, 12F
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09/03 11:33, , 13F
09/03 11:33, 13F
個人覺得「(2*攻+防+體)/60」既好算,又更符合團體實戰情形
※ 編輯: FireHell (118.168.101.197), 09/03/2017 11:37:33
噓
09/03 11:40, , 14F
09/03 11:40, 14F
噓
09/03 11:40, , 15F
09/03 11:40, 15F
沒有啊,所以?
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09/03 11:41, , 16F
09/03 11:41, 16F
推
09/03 11:43, , 17F
09/03 11:43, 17F
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09/03 11:43, , 18F
09/03 11:43, 18F
我知道,正在進行中 XD
噓
09/03 11:45, , 19F
09/03 11:45, 19F
沒在用啊,單純好奇由來
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09/03 11:45, , 20F
09/03 11:45, 20F
預設我在抱怨也是蠻奇特的
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09/03 11:45, , 21F
09/03 11:45, 21F
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09/03 11:47, , 22F
09/03 11:47, 22F
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09/03 11:48, , 23F
09/03 11:48, 23F
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09/03 11:48, , 24F
09/03 11:48, 24F
推
09/03 11:49, , 25F
09/03 11:49, 25F
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09/03 11:49, , 26F
09/03 11:49, 26F
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09/03 11:50, , 27F
09/03 11:50, 27F
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09/03 11:50, , 28F
09/03 11:50, 28F
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09/03 11:50, , 29F
09/03 11:50, 29F
推
09/03 11:51, , 30F
09/03 11:51, 30F
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09/03 11:51, , 31F
09/03 11:51, 31F
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09/03 11:51, , 32F
09/03 11:51, 32F
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09/03 11:51, , 33F
09/03 11:51, 33F
噓
09/03 11:54, , 34F
09/03 11:54, 34F
噓
09/03 11:54, , 35F
09/03 11:54, 35F
推
09/03 11:55, , 36F
09/03 11:55, 36F
→
09/03 11:55, , 37F
09/03 11:55, 37F
→
09/03 11:55, , 38F
09/03 11:55, 38F
→
09/03 11:55, , 39F
09/03 11:55, 39F
推
09/03 11:58, , 40F
09/03 11:58, 40F
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09/03 11:58, , 41F
09/03 11:58, 41F
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09/03 11:58, , 42F
09/03 11:58, 42F
有道理
推
09/03 12:26, , 43F
09/03 12:26, 43F
推
09/03 12:31, , 44F
09/03 12:31, 44F
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09/03 12:33, , 45F
09/03 12:33, 45F
推
09/03 12:43, , 46F
09/03 12:43, 46F
→
09/03 12:43, , 47F
09/03 12:43, 47F
噓
09/03 12:59, , 48F
09/03 12:59, 48F
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09/03 13:01, , 49F
09/03 13:01, 49F
推
09/03 13:39, , 50F
09/03 13:39, 50F
推
09/03 13:41, , 51F
09/03 13:41, 51F
推
09/03 13:56, , 52F
09/03 13:56, 52F
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09/03 13:57, , 53F
09/03 13:57, 53F
終於有人跟我一樣想法了哈哈,可是魔王等級都一樣,都在挑IV
噓
09/03 13:58, , 54F
09/03 13:58, 54F
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09/03 13:58, , 55F
09/03 13:58, 55F
咦不覺得有被遊戲玩啊,問號
推
09/03 14:28, , 56F
09/03 14:28, 56F
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09/03 15:21, , 57F
09/03 15:21, 57F
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09/03 15:21, , 58F
09/03 15:21, 58F
糟糕,我還真的以為「[(攻^2*防*體)^0.25]/15」這個不會,囧
噓
09/03 18:49, , 59F
09/03 18:49, 59F
直接看CP沒有一個統一標準啊,不同POKEMON都要各別去查,並不方便
※ 編輯: FireHell (118.168.101.197), 09/03/2017 19:47:24
※ 編輯: FireHell (118.168.101.197), 09/03/2017 19:49:25
推
09/03 19:54, , 60F
09/03 19:54, 60F
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09/03 19:54, , 61F
09/03 19:54, 61F
噓
09/04 01:46, , 62F
09/04 01:46, 62F
噓
09/07 14:55, , 63F
09/07 14:55, 63F
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09/07 14:56, , 64F
09/07 14:56, 64F