[情報] NBA 2K9 Q&A

看板NBAGAME作者 (Shut The Fuck Up)時間15年前 (2008/09/18 11:19), 編輯推噓7(707)
留言14則, 8人參與, 最新討論串1/1
1.) If a player hits a game winner, does his team celebrate? A.) Yes. 當球員投進致勝一擊之後,隊友會慶祝。 2.) How has the association mode been upgraded? With no College Hoops 2K9 this year, have their been any major changes to the association mode that would enhance the draft portion the association mode? We’ve spent a lot of time this year with The Association, hence its moniker, The Association 2.0. A.) Our philosophy with the experience this year was to ‘bring it to life’ while adding Authenticity on the level of magnitudes. Franchise modes have been guilty for years of delivering a very dry experience where information was delivered to the user via buried menus. NBA.com, which we believe will change the way content is presented to the user in all franchise modes, is at the heart of the mode delivering every fateful twist as it happens. Detailed information on The Association 2.0 and the rest of its features will be coming your way sometime next week. Sit tight, it will be worth the wait. 聯賽模式有更新。(我沒玩這模式,不知加強在哪兒) 3.) What are the new functions of the shot stick? A.)The ability to change your shot in air, shoot floaters on command, as well as being able to upfake and then stepthrough a defender. 空中拉竿,拋射,現在可以自己控制。假動作之後的切入不會再卡住啦~ 4.) Will their be an All Star Weekend during the season in Association mode? A.) No, this is something we are always investigating and are willing to deliver when the time is right. Our focus this year was on delivering the best gameplay experience possible coupled with the best Association mode to go along with it. We’re confident our fans won’t be disappointed in the strides we have made. 聯賽模式沒有明星週可玩。 5.) Have you added any new post moves or counters on def? Has anything been improved to help the defense against the lead pass and players constantly driving to the rim? A.) Yes, there are a ton of new post moves. Shoulder fakes, up fakes, post hops, quick spins, etc. All of which have counters to them. To answer the second part of this question, we did a lot of work to impede the lead pass money cheese, and to stop players from consistently driving to the rim. To stop the lead pass, we made players smarter about how they cover cutters and react to passes. To stop players from driving to the rim, we added more physical play in deflecting the ballhandler from being able to go straight at the rim. Also, everything involves more contact, so getting to the rim doesn’ t equate scoring anymore. 低位單打有更多假動作、墊步、轉身等等,相反的也會有對應的防守動作。 lead pass會有更多被抄的機會,球員防守空手切跟對球的反應會更好。 (擋切灌籃魔人應該會少一些了...) 切入上籃變難囉,增加更多把持球員的球撥掉的動作。 (現在已經夠誇張的了..有看過Kobe快攻灌籃在下面就被偷走嗎?還變難喔?) 6.) What are the new functions of the shot stick? A.) Answered in question 3. 同第三個問題。 7.) I know we read about players running sets & plays on their own. Will this significantly improve the court spacing? Many times in 2K8 the court would just feel cluttered and players would stand next to each other. Has the court lighting been drastically improved? A.) Yes, one of the biggest problems with the old system was the AI teammates inability to understand when the user was doing something outside of the play. This yielded unwanted bunching which the new AI is more than ready to avoid. 舊AI常讓球場看起來很擁擠,球員常常擠在一起,新AI會針對這點改進。 8.) How will the Isomotion Pro dribbling system work? The new system is an extension of what we already know in terms of Isomotion. A.) It has been expanded to have better countering of offensive moves, as well as more contextually correct offensive moves. This means that we have more contextual hesitation moves, stepbacks, crossovers, etc, that are based on what you are currently doing, 運球花招會有更好的連貫性,根據你現在的花招會有對應的下一個動作。 9.) During game play will there be a difference between regular season play and playoff play? (pertaining to crowd volume, chants of m.v.p, team color t-shirts worn by the crowd, posters displayed in the crowd) Will there be player intros and play off excitement? A.) The atmosphere is certainly ramped up during the playoffs. The floor art is changed to represent where in the playoffs you are, the commentators regularly acknowledge the games having playoff significance, the presentation has playoff specific art elements in it, and last but not least, the crowds are much more involved in the games during the playoffs. Presenting a balance between regular season games and playoff atmosphere is a tricky balance, but one we are happy with this year. 季賽跟季後賽的氣氛、球場地板圖案、播報組、觀眾的反應都會不一樣啦~ 10.) Where there be accumulated stats (like NFL 2K5) where your stats follow you and the presentation display current game stats, career stats, playoff stats...etc? A.) Statistical overlays have returned to NBA 2K9 after a brief hiatus. These overlays will display at opportune times (free throws, dead balls, etc.) and will provide information such as game points, career average, etc. 統計數據更新。 -- ◣◢◢  ◣▼◢╭───────────────────╮ ◥去死吧◣ ▂◥ │幹你媽的 再卿卿我我的話就炸死你全家!│   -- ╯───────────────────╯ ╭┴╮    《去死去死團》 /\◥ 安西爆炸教練 cAshoNly -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.115.52.234

09/18 12:52, , 1F
台灣幾號上市呀~~~ 2K7掛了不能玩呀...
09/18 12:52, 1F

09/18 12:57, , 2F
看了一下,好像是10/7...請問台北有建議入手的店嗎 @@
09/18 12:57, 2F

09/18 13:13, , 3F
10/7號是美國發售日,不知道360亞美版上市時間一不一樣
09/18 13:13, 3F

09/18 13:15, , 4F
PS3版應該一樣,360以往亞版都晚一個月。今年有人說會準
09/18 13:15, 4F

09/18 13:16, , 5F
時發售,也有人說會晚一個月
09/18 13:16, 5F

09/18 15:47, , 6F
今年360版也會在10月7日發售,因為代理商換成英寶格!!所
09/18 15:47, 6F

09/18 15:47, , 7F
以會準時發售
09/18 15:47, 7F

09/18 16:15, , 8F
樓上說的沒錯~原本是微軟代理~現在改英寶格!!!
09/18 16:15, 8F

09/18 23:48, , 9F
我還以為要等到11月耶在三個禮拜就玩的到了 好期待T.T
09/18 23:48, 9F

09/19 02:13, , 10F
玩2K系列 會有一種 "蛤!! 還有更好的喔~~"
09/19 02:13, 10F

09/19 20:55, , 11F
推樓上 2k8我覺得很滿意了 哈 除了沒有急停跳投
09/19 20:55, 11F

09/20 08:14, , 12F
樓上有提到代理商的訊息都是錯的吧之前就是英寶格代理壓
09/20 08:14, 12F

09/20 08:15, , 13F
所以要有準備再次被延期的可能 且英寶格代理的遊戲延期狀
09/20 08:15, 13F

09/20 08:16, , 14F
況是出了名的多吧 我也希望同步...只是不敢奢望代理商..
09/20 08:16, 14F
文章代碼(AID): #18qSZGIU (NBAGAME)