[情報] 0.10.7 Patch Notes
https://www.pathofexile.com/forum/view-thread/340794
chris一小時前發的文,大Patch唷
重點:
1.Intelligence/Strength Support Gem - Summon Elemental Resistance
應該是招喚怪增加元素抗性,可透過任務拿到
2.Strenth/Intelligence Support Gem - Increased Burning Damage
增加burning damage,也可透過任務拿到
3.新的四項獨特物品
4.新的藥水屬性: 移除bleeding或shock狀態
5.新的地圖屬性: 增加chills(冷凍緩速)地面、chain(怪物攻擊可以連結兩次)
6.新的物品屬性: 增加accuracy、視野、減少物品需求
(高端craft表示: WTF?? 廢屬又更多了)
7.任務修改: the way forward要打一隻小王了
8.平衡修改: multistrike傷害減少改為全傷害(原本只有近戰)
所以lightening strike打出的projectile傷害也會減少
9.獨特物品(unique)掉落率增加
10. orb of chance(機會石) 增加洗出常見獨特物品,但減少罕見獨特物品的機會
11. 許多的map quantity bonus獲得了增加
12. marauder的被動技能點reduced extra critical damage現在可以正常作用
(以前都白點了是吧...難怪點了還是一樣痛)
剩下不翻了XD
阿,ATI顯卡bug啥時要修好阿!!!!
那時我再考慮回來玩
以下原文
posted by chris
This should be deployed tomorrow - Friday, NZ time.
Version 0.10.7
Content:
Added a new Intelligence/Strength Support Gem - Summon Elemental Resistance.
This is first offered to the Witch and Templar in Act Two of Normal
difficulty, the Shadow and Marauder in Act Three of Normal difficulty and to
Rangers and Duelists in Act One of Cruel difficulty.
Added a new Strenth/Intelligence Support Gem - Increased Burning Damage. This
is first offered to the Witch, Templar and Marauder at the Medicine Chest
quest in Cruel difficulty and to the other classes in Act Three of Cruel
difficulty.
Added four new Unique items, two of which were designed by our Diamond
supporters. One of these is a Unique Map.
Added two new cosmetic microtransactions: Ebony Weapon Effect and Ivory
Weapon Effect.
Added a new Map mod - "of Ice": Area has patches of Chilled Ground (worth 8%
quantity).
Added a new Map mod - "Chaining": Monsters' skills chain two additional times
(worth 18% quantity).
Added a new Flask Mod - "of Staunching": Removes Bleeding.
Added a new Flask Mod - "of Grounding": Dispels Shocked.
Added new Item Mods - "of the Worthy" and "of the Apt": Reduced attribute
requirements to equip an item.
Added new Item Mods - "of Shining", "of Light" and "of Radiance": Increased
accuracy and light radius.
The following Unique items now have custom 3D art: Atziri's Mirror, Matua
Tupuna, Prism Guardian, Crest of Perandus, Rise of the Phoenix, Lioneye's
Remorse, Rathpith Globe and Daresso's Courage.
The following alternate art Unique items that were given out as prizes for
Race Season One now have custom 3D art: Facebreaker, Wanderlust, Goldrim,
Atziri's Mirror and Demigod's Triumph.
The Way Forward quest now requires you to kill a Unique blackguard called
Captail Arteri who is guarding the blockage.
Changed the mouse cursor to a larger one that is easier to see in a variety
of environments and combat situations.
Continued to incrementally improve the art, effects and environments and
audio.
Features:
Skills bound to the middle and right mouse buttons can now be bound to a key
instead.
The middle mouse button, right mouse button and two additional buttons
(mouse4/5) can now be bound to various functions like skills, flasks, item
highlighting or opening the inventory.
More keys are now available to be bound: insert, home, end, delete and the
arrow keys. Keybindings for international keys are still being developed.
We have standardised the TCP port that the game uses for instance server
connections to one that is less likely to be affected by packet shaping. This
may improve network performance with some ISPs.
When creating a hardcore character, there's now a warning message explaining
that we will not restore dead hardcore characters.
Gems on the ground now do not show their level in their name if they are
level one.
Balance Changes:
The Multistrike support gem's damage penalty is now "Less Attack Damage"
rather than "Less Melee Damage". This affects Lightning Strike's projectiles
which were not intended to have no penalty with this support gem.
Increased the drop rate of Unique items.
An Orb of Chance is now much more likely to create common Unique items and
less likely to generate uncommon or rare Unique items.
Map Mod Balance Changes:
Armoured - quantity bonus increased from 6% to 8%.
Capricious - quantity bonus increased from 8% to 14%.
Grounded - quantity bonus increased from 6% to 8%.
Incombustible - quantity bonus increased from 6% to 8%.
Mirrored - quantity bonus increased from 12% to 18%.
Molten - quantity bonus increased from 6% to 8%.
Punishing - quantity bonus increased from 12% to 18%.
Splitting - quantity bonus increased from 12% to 18%.
Unwavering - quantity bonus increased from 6% to 12%.
of Exposure - quantity bonus increased from 15% to 30%.
of Smothering - quantity bonus reduced from 30% to 20%.
of Vulnerability - quantity bonus increased from 18% to 25%.
Bug Fixes:
If there is no room for items to drop on the ground when a monster dies, they
now stack on top of other items rather than not dropping.
Fixed a bug where internal teleports inside levels could fail to change the
environment.
You can no longer close the options panel by opening another panel if there
are unsaved changes to the options.
Fixed a bug in cut-throat leagues where the experience death penalty would
not be awarded to the killer correctly.
Fixed a bug where the character says "It would be wrong to do that here" when
using the move-only command in town.
Fixed the Marauder passive skill that reduced extra critical damage so that
it behaves correctly.
Fixed a bug where the additional critical damage applied by the Critical
Weakness curse didn't work correctly.
--
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