[測試] 撼訊RX460 2GB開箱Pt.2(+16.9.1驅動)
網頁好讀版:
https://www.ptt.cc/bbs/PC_Shopping/M.1473693472.A.FE4.html
撼訊RX460 2GB開箱Pt.2(+16.9.1驅動)
延續上次的開箱
所以這次火速補上一些沒有跑的測試,包含和最新的16.9.1版驅動比較
據說16.9.1版驅動改善了DX11的API overhead
http://tinyurl.com/j3xw5c4
連"用新版AMD驅動的話RX480、RX470和RX460都需要被重新測試"的討論串也出現惹
http://tinyurl.com/hu37n7k
所以這次順便提供自己跑出的數據,以供參考
===========================================
PHANTASY STAR ONLINE 2角色創造體驗版 ver. 4.0
上次為了和以前的GTX670相比所以測的是舊版的2.0,這次就測最新的4.0
真的可以明顯看出PSO2特效的進步
Benchmark的話1080P+特效六檔全程幾乎可維持60FPS以上,僅有幾次有一瞬間掉到低於60FPS
http://i.imgur.com/UlpG30g.jpg
![](https://i.imgur.com/UlpG30g.jpg)
FFXIV - Heavensward Character Benchmark
除了DX11模式以外,和上次的A Realm Reborn Benchmark比起來壓力就大更多了
1080P+Maximum的話在Benchmark中幾乎沒有太多機會能到50FPS以上,激戰還會噴到30FPS以下
算是"能玩"但不建議開那麼高
http://i.imgur.com/WgFgoUk.png
![](https://i.imgur.com/WgFgoUk.jpg)
當然啦,畢竟RX460的定位沒那麼頂,不降點特效怎麼行呢
1080P+標準畫質這樣跑起來已經流暢許多,但部分場景還是會掉到30FPS
http://i.imgur.com/thVUR7N.png
![](https://i.imgur.com/thVUR7N.jpg)
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16.9.1版驅動測試區
由於發現這張卡的Power Limit設在~50W,發現高壓狀態下GPU時脈會無法全程維持1212MHz
所以用Wattman加了30% power limit,然後風扇溫度目標設在70度C(預設溫度目標在80度C實在不太蘇湖)
Fire Strike
http://i.imgur.com/1FpuJRH.jpg
![](https://i.imgur.com/1FpuJRH.jpg)
Fire Strike+30% Power Limit
加PL後又提升了一點
http://i.imgur.com/1VIuLZR.jpg
![](https://i.imgur.com/1VIuLZR.jpg)
Time Spy
http://i.imgur.com/KmWtShZ.jpg
![](https://i.imgur.com/KmWtShZ.jpg)
Time Spy+30% Power Limit
和無加PL的數據相比幾乎沒差別
http://i.imgur.com/Gt83QKR.jpg
![](https://i.imgur.com/Gt83QKR.jpg)
FFXIV - Heavensward Character Benchmark
1080P+標準畫質
比16.8.3的數據還要提升了一些些
http://i.imgur.com/mO0w4eI.png
![](https://i.imgur.com/mO0w4eI.jpg)
FFXIV -Time Spy+30% Power Limit
1080P+標準畫質
加PL後又提升了一點
http://i.imgur.com/NdzwaVm.png
![](https://i.imgur.com/NdzwaVm.jpg)
PHANTASY STAR ONLINE 2角色創造體驗版 ver. 4.0
反而是降低
http://i.imgur.com/Mm5V24q.jpg
![](https://i.imgur.com/Mm5V24q.jpg)
PHANTASY STAR ONLINE 2角色創造體驗版 ver. 4.0+30% Power Limit
加PL後又提升了一點,這樣就回到16.8.3的表現了
http://i.imgur.com/TgJMnWn.jpg
![](https://i.imgur.com/TgJMnWn.jpg)
![](https://i.imgur.com/oPrTdjU.jpg)
有趣的是DX9的PSO2在16.9.1版的數據竟然有下降的趨勢(第一次是8034分,第二次才是8098)
但補上30% Power Limit後就正常了,不過數據和16.8.3基本無太大差異,可視為誤差
可以看到16.9.1版驅動對DX11來說性能確實是有些微的提升
而且Power Limit對於維持GPU時脈也有一定的重要性
這張免插電RX460在測試完以後用GPU-Z看監控約在~50W,所以加30%頂多~65W
但手邊沒有精密的測量工具,所以這邊就不多做耗電測試了
至於16.9.1版嘛…
Wattman還是老樣子,開一次正常,第二次就會停止回應
然後Fluid Motion無法像16.8.3一樣用DXVA(Native),而得用DXVA(Copy-Back)
據說有改善剛開機GPU使用率就衝到100%的情況,但我沒多做測試就是了
現在就只能是盡量別在背景開GPU-Z這類的軟體,繼續等AMD的新驅動去改善啦
http://forum.gamer.com.tw/C.php?bsn=60030&snA=440284
這篇的FG55KGYO7大大也有做相關的實驗,可供參考
測試配備:
CPU:Intel Core i5 2400@3.1GHz(C1E&EIST off) |CPU Cooler:BQT Shadow Rock LP
RAM:Kingston HyperX Genesis DDR3 1600MHz 4GB*2(CL9@1.5V)
Motherboard:MSI Z77MA-G45(BIOS ver 1.b+NVMe mod)
OS Drive:Plextor M8PeG 128GB+ASUS Hyper M.2 X4 mini插在PCIE_E3
Benchmark碟:SanDisk Extreme PRO 240GB
PSU:SilverStone SST-ST60F-ESG (*) |NIC:Intel 9301CT
OS:Windows 10 Pro RS1 x64 |Case:Corsair Air 240 Arctic White(蓋側板)
Driver:AMD Crimson Edition 16.9.1/16.8.3
(全以預設值跑,僅關閉節能省電和著色器快取)
備註:海韻G-650耍傲嬌,好評送修中,近期準備返修
測試對象為PowerColor RX460 2GB Red Dragon @PCIe 2.0 x8
(i5 2400的高速PCIe控制器僅支援到PCIe 2.0)
http://i.imgur.com/Ri7Ys75.jpg
![](https://i.imgur.com/Ri7Ys75.jpg)
撼訊RX460 2GB Red Dragon規格表
http://i.imgur.com/Ybxaq9a.png
![](https://i.imgur.com/Ybxaq9a.jpg)
--
姐姐 姐姐 我們好像變成簽名檔了
雷姆,雷姆 好像真的是這麼一回事呢
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※ 文章網址: https://www.ptt.cc/bbs/PC_Shopping/M.1473693472.A.FE4.html
※ Cubelia:轉錄至看板 VideoCard 09/12 23:18
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