[情報] 召喚物改版

看板PathofExile作者 (ilikemiku)時間8年前 (2017/03/31 19:36), 編輯推噓14(14017)
留言31則, 20人參與, 最新討論串1/1
原文網址:https://www.pathofexile.com/forum/view-thread/1876213 Minion Balance Changes in The Fall of Oriath Beta As part of our balance adjustments in The Fall of Oriath, we're going to be making some significant changes to the undead minion skills. Below are the first set of changes we'll be trying out in the Beta, and we'll be making further adjustments based on beta testers' experiences with minions in the new content. While many of these changes are to improve the power and usability of these skills, we're also trying to improve performance by reducing the maximum number of minions, but increasing their power to compensate. Zombies Raised Zombies have had their damage increased, and now do 45% more damage with a level 20 minion gem. Alongside the new zombie threshold jewel, they should be a more reliable source of damage while maintaining their defensive capabilities. Skeleton Warriors These have been significantly increased in damage, and now deal 135% more damage per second with a level 20 gem. Their attack animation has been sped up and improved so that they strike earlier in the swing. The Summon Skeletons skill has had its cast time reduced to 0.5 seconds from 0.8 seconds, and now only summons one skeleton per cast. The mana cost of the skill has been significantly reduced. Skeletal Warriors now have an inherent 20% chance to block. The skill now summons up to 5 skeletons at all levels of the gem, instead of growing from 4 to 6 as the skill increased in level. They now have a -30% multiplier to added damage, down from -50%, bringing them in-line with the multiplier on Raging Spirits. There are now fewer sources of additional skeletons; Uniques and items that granted additional skeletons (Including existing items) will now grant no more than 1 additional skeleton, and there are fewer sources of additional skeletons to be found in the passive tree. The helmet enchantment that spawned additional skeletons per cast will be reworked or replaced. With investment in uniques and passives, a player should be able to reach around 15 skeletons. The Army of Bones jewel will now grant 1 additional skeleton, has a limit of 1, and is being reworked. Skeletal Mages These minions have had their projectile skill's damage significantly increased, and have a much faster cast time on their spell. This projectile now deals 50% more damage at level 20 of the skill gem. They benefit from many of the changes to the base skill that summons that are noted above, including the cast time, mana cost, and maximum number of skeletons. The Dead Reckoning jewel that lets players summon Skeletal Mages is now limited to 3, and lets the skill summon 5 additional skeletal mages, up from 3 per jewel. Previously, skeletal mages dealt significantly more damage at level 19 and above of the gem, as an unintentional result of changes to monster spells. Their damage now grows much more evenly, making them significantly more powerful at lower levels. Spectres We're hoping to have improvements to how spectres are stored, with the eventual goal of having spectres persist through logouts. Spectres now also have a higher movement speed multiplier cap, so they can travel faster than before if their movement speed is significantly increased. 原文網址 簡單的說 召喚物傷害有不錯(?)的提升 除了幽魂是增加跑速以外 以下都是以GEM LV20 為準 殭屍:+45%更多傷害 (they should be a more reliable source of damage while maintaining their defensive capabilities.)新寶石會調整(?) 近戰骷髏:+135%更多傷害 攻擊動畫時間縮短 施法速度說短(0.8=>0.5),但是一次只會叫一隻 耗魔也會調降 現在會有20%格擋率 全等級骷髏上限改為五隻 (they now have a -30% multiplier to added damage, down from -50%, bringing them in-line with the multiplier on Raging Spirits.) 附加傷害 從-50%改為-30% 跟火靈一樣(不確定翻譯是否正確) 後面一段大意是說 天賦跟物品給的骷髏數量調降 上限大約15隻 The Army of Bones jewel 數量+1 但珠寶上限一個 骷髏法師:(先放置) 幽魂:(with the eventual goal of having spectres persist through logouts. )登出會保留(?) 跑速上限提高 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 58.114.186.38 ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1490960166.A.B2F.html

03/31 19:36, , 1F
怎麼改都比不上增加一顆兇猛
03/31 19:36, 1F

03/31 19:38, , 2F
然後我的大僵屍前幾天才被阿巴炸的不要不要,雖然沒用護體
03/31 19:38, 2F

03/31 19:38, , 3F
但是大僵屍還是很坦的,結果遇到阿巴還是被炸好玩
03/31 19:38, 3F

03/31 20:04, , 4F
結論:5魔像>>>>>幻化>>>>>其他召喚
03/31 20:04, 4F

03/31 20:30, , 5F
智商怎麼辦QQ
03/31 20:30, 5F

03/31 20:32, , 6F
拜託出一顆召喚物智商輔助
03/31 20:32, 6F

03/31 20:34, , 7F
如果智障有顏色
03/31 20:34, 7F

03/31 20:49, , 8F
一定不是紅色
03/31 20:49, 8F

03/31 20:58, , 9F
低能殭屍打再痛都沒屁用拉...為什麼就是不buff智商
03/31 20:58, 9F

03/31 21:31, , 10F
骷髏好可憐,連討論都沒人要討論..
03/31 21:31, 10F

03/31 21:56, , 11F
Heartbound loop骷髏CwDT崩潰(......T_T)
03/31 21:56, 11F

03/31 22:53, , 12F
先改智商好嗎
03/31 22:53, 12F

03/31 23:19, , 13F
傷害在高 智障還是智障
03/31 23:19, 13F

04/01 02:18, , 14F
上聯盟玩幻武有試試看副骷髏.. 用一陣子後還是默默用
04/01 02:18, 14F

04/01 02:18, , 15F
回火靈惹.. 走的慢到靠北,完全不符合效益..
04/01 02:18, 15F

04/01 02:20, , 16F
招在敵人面前要先等技能動畫,打完眼前敵人不想等骷髏
04/01 02:20, 16F

04/01 02:20, , 17F
走還要再招再等動畫,而要等他走更是浪費時間...
04/01 02:20, 17F

04/01 02:22, , 18F
建議把持續時間降低,攻速跑速變快攻擊性變高.. 雖然這
04/01 02:22, 18F

04/01 02:22, , 19F
樣玩起來跟火靈有87%像,但總比爛在那沒人玩好
04/01 02:22, 19F

04/01 02:53, , 20F
殭屍100% more都不會用啦, 還不如智商40%more來的有效
04/01 02:53, 20F

04/01 11:28, , 21F
-100*(1+40%)=-140
04/01 11:28, 21F

04/01 12:00, , 22F
閃現/魅影沒人權就對了 崩潰愧
04/01 12:00, 22F

04/01 12:28, , 23F
幽靈改不錯 給點牡蠣
04/01 12:28, 23F

04/01 12:33, , 24F
殭屍元年 殭屍元年
04/01 12:33, 24F

04/01 12:58, , 25F
骷髏法師珠寶上限三顆 每顆可召喚5個法師 傷害成長更
04/01 12:58, 25F

04/01 12:58, , 26F
平滑 看來是想推骷法 build
04/01 12:58, 26F

04/01 19:23, , 27F
殭屍有腦好像怪怪的......
04/01 19:23, 27F

04/02 01:37, , 28F
殭屍有腦之後 判斷自己的主人比面前那隻王還好殺
04/02 01:37, 28F

04/02 01:38, , 29F
於是加入對面 轉頭圍毆主人
04/02 01:38, 29F

04/02 13:15, , 30F
為了響應玩家的回饋,我們決定把殭屍改成兩顆頭
04/02 13:15, 30F

04/02 13:16, , 31F
如果買贊助包的話,還能升級成九個腦的九頭殭屍喔!!
04/02 13:16, 31F
文章代碼(AID): #1OtZycil (PathofExile)