神譴卡表──藍
Aven Fogbringer 3U
Creature - Bird Wizard
2/1
Flying
When Aven Fogbringer comes into play, return target land to its
owner's hand.
34/143
Cephalid Constable 1UU
Creature - Cephalid Wizard
1/1
Whenever Cephalid Constable deals combat damage to a player, ret
urn up to X target permanents that player controls to their owne
rs' hands, where X is the damage it dealt to that player.
35/143
Cephalid Inkshrouder 2U
Creature - Cephalid
2/1
Discard a card from your hand: Cephalid Inkshrouder can't be the
target of spells or abilites and is unblockable until the end o
f turn.
36/143
Cunning Wish 2U
Instant
Choose an Instant card you own from outside the game, reveal tha
t card, and put it into your hand. Remove Cunning Wish from the
game.
37/143
Defy Gravity U
Instant
Target creature gains flying until the end of turn.
Flashback - U
38/143
Envelop U
Instant
Counter target sorcery spell.
39/143
Flash of Insight X1U
Instant
Look at the top X cards of your library. Put one of them into yo
ur hand and the rest on the bottom of your library.
Flashblack - 1U, Remove X blue cards in your graveyard from the
game
40/143
Grip of Amnesia 1U
Instant
Counter target spell unless it's controller removes his or her g
raveyard from the game. Draw a card.
41/143
Hapless Researcher U
Creature - Wizard
1/1
Sacrifice Hapless Researcher: Draw a card then discard a card fr
om your hand.
42/143
Keep Watch 2U
Instant
Draw a card for each attacking creature.
43/143
Laquatus' Disdain 1U
Instant
Counter target spell played from a graveyard. Draw a card.
44/143
Lost in Thought 1U
Enchant Creature
Enchanted creature can't attack or block and it's activated abil
ities can't be played. It's controller may remove three cards in
his or her graveyard from the game to ignore this ability until
the end of turn.
45/143
Mental Note U
Instant
Put the top two cards of your library into your graveyard. Draw
a card.
46/143
Mirror Wall 3U
Creature - Wall
3/4
W: Mirror Wall may attack this turn as though it weren't a wall.
47/143
Mist of Stagnation 3UU
Enchantment
Permanents don't untap during their controllers' untap steps. At
the beginning of each players upkeep, that player untaps a perm
anent for each card in his or her graveyard.
48/143
Quiet Speculation 1U
Sorcery
Search target player's library for up to three cards with flashb
ack and put them into that player's graveyard. Then the player s
huffles his or her library.
49/143
Scapelexis 4U
Creature - Beast
1/5
Whenever Scapelexis deals combat damage to a player, that player
removes the top four cards of his or her library from the game.
If two or more of these cards have the same name repeat this pr
ocess.
50/143
Spelljack 3UUU
Instant
Counter target spell. If it's countered this way, remove it from
the game instead of putting it in it's owner's graveyard. As lo
ng as it remains removed from the game, you may play it as thoug
h it were in your hand without paying its' mana cost. If it has
X in its mana cost X is 0.
51/143
Telekinetic Bonds 2UUU
Enchantment
Whenever a player discards a card from his or her hand, you may
pay 1U. If you do, tap or untap target permanent.
52/143
Web of Inertia 2U
Enchantment
At the beginning of each opponent's combat phase, that player ma
y remove a card in his or her graveyard from the game. If the pl
ayer doesn't, creatures he or she controls can't attack you this
turn.
53/143
Wonder 3U
Creature - Incarnation
2/2
Flying
As long as Wonder is in your graveyard and you control an Island
, all creatures you control have flying.
54/143
Wormfang Behemoth 3UU
Creature - Nightmare Beast
5/5
When Wormfang Behemoth comes into play, remove all cards in your
hand from the game.
When Wormfang Behemoth leaves play, return the removed cards to
their owners' hand.
55/143
Wormfang Crab 3U
Creature - Nightmare Crab
3/6
Wormfang Crab is unblockable.
When Wormfang Crab comes into play, an opponent chooses a perman
ent you control and removes it from the game.
When Wormfang Crabe leaves play, return the removed card to play
under its owners' control.
56/143
Wormfang Drake 2U
Creature - Nightmare Drake
3/4
Flying
When Wormfang Drake comes into play, sacrifice it unless you rem
ove a creature you control other than Wormfang Drake from the ga
me.
When Wormfang Drake leaves play, return the removed card to play
under its owners' control.
57/143
Wormfang Mantra 5UU
Creature - Nightmare Beast
6/1
Flying
When Wormfang Mantra comes into play, you skip your next turn.
When Wormfang Mantra leaves play, you take an extra turn after t
his one.
58/143
Wormfang Newt 1U
Creature - Nightmare Beast
2/2
When Wormfang Newt comes into play, remove a land you control fr
om the game.
When Wormfang Newt leaves play, return the removed card to play
under its owners' control.
59/143
Wormfang Turtle 2U
Creature - Nightmare Beast
2/4
When Wormfang Turtle comes into play, remove a land you control
from the game.
When Wormfang Turtle leaves play, return the removed card to pla
y under its owners' control.
60/143
--
昇華首風,風名鑄炎,盡燒塵世污穢 █◣◢█ ◢◣ ◢██◣███◢██◣
昇華次風,風名掠火,除滅普天鄙陋 █◥◤█◢◤◥◣█ ▆◣ █ █
昇華參風,風名掃蕩,引領吾人凱旋 █ █◤◥██◥▆▆◤███◥██◤
昇華肆風,風名塗膏,尊賢士以聖譽 █ █ The Gathering
昇華伍風,風名喜讚,證我族以天命
--
※ 發信站: 批踢踢實業坊(ptt.cc)
◆ From: 210.85.2.233