[情報] 2.0.4 Patch Notes

看板PathofExile作者 (Kat)時間8年前 (2015/10/01 11:57), 8年前編輯推噓25(25026)
留言51則, 26人參與, 最新討論串1/1
原文: https://www.pathofexile.com/forum/view-thread/1432255 Content/Features: 內容/特色: Added 12 new Divination Cards. 增加12張新的命運卡。 Added support for the October one-month events. 增加一月活動的贊助包(還是指論壇支援!?)。 Added a sixth wing to The Hall of Grandmasters. 元帥殿堂增加第六個走廊。 Your active pet is now retained between sessions. You only need to summon it once and it'll be automatically summoned for that character in the future. To unsummon your pet, click the new button above the microtransaction stash. 現在只要叫寵物出來一次以後就會跟著這個角色,再按一次收回。 The largest level variation has been removed from the Twilight Strand. We plan to improve all variations of this area in the future, but have removed the much larger one for the time being to keep its size consistent for fairness in races. 暮光沙灘再也不會出現一塊大石頭擋在海岸線中間的奇怪變型,我們也打算改善其他地區的變型,但是先從最可能影響競賽公平性的大型變型著手。 Map Changes: 地圖改動: Map drops have been increased across the board. The chance of finding higher level maps has been increased by a larger amount. 地圖掉落量提升,打到更高階圖的機率大幅提升。 The monster damage in the lower 80% of maps has been reduced (most notably in the lower maps). 由低階往高階算的80%地圖內的怪物傷害下降(尤其是低階圖)。 The icon art for maps now indicates (via the colour of the symbol) whether the low, medium or high set of map mods is available to that item. 地圖的標誌現在有了顏色來區分低中高三種不同難度的地圖詞綴。 (這邊可能有誤解我解釋一下,顏色除了用來分辨地圖等級之外,連帶的也可讓玩家輕易看出"噢,這張圖很難") Experience gained by running the highest tiers of maps has been reduced. 從最高等級地圖獲得的經驗下降。 Maps now indicate what tier they are, rather than what level they are. Tier 1 maps are level 68 and tier 15 maps are level 82. Old (pre-2.0.0) maps range in level from 66 to 78. The actual level is still shown in the area information at the top right of the overlay map screen. 地圖現在顯示階級而不是等級,T1圖是舊的68圖、T15圖是舊82圖,而對照更舊的(大覺醒之前)則是66~78。真正的等級依然會顯示在地圖內的提示。 Balance: 平衡: The damage dealt by many Act 4 monsters has been reduced to bring them more in-line with other monsters. This affects not only their appearance in the normal game but also in end-game Maps (and the Endless Ledge). Some monsters have received a larger reduction in damage than others (for example, Rakango Tails). 第四章怪物的傷害下調,讓他們不再與其他怪物相比下顯得格格不入,同時套用在一般區域、地圖及無盡山脊競賽中。有些怪物例如拉康苟的尾巴下調的很多。 The Onslaught mod from Zana's crafting bench no longer grants additional movement speed to monsters. Due to this, the Increased Item Quantity granted by the Zana mod has been reduced from 40% to 30%. 札那地圖機開的突襲詞綴不再增加怪物的移動速度,而使用突襲詞綴增加的地圖物品數量從40%下調至30%。 Monsters can no longer be touched by multiple Tormented Spirits. Rare and Unique monsters can still be possessed by more than one Spirit. 怪物不能被多隻苦痛罪魂觸摸到,而稀有怪及獨特怪依然能被多隻罪魂附身。 The rate of spawning Warbands has been increased. It's now up to twice as high in some cases (such as leaders and Chaos Warbands). 軍團出現機率上升,軍團長及混沌軍團之類的則最多上升兩倍。 Bug Fixes: 錯誤修正: Fixed a client and instance crash related to Cyclone. 修正一個旋風斬造成的遊戲或地圖崩潰的錯誤。 Fixed a bug where Malachai's skills wouldn't behave correctly when he had too much increased attack or cast speed. 修正當馬拉凱的攻擊及施法速度太快時造成他的技能運行錯誤。 Fixed some cases of strongboxes spawning in inaccessible locations. 修正某些時候保險箱會出生在無法進入的地方的錯誤。 Fixed a bug where some monsters (such as Brinerot Warband members) which were supposed to deal lightning damage were dealing fire damage with one of their skills. 修正某些怪物(例如布林洛特軍團)原本應該造成電傷卻是火傷的錯誤。 Fixed a bug where Shrines couldn't spawn in the Upper Prison. 修正神殿不會出現在上層監獄的錯誤。 Fixed bugs related to purchasing stackable items from the vendor, where it sometimes failed to merge them into existing partial stacks in your inventory. 修正有時候跟NPC購買可堆疊物品卻無法與身上物品堆疊的錯誤。 We expect to deploy this patch in two days, when the challenge leagues end. That's Friday, NZ time. 我們打算在兩天後挑戰聯盟結束發布這個更新,也就是紐西蘭時間的周五。 The following change has been delayed until next week because it hasn't yet passed quality assurance: 下面這個改動由於還沒測試完成將延後至下周發布: Ground Effects in Maps are now handled in a more efficient way, in order to reduce lockstep stuttering and disconnections. 地圖內的地面特效將運行的更有效率,減少同步模式下造成的卡頓及斷線。 -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 61.219.36.96 ※ 文章網址: https://www.ptt.cc/bbs/PathofExile/M.1443671830.A.672.html ※ 編輯: deathx2005 (61.219.36.96), 10/01/2015 11:58:33 ※ 編輯: deathx2005 (61.219.36.96), 10/01/2015 12:00:16

10/01 12:01, , 1F
都打不到圖了,還下調經驗!
10/01 12:01, 1F

10/01 12:05, , 2F
請樓上去看20548
10/01 12:05, 2F

10/01 12:17, , 3F
Ggg是讓你不斷圖,但升級比較慢
10/01 12:17, 3F

10/01 12:39, , 4F
想想也是不錯啦
10/01 12:39, 4F

10/01 12:46, , 5F
如果真的能不斷圖的話是不錯的改動
10/01 12:46, 5F

10/01 12:53, , 6F
每次都說提昇,每次都只有微感XD
10/01 12:53, 6F

10/01 14:16, , 7F
與其增加"機率性"的數值為啥不直接讓Zana賣圖的價格跟
10/01 14:16, 7F

10/01 14:16, , 8F
軍團不是都快關閉了,才來調高出現率
10/01 14:16, 8F

10/01 14:17, , 9F
地圖本身達到正確的平衡?這樣比較省事吧?也比較有實質
10/01 14:17, 9F

10/01 14:17, , 10F
上的幫助
10/01 14:17, 10F

10/01 14:19, , 11F
Zana這個真的很奇怪 地圖都升二級了 結果都沒改
10/01 14:19, 11F

10/01 14:19, , 12F
寶石也都全降價了 Zana的圖一樣貴死人
10/01 14:19, 12F

10/01 15:12, , 13F
調高出現率應該是配合軍團併入zana吧
10/01 15:12, 13F

10/01 15:52, , 14F
沒改就算了 daily mission的mlv還下降2
10/01 15:52, 14F

10/01 15:54, , 15F
札那就是個不食人間煙火的人= =
10/01 15:54, 15F

10/01 16:04, , 16F
所以改罪魂後 沒把罪魂觸摸的掉落量條回來?
10/01 16:04, 16F

10/01 16:06, , 17F
應該是抓鬼還是賺很大,所以繼續nerf 國際快來人一起阿
10/01 16:06, 17F

10/01 16:06, , 18F
而且改成T1~T15 跟掩耳盜鈴一樣阿.. 真的要說大概就他
10/01 16:06, 18F

10/01 16:06, , 19F
們要偷偷弄東西比較方便而已
10/01 16:06, 19F

10/01 16:07, , 20F
根本懲罰不玩抓鬼乖乖玩的玩家.. 一直調不如改成不能擊
10/01 16:07, 20F

10/01 16:07, , 21F
退然後跟之前一樣算了..
10/01 16:07, 21F

10/01 16:09, , 22F
改感染數量上限就好了
10/01 16:09, 22F

10/01 16:30, , 23F
第四章終於要改傷害了 小號在第四章跟低能一樣被殺爛
10/01 16:30, 23F

10/01 16:31, , 24F
好不容易進2-1 才發現跟天堂一樣
10/01 16:31, 24F

10/01 16:47, , 25F
滿有道理的1-4小怪比2-1到2-3強根本超詭異
10/01 16:47, 25F

10/01 16:47, , 26F
借串問 綠門跟82圖哪個比較難?
10/01 16:47, 26F

10/01 17:15, , 27F
82
10/01 17:15, 27F

10/01 17:44, , 28F
說提高我都無感...
10/01 17:44, 28F

10/01 17:51, , 29F
等等.. 地圖改成最高79.9.. 那要82以上的詞綴怎麼辦?
10/01 17:51, 29F

10/01 18:05, , 30F
那個是在算經驗懲罰用的而已 等於以後打82圖就像現在
10/01 18:05, 30F

10/01 18:05, , 31F
80圖的經驗量
10/01 18:05, 31F

10/01 18:32, , 32F
第四章的冰蜘蛛傷害爆高,我懷疑它有串穿透之類的= =
10/01 18:32, 32F

10/01 20:10, , 33F
我覺得傷害暴高的還有 生小蟲的巢的爆炸 特殊詞綴的怪
10/01 20:10, 33F

10/01 20:10, , 34F
死後元素爆炸.. 都能一次暴一大格血..
10/01 20:10, 34F

10/01 21:10, , 35F
同樣的圖 裡面如果一堆第四章怪真的是難度倍增XDD
10/01 21:10, 35F

10/01 21:18, , 36F
尤其我最討厭火狗跟康拉狗組合..
10/01 21:18, 36F

10/01 21:34, , 37F
火狗真的痛到很靠北
10/01 21:34, 37F

10/01 22:00, , 38F
火狗是因為他都會遁地跑到後面.. 會不會我們說的不同隻
10/01 22:00, 38F

10/01 22:03, , 39F
一隻是燒毀的 一隻是烈焰衝刺的,我討厭烈焰的,跟焦油
10/01 22:03, 39F

10/01 22:03, , 40F
喪屍一樣,拖台錢啊
10/01 22:03, 40F

10/01 23:39, , 41F
我說的就是烈焰的...那不知道為啥超痛 燒毀的反而還
10/01 23:39, 41F

10/01 23:39, , 42F
好 很習慣了
10/01 23:39, 42F

10/02 01:24, , 43F
回想以前,還沒改散彈效應,我近戰build最怕燒毀火狗lol
10/02 01:24, 43F

10/02 01:24, , 44F
沒法格,額外投射物,直接爆炸QQ
10/02 01:24, 44F

10/02 10:23, , 45F
宅娜都宅在玩家的藏身處 當然不知道外面的環境
10/02 10:23, 45F

10/02 11:10, , 46F
很久沒斷圖了 一場都五六張以上。但是我只打紅門 哭哭
10/02 11:10, 46F

10/02 12:20, , 47F
借問一下 軍團什麼時候結束~
10/02 12:20, 47F

10/02 17:02, , 48F
我猜台版16以後吧 看中秋活動到16號
10/02 17:02, 48F

10/02 22:08, , 49F
推阿貓翻譯
10/02 22:08, 49F

10/03 11:52, , 50F
感謝~
10/03 11:52, 50F

10/03 22:28, , 51F
感謝翻譯
10/03 22:28, 51F
文章代碼(AID): #1M3AyMPo (PathofExile)