Re: [PS3 ] PS3 Exploit Talk Pushed Back to Wedn …

看板Modchip作者 (Savannah)時間13年前 (2010/12/28 15:41), 編輯推噓1(102)
留言3則, 3人參與, 最新討論串1/1
http://www.ps3hax.net/2010/12/graf_chokolo-exploits-hv-through-lv2-gameos/ http://psx-scene.com/forums/f6/graf_chokolo-hv-exploit-dump-gameos-73893/ Originally Posted by graf_chokolo I have just exploited and dumped HV 3.15 from GameOS. I used memory glitching like Geohot to get dangling HTAB entry but 2nd and 3rd stages are quite different. I used my knowledge about HV internals and created a simpler exploit for stage2 and stage3. I didn't use second VAS like Geohot. I used lv1_undocumented_function_114 and lv1_undocumented_function_115 to exploit HV after I got a dangling HTAB entry Now we don't need Linux to exploit and dump HV. Furthermore, HV dump from GameOS is a lot better because when GameOS is running more features are activated in HV So, I can reverse now more C++ objects and understand better how HV works. I will make everything public very soon and i plan to dump HV 3.41 in the next days. Happy New Year guys! 今天graf_chokolo宣稱參考George Hotz(geohot) 的方法,利用漏洞在3.15版的 韌體的GameOS模式將整個 PS3 Lv2的HyperVisor讀了出來。按照他的說法,就是 日後不再需要Linux 才能將記憶體讀出,而且在GameOS底下比在OtherOS 底下讀 記憶體好,原因是GameOS向HV要求的功能比較多,所以可以讀到更多東西。 讀出來之後就是利用逆向工程把C++ 物件還原成組合語言,然後開始找漏洞,然 後針對漏洞寫程式攻破HV,最後就是最後一關Lv1 了。 明後兩天他要嘗試在3.41版韌體上再試一次。 ****** graf_chokolo這邊的研究成果應該對自製韌體會有貢獻,他主要在研究 PS3韌體 程式的更新過程。要說有什麼突破性的進展,就是解開程式更新的方式,日後可 以同時兼顧 PSN連線、遊戲執行跟執行自製程式。 -- ____ _ _ _ _ ____ _ _ ____ _____ ____ (_ _)( \( )( \/ )( ___)( \( )(_ _)( _ )( _ \ _)(_ ) ( \ / )__) ) ( )( )(_)( ) / (____)(_)\_) \/ (____)(_)\_) (__) (_____)(_)\_) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 140.120.31.133

12/28 16:05, , 1F
可兼顧PSN的話就太棒了!
12/28 16:05, 1F

12/28 16:28, , 2F
能接觸到lv1的話~~完全攻破的機率就大增啦!!!
12/28 16:28, 2F

12/28 23:37, , 3F
期待阿~ 手指程式快放出吧QQ
12/28 23:37, 3F
文章代碼(AID): #1D6PIIfT (Modchip)