[情報] Content Update 2.5.0 Patch Notes

看板PathofExile作者 (蘇察哈爾汗)時間7年前 (2016/11/30 09:34), 編輯推噓73(752108)
留言185則, 58人參與, 最新討論串1/1
原文:https://www.pathofexile.com/forum/view-thread/1773975 The Breach Challenge League: - Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile! - With 2.5.0, there are Standard and Hardcore variations of the Breach challenge league available. They have the same core mechanics and items. - Tears in the fabric of reality have formed throughout Wraeclast. Engage them to expose an alternate realm and reveal those who dwell there. Slay monsters inside the Breach to keep it open long enough to reap your bounty. - Deep in the Breach, you may draw the ire of horrific new bosses: Breachlords. The more damage you inflict on them, the more treasure they'll part with during their escape. - Among the riches found in the Breach, you may also encounter Splinters. Combine 100 Splinters of the same type together to create a Breachstone. When placed in the Map Device, a Breachstone allows travel into a Breachlord's Domain, the one place where they are truly vulnerable. - Monsters from the Breach drop new unique items that are specific to their Domain. When slain in their Domain, Breachlords are able to drop Blessings that allow these new uniques to be upgraded. - There are a total of 35 new unique items specific to the Breach league. - The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you will receive the Breach Footprints Effect. At 24, you will receive the Breach Portal Effect. When you complete your 36th challenge, you will receive the Demonic Wings Back Attachment. These microtransactions are only obtainable in this league. - From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Breach Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Breach challenges you completed during the league. New Content: - Added 55 new unique items, 35 of which are exclusive to the Breach challenge league. - Added a new Intelligence/Dexterity Support Gem - Cast while Channelling: While casting supported channelling skills, trigger another linked spell at regular intervals, with a small damage penalty. This support gem is available from the Sharp and Cruel quest reward in Cruel difficulty for the Witch, Templar, Shadow and Scion. It is available for all classes from Petarus and Vanja after completing The Eternal Nightmare in Normal difficulty. There's a new Channelling tag on relevant skill gems. - Added a new Neutral Skill Gem - Vaal Breach: Creates a Breach at your location, making you vulnerable to its powerful inhabitants. - Before her rescue, Navali is now guarded by The Faun. - Very early areas in Act One have been cosmetically improved. Hellions have had their art replaced with a new model. New Features: - Many of 2.5.0's features including the new renderer were deployed early with update 2.4.2. Thank you for your testing and feedback. - The DirectX 9 renderer is still the default. You can change to the DirectX 11 renderer in the options. We will make the DirectX 11 renderer the default once we're sure there are no remaining problems. - Melee action targeting has been greatly improved. The challenge and achievements panel now has progress bars for numeric challenges. Your overall challenge progress and challenge reward milestones are also shown. - Weapons now display their range on their item descriptions. - Improved early tutorials. - Added support for the slash symbol in Premium Stash Tab price fields. - Various improvements to preloading have been made. Essence Changes: - Added the contents of the Essence League to the core game. You can now find monsters trapped in Essences throughout Wraeclast, but at a lower rate than when it was the current challenge league. - The rate of finding multiple essences at once has been significantly increased in maps (especially higher maps). - At level 47 areas and above, Whispering Essences can no longer appear. - At level 67 areas and above, Muttering Essences can no longer appear. - The values of mods from Wailing Essences of Woe and above have been reduced, resulting in a notably lower value of all mods from higher-tier Woe essences. - Fixed a minor issue where the Muttering Essence of Woe amulet mod granted values that were 1% too low. - The gloves mod from Essence of Insanity now grant "Socketed gems have 16% More Attack and Cast Speed" (down from 20%). Existing items will not be changed. - The weapon mod from Essence of Horror now grants a 16% chance to gain a power, frenzy or endurance charge on kill (up from 10%). Old versions of this mod can be updated using a Divine Orb. - The weapon mod from Essence of Delirium now deals 750 chaos damage per second for 10 seconds (down from 1,000). Map Mod Changes: - A large variety of new map mods have been added to the map pool. - The "Grounded", "Molten" and "Incombustible" map mods that granted specific elemental resistance will no longer appear on maps. They've been succeeded by a new global elemental and chaos resistance map mod with lower values. - The "of Stasis" mod that previously prevented player life and mana regeneration will now also prevent energy shield regeneration. Existing versions of the mod will continue to prevent only life and mana regeneration. - The "of Smothering" map mod now only affects recovery rate of Life and Energy Shield, no longer affecting mana recovery. This includes existing versions of the mod. - The "Splitting" mod previously added multiple projectiles at yellow and red tier maps. They now only add two projectiles at all tiers. Existing mods will not update unless a Divine orb is used on the map. - "of Hemomancy", the mod that gave all characters Blood Magic, will no longer appear on maps. - "of Exposure" will now reduce maximum resistances by a lower amount. In mid-tier maps, it'll reduce maximum elemental resistances by -5% to -8% now. In higher-tier maps, it'll reduce maximum elemental resistances by -9% to -12%. Existing mods will not update unless a Divine orb is used on the map. - The "of Frenzy", "of Endurance" and "of Power" mods will no longer appear, as they could cause performance issues in areas with many monsters. General Balance Changes: - Increased the range of all melee weapons. This is also a significant buff to the radius of Cyclone. - In addition to the existing Forsaken Masters "quality of life" improvements made in 2.4.2, the experience progression of non-Zana Masters has been adjusted. It is now 30% easier to reach level 8 from 7, 20% easier to reach level 7 from 6 and 10% easier to reach level 6 from 5. - The Sextant Mod for additional currency items from Nemesis monsters is now only available on red maps. - Many monsters in end-game maps have been rebalanced, fixing cases where they did too little damage. - Reduced the damage of the bosses in the Overgrown Ruin map and chaos Warbands leaders in general. - Increased the damage of the bosses in the Shipyard map and lightning Warbands leaders in general. - Reduced monster pack density in the Twilight Strand slightly. - Increased most totem damage, totem additional physical damage reduction and totem attack and cast speed skills in the passive tree by 20-25%. This doesn't apply to the Totemic Mastery notable passive. - Doubled all sources of totem elemental resistance in the passive skill tree. - Bleeding effects from non-puncture sources are now affected by the same (additive and multiplicative) duration modifiers as bleeding effects from puncture sources. - Poison from non-Viper Strike sources is now affected by multiplicative skill effect duration modifiers. Additive skill effect duration modifiers were already being applied. Unique Item Balance Changes: - Cospri's Malice and Mjölner now have 250ms cooldowns on triggering socketed skills (up from 100ms). - Reduced block and spell block values on Rumi's Concoction by around 33%. A Divine Orb can be used to reroll the stats within this new range. - Facebreaker's critical strike multiplier has been reduced to 45%. A Divine Orb can be used to reroll the stats within this new range. - Grand Spectrum's increased elemental damage has been reduced to 4%. A Divine Orb can be used to reroll the stats within this new range. - The Aylardex now has an additional property: "80-100% increased Power Charge Duration". This change does not apply to old versions of this item. Using a Divine Orb on this item doesn't cause the new stat to appear. - Nuro's Harp now has an additional property: "40% increased effect of Chilled Ground". This change does not apply to old versions of this item. Using a Divine Orb on this item doesn't cause the new stat to appear. - Soul Strike's faster start of energy shield recharge has been reduced to 80%. A Divine Orb can be used to reroll the stats within this new range. - Energy From Within's additional energy shield has been reduced to 3-6%. A Divine Orb can be used to reroll the stats within this new range. Skill Balance Changes: - Blade Vortex has been refactored. Instead of separate hits for each active blade, the blades now increase the frequency at which all enemies in the radius take damage, and the amount of damage they take. The skill now has a base hit frequency of 600ms and has 10% increased hit rate per active blade. Its damage has been reduced by 30% at all levels and it deals 30% more damage per active blade. - Reduced the maximum number of Summoned Raging Spirits to 20, but we have also increased damage as the gem levels up to compensate. It's intended to be a similar damage output but with less casting needed and less effective area of effect. - Ancestral Warchief now does 10% less damage at all levels. Fixed behaviour with the center of the slam being significantly further away than the totem's melee range. The skill now has +10 melee range at all levels, and the slam will always be centered at melee range away from the totem. - Scorching Ray now deals 10% more damage at gem level 20, tapered down to no change at gem level 1. - Raise Spectre now grants +30% elemental resistances to its minions. - Decoy Totem can no longer evade and has a 4 second cooldown at all levels. - Blade Flurry's "More attack speed" modifier has been reduced from 65% more to 60% more attack speed at all levels. Blade Flurry's targeting range has been reduced by 16.6%, and the damage radius of slashes has been reduced by 14.2%. - Blight's damage has been increased by 5% damage at level 1 of the gem, up to 35% more damage at level 20 of the gem. - Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves. - Fire, Cold, and Lightning Golems now have 70% resistance to their respective element. Chaos Golems now have 60% resistance to Chaos. - Flame Golem's damage has been increased by 200%. - Ice Golem's damage has been increased by 75%. - Lightning Golem's damage has been increased by 75%. - Stone Golem's damage has been increased by 100%. Its chance to taunt on slam has been lowered. Its melee attack range has been increased. - Chaos Golem's damage has been increased by 65%. - Melee Skeletons from the Summon Skeletons skill now deal 25% more damage. Summon Skeletons and Vaal Summon Skeletons skills now have a cast time of 0.8 seconds, down from 1 second. - Some triggered skills can now find targets that are farther away than they could before. - Reduced the damage penalty on Ranged Attack Totem to match Spell Totem. At gem level 1, it has changed from -50% to -35%. At gem level 20, it has changed from -31% to -26%. - The Minion and Totem Elemental Resistance support gem now has a multiplicative minion and totem elemental damage stat on it, scaling from 10% at level 1 to 19% more elemental damage at gem level 20. Trickster Ascendancy Changes: - Weave the Arcane now also reduces damage taken by 8% if you have spent a total of 200 mana recently. Raider Ascendancy Changes: - Avatar of the Veil's elemental damage has been increased to 40%. - Avatar of the Chase's increase to Onslaught effect has been increased to 100%. - Way of the Poacher now has a 20% chance to gain a frenzy charge on kill or on hitting a rare or unique enemy. - Rapid Assault now has a 100% chance to gain Onslaught on kill. - Quartz Infusion now has a 100% chance to gain Phasing on kill. - The minor Ascendancy skills leading up to Avatar of the Chase now grant 20% increased Onslaught duration, instead of 5% attack speed. Flask Charge Generation on Critical Strike: - A character can now only receive one flask charge per Critical Strike every 200ms. This is shared across all flasks. - The Harvest and Master Surgeon now follow this rule. Instead of giving a charge to each of your flasks, they will only grant it to one. - The Master Surgeon Node now has 100% chance to trigger (up from 15%) to help compensate for this change. Zana League Mods Available During 2.5.0: - Level 2: Onslaught - Level 3: Bloodlines - Level 4: Beyond - Level 5: Warbands - Level 6: Ambush - Level 7: Perandus - Level 8: Nemesis One-time Passive Skill Reset: - Due to balance changes, every existing character has been granted an optional full passive skill reset. - This process will also reset your allocated Ascendancy points. - To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away. Bug Fixes: - Fixed a bug where "Culling Strike Against Burning Enemies" only applied to ignited enemies, rather than enemies burning for other reasons (such as Scorching Ray). - Fixed a bug where you wouldn't be able to see someone casting Blight or Scorching Ray if you entered their proximity after they had started casting it. - Fixed a bug where Temporal Chains didn't affect Blight. - Fixed a bug where alt-tabbing in fullscreen mode would change to windowed mode. - Fixed a bug where Navali could grant Prophecies to players who had not rescued her yet. - Fixed various problems with the Twinned Kaom boss fight. - PvP spectators can no longer use flasks or perform triggered actions. - Blade Flurry now uses the average of both main and off-hand attack speeds if using two valid weapons. - Fixed a bug where Blade Vortex ending could end other buffs. - Monsters that use Herald skills can no longer turn them off. - Fixed a bug where Scorching Ray would not switch targets correctly if they were far away or if they changed to same team/party. - Bonespire from the Necropolis boss once again deals damage over time. - Fixed a bug where status ailments that were auras couldn't be removed from players. This prevented removal of ailments that had proliferation. - Fixed an issue with Scorching Ray and Spell Totem where the ray could be visually separated from the totem after being knocked back. - Fixed a bug where Scorching Ray's targeting could get stuck on item highlights. - Fixed a bug where manually selected chat channel numbers were not being remembered. - Fixed a bug where Summoned Stone Golems would attack enemies much further from their target location than other golems. - The 40 quality recipe now ignores six-socket items. - Fixed two instance crashes. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 140.113.64.123 ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1480469662.A.956.html

11/30 09:36, , 1F
請問台版什麼時候改版\
11/30 09:36, 1F

11/30 09:39, , 2F
12/19前後吧,可以去查精髓開始時間推3個月
11/30 09:39, 2F

11/30 09:41, , 3F
新觸發寶石CwC 會有什麼玩法呢?
11/30 09:41, 3F

11/30 09:43, , 4F
bv這樣滿層是差多少,目前乍看看不太出來,火靈感覺b
11/30 09:43, 4F

11/30 09:43, , 5F
uff,拿球火靈打王更痛,bf直接3刀www
11/30 09:43, 5F

11/30 09:44, , 6F
Bv是傷害-30% 新增轉速設定嗎w 感覺很微妙
11/30 09:44, 6F

11/30 09:45, , 7F
火靈增加上限限制 還要看看才知道吧?
11/30 09:45, 7F

11/30 09:48, , 8F
不過火靈裝備變寬很多
11/30 09:48, 8F

11/30 09:50, , 9F
召喚全面提升,看樣子會有3魔像推朔界XD,圖騰坦度也
11/30 09:50, 9F

11/30 09:50, , 10F
提高了
11/30 09:50, 10F

11/30 09:52, , 11F
不考慮頻率的話現在疊滿約600%就是7倍傷害
11/30 09:52, 11F

11/30 09:52, , 12F
打臉手nerf? 看來爆手可以拿出來用用了
11/30 09:52, 12F

11/30 09:55, , 13F
BF不意外被小砍一刀 但應該還會是下季主流
11/30 09:55, 13F

11/30 09:56, , 14F
之前 BV 的頻率是多少啊?
11/30 09:56, 14F

11/30 10:00, , 15F
旋風和近戰武器raneg buff...還是等著被BF洗臉
11/30 10:00, 15F

11/30 10:00, , 16F
還是要玩ES,血量根本沒動
11/30 10:00, 16F

11/30 10:02, , 17F
冰劍Cospri's Malice CD 250ms (from 100ms)
11/30 10:02, 17F

11/30 10:03, , 18F
...大家都看的懂ㄇ
11/30 10:03, 18F

11/30 10:03, , 19F
雷槌也一起250ms...血雷bye
11/30 10:03, 19F

11/30 10:04, , 20F
綠巨光譜居然做遺產 = =
11/30 10:04, 20F

11/30 10:05, , 21F
魯米格檔水砍~33%,打臉手爆傷砍成45%,巨光譜剩4%,有遺產
11/30 10:05, 21F

11/30 10:06, , 22F
放在通貨頁供奉的聚光譜要漲了嗎XDD
11/30 10:06, 22F

11/30 10:06, , 23F
Soul strike(靈魂打擊箭袋)快回砍到80%,生命轉ES珠寶小砍
11/30 10:06, 23F

11/30 10:08, , 24F
先祖圖騰砍10%,但是獲益於近戰range+10
11/30 10:08, 24F

11/30 10:11, , 25F
圖騰和招喚物元素抗性有了19%(Lv20)more,正火圖騰多顆輔助了
11/30 10:11, 25F

11/30 10:15, , 26F
俠客昇華猛攻效果50%變+100%,擊殺獲得猛攻/Phasing都變100%
11/30 10:15, 26F

11/30 10:17, , 27F
藥水暴擊充能現在有200ms CD(全部藥水共用),Harvest也只能一
11/30 10:17, 27F

11/30 10:18, , 28F
殺蟲流真的整天被針對....
11/30 10:18, 28F

11/30 10:19, , 29F
豆頁女子痛 跪求翻譯
11/30 10:19, 29F

11/30 10:21, , 30F
新增“持續施法時施放”
11/30 10:21, 30F

11/30 10:21, , 31F
我的雷垂阿~~~~
11/30 10:21, 31F

11/30 10:22, , 32F
為什麼又躺著也中槍
11/30 10:22, 32F

11/30 10:23, , 33F
聚光譜起飛了
11/30 10:23, 33F

11/30 10:25, , 34F
感覺就是拿來配怒焰奔騰用的
11/30 10:25, 34F

11/30 10:26, , 35F
CwCh目前就是羅米拉燒毀解放可以自行發動了,不用CwDT
11/30 10:26, 35F

11/30 10:27, , 36F
沒有人看到外科醫生和收割者的那條嗎ㄎㄎ
11/30 10:27, 36F

11/30 10:28, , 37F
俠客要起飛了
11/30 10:28, 37F

11/30 10:30, , 38F
bnn有提到藥劑充能 追獵大砍
11/30 10:30, 38F

11/30 10:30, , 39F
!!esc買了20個巨光譜的我表示愉悅
11/30 10:30, 39F
還有 106 則推文
11/30 14:47, , 146F
兩根6 stack突破天際阿
11/30 14:47, 146F

11/30 14:47, , 147F
某實況主說他的超級build喝魯米可以滿格XDDDD
11/30 14:47, 147F

11/30 14:50, , 148F
原來Kripp現在已經變成"某實況主"的等級了XD
11/30 14:50, 148F

11/30 14:51, , 149F
不過他現在是爐石BOY 說好的又不玩了
11/30 14:51, 149F

11/30 15:12, , 150F
kripp沒辦法衝首日拓荒拼第一乾脆放棄
11/30 15:12, 150F

11/30 15:12, , 151F
因為爐石改版剛好在POE改版前一天
11/30 15:12, 151F

11/30 15:17, , 152F
一大串英文,豆頁痛
11/30 15:17, 152F

11/30 15:19, , 153F
如果血量沒增加,瓦爾冥約沒移,那我還是玩es爪bf好了
11/30 15:19, 153F

11/30 15:43, , 154F
看完了,好像沒改多少..
11/30 15:43, 154F

11/30 16:26, , 155F
反正每次都會有新OP build 大家懶的開發直接玩主流也可
11/30 16:26, 155F

11/30 16:40, , 156F
BF看錯惹QQ 跌滿還是120%
11/30 16:40, 156F

11/30 17:24, , 157F
下一版,火靈的榮耀時代來臨,快跟風喔!
11/30 17:24, 157F

11/30 18:14, , 158F
推情報 well done GGG! good job! www
11/30 18:14, 158F

11/30 19:25, , 159F
砍那個靈魂打擊真的看不懂,沒人用就算了ES流有幾個是在
11/30 19:25, 159F

11/30 19:27, , 160F
跑步等CD絕大部份是用吸的還是秒回
11/30 19:27, 160F

11/30 20:10, , 161F
砍到80%真的蠻多的,火靈弓表示...
11/30 20:10, 161F

11/30 21:07, , 162F
+3火仗來漲一波~
11/30 21:07, 162F

11/30 21:17, , 163F
是說爪到底有沒有打算要救啊 把偷取改成攻擊偷取
11/30 21:17, 163F

11/30 21:17, , 164F
應該會好過一點 可以玩元素爪
11/30 21:17, 164F

11/30 21:29, , 165F
乾.....才準備了一把要來玩火靈弓 結果砍箭袋... G__G
11/30 21:29, 165F

11/30 21:42, , 166F
砍靈魂打擊真的莫名其妙.. 一次也砍太多
11/30 21:42, 166F

11/30 21:52, , 167F
靈魂打擊被砍沒有很意外,只要爭取幾秒就能把ES回滿了
11/30 21:52, 167F

11/30 22:23, , 168F
陷阱吧 只是有陷阱流派點ES+弓的嗎..
11/30 22:23, 168F

11/30 22:42, , 169F
法師拿弓用精隨洗作法傷或是+3弓 配靈魂打擊再點精純之潮
11/30 22:42, 169F

11/30 22:51, , 170F
箭袋不改 精髓還在 大概法系沒人用長杖
11/30 22:51, 170F

12/01 11:07, , 171F
箭袋我忘記之前是幾%了 記得在es回復改2秒就有說要改了
12/01 11:07, 171F

12/01 13:12, , 172F
嗎的垃圾GGG 我精髓就用一隻藥娘打天下他這樣搞
12/01 13:12, 172F

12/01 13:51, , 173F
有玩到一個聯盟已經OK了吧...
12/01 13:51, 173F

12/01 13:52, , 174F
連續2個聯盟以上都用同一個技能反而無趣
12/01 13:52, 174F

12/01 16:23, , 175F
一個bf死去就是告訴你玩下一個op bd啊
12/01 16:23, 175F

12/01 16:23, , 176F
說錯 是bd死去
12/01 16:23, 176F

12/01 17:11, , 177F
樓上一隻藥娘打天下是在反串吧0.0
12/01 17:11, 177F

12/01 20:23, , 178F
我就是用藥娘一隻打到底 幹嘛反串
12/01 20:23, 178F

12/01 20:32, , 179F
事實上不就是因為藥娘BV打天下才變成這樣搞嗎....XD
12/01 20:32, 179F

12/01 22:27, , 180F
又不是只有你藥娘打天下...XD
12/01 22:27, 180F

12/01 23:37, , 181F
就是一堆藥娘打天下才會被砍阿
12/01 23:37, 181F

12/03 22:12, , 182F
問一下為什麼上面那張圖bf 6層後放開傷害會突破天際比持
12/03 22:12, 182F

12/03 22:12, , 183F
續6層還高啊?
12/03 22:12, 183F

12/03 22:56, , 184F
放開的時候會看幾層多打幾下 傷害還是滿層的120%more
12/03 22:56, 184F

12/04 00:24, , 185F
了解 感謝 之前一直沒有認真看他的技能說明哈哈
12/04 00:24, 185F
文章代碼(AID): #1OFYoUbM (PathofExile)