[EU4 ] 1.14 pacth note part 1&2

看板Paradox作者 (jonathan836)時間10年前 (2015/12/01 11:37), 10年前編輯推噓11(1102)
留言13則, 9人參與, 最新討論串1/1
來源:https://goo.gl/bqitBY 在等遊戲出來以前,官方先分批次公布了總共長達十八頁的更新摘要,以下只加註一些 我個人覺得比較重要的: Patch Note 1 # Advisors - Countries with incomes less than 10 ducats will no longer get level 2 advisors (except by event) and countries with incomes less than 50 ducats will no longer get level 3 advisors (except by event). 一國得到的顧問等級將依照國家財力而定,窮國不再拿到一堆聘不起的二三級顧問; 合理修正 # Autonomy & Cores - Development levels over 30 no longer contribute to higher coring and culture conversion costs. - Refactored local autonomy to apply multiplicatively to manpower, tax and production rather than additively. This makes effects of LA more severe. 自治度高低對省分的稅收、生產與人力影響將更顯著;殖民國後期削弱 - Reduced impact of local autonomy on recruit and ship building times. # Buildings - Increased base number of buildings per province from 1 to 2. 每個省份可以蓋的建築至少都有兩棟啦;大建設時代 - Removed build cost increase from tropical, arctic and arid (still has development cost penalties). 在爛地形蓋建築物的價格現在和其他地形都一樣了 - Arctic provinces now have 1 less building slot. - Farmlands now only has +1 building (down from +2) but is 5% cheaper to develop. farmlands地形對發展度的影響將從原本的+15% dev變成-5%dev,影響最大的大概就是北 德地區了 # Capital - There is now a -5% per 100 country development bonus to development cost in the capital province. 國家總發展度越高,發展首都就越便宜 - There is now an increased cost for moving your capital to a province with a lower development than your current capital, higher the more total development you have. # Culture - You now get a relation hit with every country that has the primary culture of the culture you are culture converting. 轉文化會惹惱同文化的人 - Changing a province's culture is no longer blocked by primary tag of that culture existing (exported to defines, default 0). 洗地在多人連線時徹底廢了 # Diplomacy - Removed opinion penalty for Competing Great Power as it has little effect and is frequently nonsensical in the early game. 惱人的列強競爭(-25友好度)終於要掰了 - Increased opinion impacts of rivalry. - Monarchies that are allied to revolutionary target now still get the penalty for a Revolution. - Breaking an alliance now gives a truce for 5 years between the nations breaking it. 現在會與你破棄的同盟間有五年的停戰期(與撤銷保證獨立後效果相同) 沒辦法在依照戰況就立刻破棄並攻擊原本的同盟了,除非能接受降穩定 *感謝kakuj大的指證 - Removed the 'Has Casus Belli' opinion modifier and increased opinion effects of having cores and claims, as the former did not mesh well with Imperialism CB in late game. - There is now a +50 opinion bonus with a neighboring country if you both border a more advanced neighbor (advanced as in it fulfilling tech group requirement to protectorate you). - Signing an alliance now removes the rejected alliance modifier between the countries. - No longer possible to select peace treaties for allies that do not want them (ie, can no longer feed unwanted provinces to AI allies). 無法再在戰爭和談畫面割讓AI不想要的地給AI;以往如果AI不想要的地它頂多只你無法 將這塊地賣給它,現在連和談時割讓給它都不行,養小弟變困難 Patch Note 2 # Disasters - The Castilian Civil War disaster is now a disaster exclusive to Castille (unifying Spain in time will allow you to avoid it). 只要成立西班牙就可以避免卡斯提爾內戰的國家災難 - The Janissary Decadence disaster will now only trigger 100 years after the Janissary modifier is acquired by the Ottomans. 禁衛軍衰弱會比較晚出來 # Economy - Protectorates, Colonial nations and Personal Union juniors no longer have a penalty to their development cost, only vassals and marches. - Provinces now take longer to start recovering from being looted. 被劫掠的省分要花更多時間才能恢復 - Provinces that have hostile units still standing in them will no longer recover from being looted, even if they have run out of loot. # Espionage - Fabricate claims will be four times slower for the remaining duration if discovered. 被發現的偽造宣稱會要花原本四倍的時間才能造完 - Local Spy Defense is no longer a factor, instead all spy factors are global. 間諜效率現在沒有區分進攻與防禦了,只有統一的間諜效率;間諜理念buff # Exploration - Countries with their capital in a colonial region can now auto-discover provinces in colonial regions, since they can't use hunt for the seven cities. - Reduced frequency land exploration events not relating to the Seven Cities of Gold. # Governments - Iqta now gives +5% global tax modifier instead of +100% heir chance. - Tweaked the bonuses of tribal governments to be more balanced towards each other. - Free reinforcement for Nomads is now tied to the Steppe Horde government form instead of ideas. 補兵免錢現在是游牧的政府形式而非游牧國的理念;游牧國一旦完成政府改革脫離游牧 ,就會失去免費補兵的能力! 游牧nerf - Noble Republic is now a very unattractive form of government that requires a very high percentage of land grant to nobility and can only be changed out of with a decision. 貴族共和變廢 - Hordes no longer take a prestige loss for selling provinces, returning provinces and releasing vassals peacefully. # HRE - Increased maximum number of Free Cities in the HRE to 8. 現在可以有最多八個自由市了 # Ideas & Policies - Hormuz 4th idea now also gives +1 diplomatic reputation. - Most national ideas that were -15% or more build cost are now -10% build cost. - Colonial Ideas now start with -10% development cost instead of -0.1 inflation. - No longer possible to pick Naval or Maritime ideas for Primitives. 原住民沒辦法再選海軍相關理念 - Replaced Quantity: National Arsenal with "Mercenary Contracts", giving +50% possible mercenaries. 數量理念修正,原本+25%海軍上限被換成+50%可雇傭兵數量,對陸權國來說數量理念buff - Buffed mighty Gotland's ideas. - Reduced the power of Colonial Ideas' 'Religious Outposts' from +3% missionary strength to +2% missionary strength. - Policy for Quantity + Expansion now increases land forcelimits instead of giving an extra colonist. 數量+擴張理念的政策不再是+1殖民隊;配合前述數量理念的修正,海權國現在選數量理 念的效益大幅降低 # Mercenaries - War taxes now increases possible mercenaries by 10%. 戰爭稅現在會提高10%可雇傭兵數量 # Nation Designer - Nation Designer now allows Native Councils in South America. - Random Setup: Less tendency to create superstates. - Doubled the Distance at which you can pick provinces that are not connected to your capital in Nation Designer. - Ruler skill now costs less points in governments with term durations. - Changed maximum number of Custom Nations, Client States and Colonial Nations to 75 each. -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 220.135.101.204 ※ 文章網址: https://www.ptt.cc/bbs/Paradox/M.1448941026.A.6E8.html ※ 編輯: jonathan836 (220.135.101.204), 12/01/2015 11:38:06

12/01 11:53, , 1F
感謝翻譯 期待明天的DLC中
12/01 11:53, 1F

12/01 11:54, , 2F
12/1發行 但是美國應該還在11/30
12/01 11:54, 2F

12/01 11:56, , 3F
數量理念還要BUFF喔...都已經神理念了說= ="
12/01 11:56, 3F

12/01 12:00, , 4F
官方說是15:00 CET,換算應該是今天晚上10點
12/01 12:00, 4F

12/01 12:00, , 5F
洗地廢了那邊好像怪怪的 看起來是更好洗了
12/01 12:00, 5F

12/01 12:02, , 6F
整起看來我大土雞利多 太神辣(?)
12/01 12:02, 6F
我修正了一下,在單機可能還是有點用處,在連線時的用處大減。 我是這麼理解的:現在就算原本文化還在,你也還是可以轉文化。 在我看來這將導致連線轉文化的誘因降低,因為原本轉文化的最大誘因,就是只要你還 活著,你就不會失去被搶走的主流文化省分的核心(因為對方無法在你還活著時轉文化) 現在就算你還活著,你的主流文化省分被搶了後還是能被對方轉文化

12/01 12:09, , 7F
馬皇局還蠻在意EU4的馬皇被改怎樣 看來是被nerf
12/01 12:09, 7F

12/01 12:12, , 8F
這個好像沒提到新系統 得看新系統怎麼玩才知道
12/01 12:12, 8F

12/01 12:23, , 9F
感謝翻譯
12/01 12:23, 9F

12/01 12:25, , 10F
同盟破棄是指跟獨立保證一樣除非強宣不能馬上宣戰吧
12/01 12:25, 10F
已修正,感謝指正! 這個改正對連線的影響還需要評估

12/01 12:26, , 11F
出去買個飯回來就被搶發拉 XD
12/01 12:26, 11F

12/01 12:41, , 12F
遊牧的免費傭兵不見了 感傷
12/01 12:41, 12F
※ 編輯: jonathan836 (220.135.101.204), 12/01/2015 13:16:04

12/01 21:32, , 13F
感謝翻譯 陸權國整個沒影響
12/01 21:32, 13F
文章代碼(AID): #1MNHNYRe (Paradox)