[試題] 95上 陳炳宇 遊戲設計 期末考

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課程名稱︰遊戲設計 課程性質︰選修 課程教師︰陳炳宇 開課學院:電資學院、管理學院 開課系所︰資工系、資管系 考試日期(年月日)︰2007.01.08 ~ 2007.01.15 考試時限(分鐘):2007.01.08 公布考題, 2007.01.15 上課前繳回 是否需發放獎勵金:否 (如未明確表示,則不予發放) 試題 : Final Examination Assigned: 2007/01/08 Due: 2007/01/15 You should choose at least five questions to answer from the following seven questions : (5/7) 1. Please describe the major processes of game development pipeline. 2. What are the three layers of motion behavior? 3. Please describe the three major types of character format used in real-time 3D games and analyze their pros and cons. 4. Please describe the three basic culling techniques for improving the 3D rendering performance. 5. What are the AABB and OBB ? Please describe the their differences in usage. 6. Please write down the A* algorithm. 7. Please describe the following three common processing models of FSMs in game AI applications. ○ Polling ○ Event-driven ○ Multi-thread -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 220.136.171.203

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