MtG關鍵字解說~多明納里亞時空

看板Magic作者 (esotebri)時間14年前 (2009/08/28 14:41), 編輯推噓0(000)
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大家都知道MtG的關鍵字很多,雖然只要在FAQ出來時把它背下來就好了,但是有很多新加 入的玩家並不會也不知道要去找那些散落在各處的規則集。還有那些在日後更新的規則, 那些只有刻意關心的人才會注意,因此我把完整規則裡有關關鍵字的段落整理好,加上已 經翻過的翻譯,中文缺漏的部份由我加以翻譯。 我會這麼做的理由是因為看到了這篇文章︰ 文章代碼(AID): #1AOpAfP7 (Magic) [ptt.cc] [問題] 許多新的技能 剛好我也想要有一份完整的關鍵字解說,所以就有這份文件的誕生,給我自己以及所有愛 好MtG的玩家。請享用。 這篇文章收錄了石破天驚環境以及它之前的所有環境異能,另外還有驟霜、時間漩渦、時 空混沌系列。 ===== 序言 請注意,這並非正式的完整規則譯本。請不要以此份文件作為規則遵守的依據,也請不要 以本文件來質問玩家或裁判對於規則的熟稔度。於正式比賽中,主審有最高的規則解釋權 。 本文件的原始文件為Comprehensive Rules,網址為 http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules;另外部份語言的 常見問題集網址也為此。 本文件的譯本部份參考2006年10月的中文版魔法風雲會完整規則與各系列問世時的常見問 題集,網址為http://www.wotctaiwan.com/MTG/tourrule.html。無法參考的部份則由譯 者私自翻譯。 本文件若有錯漏之處,將於近期逐步修正。 本文件之所有中文翻譯名稱,均為撰寫者查詢相關資料後方便讀者閱讀所製成之資料,並 不代表或具有官方之立場,內容僅供參考。 本文件為私自翻譯的文章,並不保證內容的正確性,請勿轉載本文件的任何私自翻譯部份 於任何地方,避免對本遊戲的規則理解有誤,也請勿催促官方更新相關之文件。 本文件為散落在各處的關鍵字規則解釋集中於此文件,以中英對照方式編寫。 本文件依據修訂時間為2009年7月8日的Comprehensive Rules翻譯而成。 ===== 702.19. 結合 Banding 702.19a 結合屬於靜止式異能,會影響戰鬥的規則。Banding is a static ability that modifies the rules for combat. 702.19b 「與○○結合」之異能,是一種特殊的結合異能。若某效應使某永久物失去結合 異能,則該永久物同樣失去所有的「與○○結合」異能。"Bands with other" is a special form of banding. If an effect causes a permanent to lose banding, the permanent loses all "bands with other" abilities as well. 702.19c 於玩家宣告攻擊者時,可以此法組成一個「團隊」:任意數量具結合異能的攻擊 生物,以及至多一個不具結合異能的攻擊生物。(就算那個攻擊生物有「與○○結合」異 能)該玩家也可以以此法組成一個「團隊」:任意數量具有「與[特性]結合」異能且具有 該特性的攻擊生物,以及任意數量具同樣特性的攻擊生物。玩家可以宣告任意數量的攻擊 團隊,但每個生物只能是其中一個團隊的成員。(防禦玩家不能宣告團隊,但可用另一種 方式使用結合異能;見規則702.19j)As a player declares attackers, he or she may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has "bands with other") are all in a "band." He or she may also declare that one or more attacking [quality] creatures with "bands with other [quality]" and any number of other attacking [quality] creatures are all in a band. A player may declare as many attacking bands as he or she wants, but each creature may be a member of only one of them. (Defending players can't declare bands but may use banding in a different way; see rule 702.19j.) 702.19d 同一個攻擊團隊裡的所有生物都必須攻擊同一個玩家或Planeswalker。All creatures in an attacking band must attack the same player or planeswalker. 702.19e 一旦宣告了攻擊團隊,即使之後其中一個或數個生物失去結合或「與○○結合」 異能,該團隊也將持續到戰鬥結束。Once an attacking band has been announced, it lasts for the rest of combat, even if something later removes banding or "bands with other" from one or more of the creatures in the band. 702.19f 若將攻擊生物移出戰鬥,便會將其移出此團隊。An attacking creature that's removed from combat is also removed from the band it was in. 702.19g 結合不會使攻擊生物共用異能,也不會移除任何異能。在同一團隊中的攻擊生物 都是獨立的永久物。Banding doesn't cause attacking creatures to share abilities, nor does it remove any abilities. The attacking creatures in a band are separate permanents. 702.19h 若某生物阻擋了任一攻擊生物,且該攻擊生物屬於某團隊,則該阻擋生物也同時 阻擋了該團隊的其他生物。If an attacking creature becomes blocked by a creature, each other creature in the same band as the attacking creature becomes blocked by that same blocking creature. 例:某玩家攻擊時,用一個具飛行異能的生物和一個具沼澤行者異能的生物組成攻擊團隊 。若防禦玩家操控沼澤,且阻擋了該飛行生物,則阻擋生物也同時阻擋了那個具沼澤行者 異能的生物。Example: A player attacks with a band consisting of a creature with flying and a creature with swampwalk. The defending player, who controls a Swamp, can block the flying creature if able. If he or she does, then the creature with swampwalk will also become blocked by the blocking creature(s). 702.19i 當效應使團隊之任一成員被阻擋時,整個團隊都會被阻擋。If one member of a band would become blocked due to an effect, the entire band becomes blocked. 702.19j 在戰鬥傷害步驟中,若某攻擊生物被具有結合異能的生物阻擋或被一個具有「與 [特性]結合」異能且具有該特性的生物與另一個具有該特性的生物阻擋,則由防禦玩家( 而非主動玩家)來決定此攻擊生物如何分配戰鬥傷害。該玩家可以將傷害任意分配在阻擋 它的生物之間。這是規則510.1c的例外狀況。During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with "bands with other [quality]" and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature's damage is assigned. That player can divide that creature's combat damage as he or she chooses among any number of creatures blocking it. This is an exception to the procedure described in rule 510.1c. 702.19k 在戰鬥傷害步驟中,若某阻擋生物阻擋了具有結合異能的生物阻擋或阻擋了一個 具有「與[特性]結合」異能且具有該特性的生物與另一個具有該特性的生物,則由主動玩 家(而非防禦玩家)來決定此阻擋生物如何分配戰鬥傷害。該玩家可以將傷害任意分配在 被它阻擋的生物之間。這是規則510.1d的例外狀況。 During the combat damage step, if a blocking creature is blocking a creature with banding, by both a [quality] creature with "bands with other [quality]" and another [quality] creature, the active player (rather than the defending player) chooses how the blocking creature's damage is assigned. That player can divide that creature's combat damage as he or she chooses among any number of creatures it's blocking. This is an exception to the procedure described in rule 510.1d. 702.19m 同一個生物上的數個結合異能並無意義。同一個生物上的數個同類別與○○結合 異能並無意義。Multiple instances of banding on the same creature are redundant. Multiple instances of bands with other of the same kind on the same creature are redundant. 702.20. 狂暴 Rampage 702.20a 狂暴屬於觸發式異能。「狂暴N」意指:「當此生物被兩個或更多生物阻擋時, 從第二個生物起,每個阻擋生物都使它得+N/+N直到回合結束。」(請參見規則 509,「 宣告阻擋者步驟」)Rampage is a triggered ability. "Rampage N" means "Whenever this creature becomes blocked, it gets +N/+N until end of turn for each creature blocking it beyond the first." (See rule 509, "Declare Blockers Step.") 702.20b 狂暴的加成只在每個戰鬥階段中,於此觸發式異能結算後計算一次。若稍後增加 或移除阻擋生物,都不會改變該加成。The rampage bonus is calculated only once per combat, when the triggered ability resolves. Adding or removing blockers later in combat won't change the bonus. 702.20c 若某生物具有數個狂暴異能,則每一個都會分別觸發。If a creature has multiple instances of rampage, each triggers separately. 702.21. 累積維持 Cumulative Upkeep 702.21a 累積維持屬於觸發式異能,會以遞增方式「徵收」永久物的費用。「累積維持[ 費用]」的字樣意指:「在你的維持開始時,在該永久物上放置一個歲月指示物,然後你 可以為該永久物上的每一個歲月指示物各支付[費用]。若你不如此作,則犧牲此永久物。 」如果[費用]的部分包含了任何選擇,則每個歲月指示物的選擇都會分別處理;之後若非 支付全部費用,便是完全不支付全部費用。不能只支付其中一部分。Cumulative upkeep is a triggered ability that imposes an increasing cost on a permanent. "Cumulative upkeep [cost]" means "At the beginning of your upkeep, put an age counter on this permanent. Then you may pay [cost] for each age counter on it. If you don't, sacrifice it." If [cost] has choices associated with it, each choice is made separately for each age counter, then either the entire set of costs is paid, or none of them is paid. Partial payments aren't allowed. 例:某生物具有「累積維持{白}或{藍}」,並且上面有兩個歲月指示物。當它的異能下一 次觸發並結算時,該生物的操控者在其上放置一個歲月指示物,然後可以支付 {白}{白}{ 白},{白}{白}{藍},{白}{藍}{藍},或{藍}{藍}{藍}來讓該生物繼續在戰場。Example: A creature has "Cumulative upkeep {W} or {U}" and two age counters on it. When its ability next triggers and resolves, the creature's controller puts an age counter on it and then may pay {W}{W}{W}, {W}{W}{U}, {W}{U}{U}, or {U}{U}{U} to keep the creature on the battlefield. 例:某生物具有「累積維持~犧牲一個生物」,並且上面有一個歲月指示物。當它的異能 下一次觸發並結算時,它的操控者不能選擇同一個的生物犧牲兩次。只能選擇犧牲兩個不 同的生物,或是犧牲該具有累積維持的生物。Example: A creature has "Cumulative upkeep--Sacrifice a creature" and one age counter on it. When its ability next triggers and resolves, its controller can't choose the same creature to sacrifice twice. Either two different creatures must be sacrificed, or the creature with cumulative upkeep must be sacrificed. 702.21b 若某永久物具有數個累積維持異能,則每一個都會分別觸發。不過,歲月指示物 並不與特定的異能產生關聯;每個累積維持異能都會在其結算時,計算上面歲月指示物的 總數。If a permanent has multiple instances of cumulative upkeep, each triggers separately. However, the age counters are not connected to any particular ability; each cumulative upkeep ability will count the total number of age counters on the permanent at the time that ability resolves. 例:某生物具有兩個相同的異能:「累積維持~支付1點生命」。該生物上面目前沒有指 示物,但已經觸發了兩個累積維持效應。當第一個效應結算時,其操控者便在其上放置一 個指示物,然後選擇是否支付1點生命。當第二個效應結算時,其操控者便在其上放置第 二個指示物,然後選擇是否支付 2點生命。Example: A creature has two instances of "Cumulative upkeep--Pay 1 life." The creature currently has no counters but both cumulative upkeep abilities trigger. When the first ability resolves, the controller adds a counter and then chooses to pay 1 life. When the second ability resolves, the controller adds another counter and then chooses to pay an additional 2 life. 702.22. 側面攻擊 Flanking 702.22a 側面攻擊屬於觸發式異能,在宣告阻擋者步驟中觸發。(見規則509,「宣告阻 擋者步驟」)「側面攻擊」是指「當具有側面攻擊異能的生物被某個不具側面攻擊異能的 生物阻擋時,該阻擋生物得-1/-1直到回合結束。」Flanking is a triggered ability that triggers during the declare blockers step. (See rule 509, "Declare Blockers Step.") "Flanking" means "Whenever this creature becomes blocked by a creature without flanking, the blocking creature gets -1/-1 until end of turn." 702.22b 若某生物具有數個側面攻擊異能,則每一個都會分別觸發。If a creature has multiple instances of flanking, each triggers separately. 702.23. 時間跳躍 Phasing 702.23a 時間跳躍屬於靜止式異能,會影響重置步驟的規則。於每位玩家的重置步驟中, 該主動玩家重置其永久物之前,所有由該玩家操控,且具時間跳躍異能的永久物在該玩家 的操控下「躍離」;同時,所有在該玩家操控下躍離的物件「躍回」。Phasing is a static ability that modifies the rules of the untap step. During each player's untap step, before the active player untaps his or her permanents, all phased-in permanents with phasing that player controls "phase out." Simultaneously, all phased-out permanents that had phased out under that player's control "phase in." 702.23b 如果有永久物躍離,他的狀態會轉換為「躍離」。躍離的永久物不會受到任何規 則和效應的影響,它會被視為不存在。它不會受遊戲中的任何事物影響。If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game. 例︰你操控三個生物,其中有一個是躍離。你施放一個咒語,上面敘述「你每操控一個生 物,便抽一張牌。」你抽兩張牌。Example: You control three creatures, one of which is phased out. You cast a spell that says "Draw a card for each creature you control." You draw two cards. 例︰你操控一個躍離生物,你施放神之憤怒,上面敘述「消滅所有生物。它們不能重生。 」該躍離生物不會被消滅。Example: You control a phased-out creature. You cast Wrath of God, which says "Destroy all creatures. They can't be regenerated." The phased-out creature is not destroyed. 702.23c 如果有永久物躍回,他的狀態會轉換為「躍回」。該永久物會視為在遊戲中。 If a permanent phases in, its status changes to "phased in." The game once again treats it as though it exists. 702.23d 時間跳躍並不會改變永久物的所在區域或操控者,就算它在躍離時被視為不在戰 場上或不被其操控者操控。區域變換觸發異能不會在永久物躍離或躍回的時候觸發。該永 久物上的指示物在躍離時依然在其上。會檢查永久物狀態及歷史的效應不會檢查時空跳躍 動作中該永久物離開戰場、進入戰場或該操控者的操控的任何變化。 The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control. 702.23e 會影響欲躍離永久物的持續性效應在永久物躍離之後便不再影響它。當它躍回時 該永久物不會再度影響它。不過若異能有「for as long as」的字句在該永久物躍離時會 因為該效應沒辦法看到它而終止追蹤(請參見規則610.2b)。Continuous effects that affect a phased-out permanent may expire while that permanent is phased out. If so, they will no longer affect that permanent once it's phased in. In particular, effects with "for as long as" durations that track that permanent (see rule 610.2b) end when that permanent phases out because they can no longer see it. 702.23f 當永久物躍離時,其上的所有靈氣、武具或工事也同時躍離。這種躍離方式稱為 「間接」躍離。以此法躍離的靈氣、武具或工事都不會自動躍回,而改為與所結附、裝備 或構工的永久物同時躍回。When a permanent phases out, any Auras, Equipment, or Fortifications attached to that permanent phase out at the same time. This alternate way of phasing out is known as phasing out "indirectly." An Aura, Equipment, or Fortification that phased out indirectly won't phase in by itself, but instead phases in along with the permanent it's attached to. 702.23g 若有物件同時直接躍離和間接躍離,則它僅為間接躍離。If an object would simultaneously phase out directly and indirectly, it just phases out indirectly. 702.23h 若靈氣、武具或工事直接躍離(而不是隨著所結附或裝備的永久物躍離),它會 「記住」它所結附、裝備或構工的物件或玩家,且如果該物件仍在與當初相同的區域中或 該玩家依舊在遊戲中尚未離開,則躍回時會回到此物件或玩家上。否則,該靈氣、武具或 工事並未結附、裝備或構工。並且依狀態而生的效應會依此生效。(請參見規則704.5n和 704.5p。)An Aura, Equipment, or Fortification that phased out directly will phase in attached to the object or player it was attached to when it phased out, if that object is still in the same zone or that player is still in the game. If not, that Aura, Equipment, or Fortification phases in unattached. State-based actions apply as appropriate. (See rules 704.5n and 704.5p.) 702.23i 若已躍離的永久物其擁有者離開遊戲,則該永久物也會離開此遊戲。這並不會觸 發區域變換觸發異能。請參見規則800.4。Phased-out permanents owned by a player who leaves the game also leave the game. This doesn't trigger zone-change triggers. See rule 800.4. 702.23j 已躍離的衍生物會因為依狀態而生的效應而留在場上,請參見規則704.5d。 Phased-out tokens cease to exist as a state-based action. See rule 704.5d. 702.23k 若效應使玩家略過其重置步驟,本回合中便不會發生時間跳躍事件。If an effect causes a player to skip his or her untap step, the phasing event simply doesn't occur that turn. 702.23m 同一個永久物上的數個時間跳躍異能並無意義。Multiple instances of phasing on the same permanent are redundant. 702.24. 購回 Buyback 702.24a 購回會在某些瞬間與巫術上出現。它代表兩個靜止式異能,均當該咒語在堆疊中 時生效。「購回[費用]」意指:「你使用此咒語時,可以額外支付[費用]」以及「若曾支 付其購回費用,則此咒語結算後改為置於你的手上,而非置於你的墳墓場。」支付購回費 用時,需依照規則601.2b與規則601.2e至g之規範來支付額外費用。Buyback appears on some instants and sorceries. It represents two static abilities that function while the spell is on the stack. "Buyback [cost]" means "You may pay an additional [cost] as you cast this spell" and "If the buyback cost was paid, put this spell into its owner's hand instead of into that player's graveyard as it resolves." Paying a spell's buyback cost follows the rules for paying additional costs in rules 601.2b and 601.2e-g. 702.25. 次元幽影 Shadow 702.25a 次元幽影屬於躲避式異能。Shadow is an evasion ability. 702.25b 具次元幽影異能的生物不能被不具次元幽影異能的生物所阻擋;具次元幽影異能 的生物不能阻擋不具次元幽影異能的生物。(請參見規則509,「宣告阻擋者步驟」)A creature with shadow can't be blocked by creatures without shadow, and a creature without shadow can't be blocked by creatures with shadow. (See rule 509, "Declare Blockers Step.") 702.25c 同一個生物上的數個次元幽影異能並無意義。Multiple instances of shadow on the same creature are redundant. 702.26. 循環 Cycling 702.26a 循環屬於起動式異能,只當具有循環異能之牌在玩家的手牌中時產生作用。「循 環[費用]」意指:「[費用],從你手上棄掉此牌:抽一張牌。」Cycling is an activated ability that functions only while the card with cycling is in a player's hand. "Cycling [cost]" means "[Cost], Discard this card: Draw a card." 702.26b 對於具循環異能的牌來說,雖然此異能只能於該牌在手上時起動,但不論此物件 在場上或是在其他區域,此異能都存在於其上。因此,若某效應會對具有一個或數個起動 式異能之物件產生影響,則具有循環異能的物件也會因此受影響。Although the cycling ability can be activated only if the card is in a player's hand, it continues to exist while the object is on the battlefield and in all other zones. Therefore objects with cycling will be affected by effects that depend on objects having one or more activated abilities. 702.26c 有些具有循環異能的牌,還具有會在循環本身時觸發的異能。「當你循環[此牌] 」意指「當你棄掉[此牌]來支付循環費用時。」不論具此異能的牌最後會放到哪個區域, 都會觸發這些異能。Some cards with cycling have abilities that trigger when they're cycled. "When you cycle [this card]" means "When you discard [this card] to pay a cycling cost." These abilities trigger from whatever zone the card winds up in after it's cycled. 702.26d 循環類別是循環異能的變化。「循環[類別][費用]」的字樣意指「[費用],棄掉 此牌:從你的牌庫中搜尋一張[類別]牌,展示該牌,並置於你手上。然後將你的牌庫洗牌 。」此類別通常會是副類別(例如「循環山脈」),但也可能會是任一種牌的類別,副類 別,超類別,或是上述的組合(例如「循環基本地」)。 Typecycling is a variant of the cycling ability. "[Type]cycling [cost]" means "[Cost], Discard this card: Search your library for a [type] card, reveal it, and put it into your hand. Then shuffle your library." This type is usually a subtype (as in "mountaincycling") but can be any card type, subtype, supertype, or combination thereof (as in "basic landcycling"). 702.26e 若玩家循環牌時會觸發任何牌,則在起動循環類別異能時也會觸發。若有效應可 阻止玩家起動循環異能,則也會阻止玩家起動循環類別異能。Any cards that trigger when a player cycles a card will trigger when a card is discarded to pay a typecycling cost. Any effect that stops players from cycling cards will stop players from activating cards' typecycling abilities. 702.27. 返響 Echo 702.27a 返響屬於觸發式異能。「返響[費用]」意指:「在你的維持開始時,若你在你最 近的維持開始後才開始操控該永久物,則除非你支付[費用],否則犧牲之。」 Echo is a triggered ability. "Echo [cost]" means "At the beginning of your upkeep, if this permanent came under your control since the beginning of your last upkeep, sacrifice it unless you pay [cost]." 702.27b 克撒環境裡具有返響異能的牌並沒有印製其返響費用,它們會勘誤在Oracle牌張 參考文獻中;它們現在具有返響費用,其費用都與其魔法力費用相同。 Urza block cards with the echo ability were printed without an echo cost. These cards have been given errata in the Oracle card reference; each one now has an echo cost equal to its mana cost. [略] 702.29. 消退 Fading 702.29a 消退這個關鍵字代表了兩部分的異能。「消退N」的字樣意指:「此永久物進戰 場時,上面有N個消退指示物。」以及「在你的維持開始時,從該永久物上移去一個消退 指示物。若你無法如此作,則犧牲該永久物。」 Fading is a keyword that represents two abilities. "Fading N" means "This permanent enters the battlefield with N fade counters on it" and "At the beginning of your upkeep, remove a fade counter from this permanent. If you can't, sacrifice the permanent." 702.30. 增幅 Kicker 702.30a 增幅屬於靜止式異能,當該咒語在堆疊中時生效。「增幅[費用]」意指:「你使 用此咒語時,可以額外支付[費用]。」「增幅[費用1]和/或[費用2]」的字樣與「增幅[ 費用1],增幅[費用2]」之意義相同。支付咒語之增幅費用時,需依照規則601.2b與規則 601.2e至g之規範來支付額外費用。 Kicker is a static ability that functions while the spell is on the stack. "Kicker [cost]" means "You may pay an additional [cost] as you cast this spell." The phrase "Kicker [cost 1] and/or [cost 2]" means the same thing as "Kicker [cost 1], kicker [cost 2]." Paying a spell's kicker cost(s) follows the rules for paying additional costs in rules 601.2b and 601.2e-g. 702.30b 具有增幅異能的物件,會額外有段異能來指明「支付增幅費用後會有什麼效果」 。這類異能僅關心該物件施放時選擇何種增幅費用施放;它並不會檢查增幅費用的實際支 付狀況。這類異能與印刷在牌上的增幅異能有連結關係,亦即這類異能只注意與它有關聯 的增幅異能。如果該物件施放時所支付的增幅異能與該異能無關,則它完全不會生效。請 參見規則606,「Linked Abilities」。 Objects with kicker have additional abilities that specify what happens if the kicker cost is paid. These abilities refer to whether the player who cast the object as a spell chose to pay the kicker costs; they don't check what that player actually spent to do so. These abilities are linked to the kicker abilities printed on that object: they can refer only to those specific kicker abilities. They can't refer to any other kicker costs that may have been paid when the object was cast. See rule 606, "Linked Abilities." 702.30c 具有增幅異能的牌上可能包含此敘述:「若支付了增幅費用[A]」及「若支付了 增幅費用[B]」,且A和B分別為牌上列舉的第一個和第二個增幅費用。該段內文敘述僅用 來列出這兩個增幅費用,與咒語的操控者實際支付了哪個費用無關。也就是說,請將「若 支付了增幅費用[A]」當成「若支付了所列出的第一個增幅費用」,並將「若支付了增幅 費用[B]」當成「若支付了所列出的第二個增幅費用」。這些異能分別與所對應的增幅異 能有連結關係。Objects with more than one kicker cost have abilities that each correspond to a specific kicker cost. They contain the phrases "if the [A] kicker cost was paid" and "if the [B] kicker cost was paid," where A and B are the first and second kicker costs listed on the card, respectively. This text just refers to one kicker cost or the other, regardless of what the spell's controller actually spent when paying the cost. In other words, read "if the [A] kicker cost was paid" as "if the first listed kicker cost was paid," and read "if the [B] kicker cost was paid" as "if the second listed kicker cost was paid." Each of those abilities is linked to the kicker ability. 702.30d 若有咒語的異能只在支付增幅費用後生效,且該段異能有指明目標,則該咒語的 操控者在選擇支付該增幅費用時,便一併選擇目標。否則該咒語就是以沒有目標的方式施 放。。請參見規則601.2c。If part of a spell's ability has its effect only if a kicker cost was paid, and that part of the ability includes any targets, the spell's controller chooses those targets only if he or she declared the intention to pay that kicker cost. Otherwise, the spell is cast as if it did not have those targets. See rule 601.2c. 702.31. 返照 Flashback 702.31a 返照會出現在某些瞬間及巫術牌上。它代表兩個靜止式異能:一個會當該牌在其 擁有者的墳墓場中時生效,另一個則當該牌在堆疊中時生效。「返照[費用]」意指:「你 可以從你的墳墓場使用此牌,並支付[費用],而非支付其魔法力費用。」以及「若曾支付 其返照費用,則當此牌將於任何時機下離開堆疊時,改為將其放逐,而非置入任何地方。 」以返照異能施放咒語時,需依照規則601.2b與規則601.2e至g之規範來支付替代性費用 。Flashback appears on some instants and sorceries. It represents two static abilities: one that functions while the card is in a player's graveyard and the other that functions while the card is on the stack. "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack." Casting a spell using its flashback ability follows the rules for paying alternative costs in rules 601.2b and 601.2e-g. 702.32. 瘋魔 Madness 702.32a 瘋魔這個關鍵字代表了兩部分的異能。前一部份屬於靜止式異能,當具瘋魔異能 的牌在玩家手牌中時產生作用。第二部分屬於觸發式異能,當第一部分生效後產生作用。 「瘋魔[費用]」的字樣意指:「若玩家將棄掉這張牌,則該玩家棄掉它,但可以改為將此 牌放逐,而非置入其墳墓場」以及「當此牌以此法被放逐時,其擁有者可以支付[費用]來 施放它,而不是支付其魔法力費用。若該玩家不如此作,他便將此牌置入其墳墓場」。 Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player's hand. The second is a triggered ability that functions when the first ability is applied. "Madness [cost]" means "If a player would discard this card, that player discards it, but may exile it instead of putting it into his or her graveyard" and "When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn't, he or she puts this card into his or her graveyard." 702.32b 以瘋魔異能施放咒語時,需依照規則601.2b與規則601.2e至g之規範來支付替代 性費用。Casting a spell using its madness ability follows the rules for paying alternative costs in rules 601.2b and 601.2e-g. [略] 702.34. 變身 Morph 702.34a 變身屬於靜止式異能,會在具有此異能的牌位於你可以使用它的區域時生效,並 且只要該牌的牌面朝下,便會持續變身的效應。「變身[費用]」的字樣意指:「你可牌面 朝下地施放此牌,將其當成2/2生物,並且沒有內文敘述,沒有名稱,沒有副類別,沒有 系列符號,沒有魔法力費用;此時改為支付{三},而不是支付其魔法力費用。」(見規則 707,「牌面朝下的咒語和永久物」)Morph is a static ability that functions in any zone from which you could play the card it's on, and the morph effect works any time the card is face down. "Morph [cost]" means "You may cast this card as a 2/2 face-down creature, with no text, no name, no subtypes, no expansion symbol, and no mana cost by paying {3} rather than paying its mana cost." (See rule 707, "Face-Down Spells and Permanents.") 702.34b 使用牌上之變身異能施放時,將其牌面朝下。它成為2/2牌面朝下的生物牌,並 且沒有內文敘述,沒有名稱,沒有副類別,沒有系列符號,並且沒有魔法力費用。會對具 有這些特徵(而非對翻回正面後的牌之特徵)的牌生效之所有效應或讓其不能使用的禁止 規定,都會影響到此牌之使用。上述數值即為此物件的可複製特徵值。(請參見規則612 ,「持續性效應的互動」;以及規則706,「複製物件」。)將它放入堆疊(它繼續保持 牌面朝下的狀態與前述之特徵),然後改為支付 {三},而不是支付其魔法力費用。此時 須依照支付替代性費用之規則行事。只要是以正常的方式,你都可以從任何區域以變身方 式施放牌;當此咒語結算時,它帶著前述之特徵進戰場。不論此牌面朝下之物件在何處, 變身的效應都會持續影響它,直到此永久物被翻回正面為止。To cast a card using its morph ability, turn it face down. It becomes a 2/2 face-down creature card, with no text, no name, no subtypes, no expansion symbol, and no mana cost. Any effects or prohibitions that would apply to casting a card with these characteristics (and not the face-up card's characteristics) are applied to casting this card. These values are the copiable values of that object's characteristics. (See rule 612, "Interaction of Continuous Effects," and rule 706, "Copying Objects.") Put it onto the stack (as a face-down spell with the same characteristics), and pay {3} rather than pay its mana cost. This follows the rules for paying alternative costs. You can use morph to cast a card from any zone from which you could normally play it. When the spell resolves, it enters the battlefield with the same characteristics the spell had. The morph effect applies to the face-down object wherever it is, and it ends when the permanent is turned face up. 702.34c 如果某張牌沒有變身異能,你就不能將它以牌面朝下的方式施放。You can't cast a card face down if it doesn't have morph. 702.34d 在任何你擁有優先權的時機下,你可以把由你操控的牌面朝下之永久物翻回正面 。這屬於特殊動作,不用到堆疊(請參見規則114)。方法如下:將此永久物要翻回正面 所需支付的變身費用展示給所有玩家,支付此費用,然後將其翻回正面(如果該永久物翻 回正面時並沒有變身費用,則它並不能以此法翻回正面。)。此牌的變身效果隨之結束, 並且重新獲得在正常狀況下的特徵。當它翻回正面時,由於它早已進戰場過,所以並不會 觸發任何與永久物進戰場相關的異能,亦不會產生與此相關的效應。If you have priority, you may turn a face-down permanent you control face up. This is a special action; it doesn't use the stack (see rule 114). To do this, show all players what the permanent's morph cost would be if it were face up, pay that cost, then turn the permanent face up. (If the permanent wouldn't have a morph cost if it were face up, it can't be turned face up this way.) The morph effect on it ends, and it regains its normal characteristics. Any abilities relating to the permanent entering the battlefield don't trigger when it's turned face up and don't have any effect, because the permanent has already entered the battlefield. 702.34e 欲知以變身方式施放牌的詳細規則,請參見規則707,「牌面朝下的咒語和永久 物」。See rule 707, "Face-Down Spells and Permanents," for more information on how to cast cards with morph. 702.35. 增強 Amplify 702.35a 增強屬於靜止式異能。「增強N」的字樣意指:「於此物件進戰場時,你可以從 手上展示數張與其有共通生物類別的牌。此永久物進戰場時,你每以此法展示一張牌,上 面便有N個+1/+1指示物。能展示的牌不包括此牌本身,也不包括任何其他與此牌同時進戰 場的牌。」Amplify is a static ability. "Amplify N" means "As this object enters the battlefield, reveal any number of cards from your hand that share a creature type with it. This permanent enters the battlefield with N +1/+1 counters on it for each card revealed this way. You can't reveal this card or any other cards that are entering the battlefield at the same time as this card." 702.35b 若某生物具有數個增強異能,則每一個都會分別觸發。If a creature has multiple instances of amplify, each one works separately. 702.36. 挑撥 Provoke 702.36a 挑撥屬於觸發式異能。「挑撥」的字樣意指:「每當此生物攻擊時,你可以指定 目標由防禦玩家操控的生物,它在本次戰鬥中若能阻擋此生物,則須阻擋之。若你如此作 ,則重置該目標生物。」 Provoke is a triggered ability. "Provoke" means "Whenever this creature attacks, you may choose to have target creature defending player controls block this creature this combat if able. If you do, untap that creature." 702.36b 若某生物具有數個挑撥異能,則每一個都會分別觸發。 If a creature has multiple instances of provoke, each triggers separately. 702.37. 風暴 Storm 702.37a 風暴屬於觸發式異能,當該咒語在堆疊中時生效。「風暴」意指:「當你施放此 咒語時,本回合於此咒語之前每施放過一個咒語,便將此咒語複製一次並放入堆疊。若此 咒語需要目標,你可以為複製品選擇新的目標。」Storm is a triggered ability that functions on the stack. "Storm" means "When you cast this spell, put a copy of it onto the stack for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies." 702.37b 若某咒語具有數個風暴異能,則每一個都會分別觸發。If a spell has multiple instances of storm, each triggers separately. [略] 702.56. 復還 Recover 702.56a 復還屬於觸發式異能,只當具有復還異能的牌在某玩家的墳墓場中時生效。「復 還[費用]」的字樣意指:「當一個生物從戰場進入你的墳墓場時,你可以支付 [費用]。 若你如此作,則將此牌從你的墳墓場移回你手上。若否,則放逐此牌。」 Recover is a triggered ability that functions only while the card with recover is in a player's graveyard. "Recover [cost]" means "When a creature is put into your graveyard from the battlefield, you may pay [cost]. If you do, return this card from your graveyard to your hand. Otherwise, exile this card." 702.57. 漣動 Ripple 702.57a 漣動屬於咒語的觸發式異能,當該咒語在堆疊中時生效。「漣動N」意指:「當 你施放此咒語時,你可以展示你牌庫頂的N張牌;或是當你的牌庫少於N張牌時,你可以展 示你牌庫的所有牌。若你以此法從你的牌庫展示牌,你可以施放所展示之牌中與此咒語同 名者,並且不需支付其魔法力費用,然後將所展示之牌中未以此法施放者依任意順序置於 你牌庫底。」Ripple is a triggered ability that functions only while the card with ripple is on the stack. "Ripple N" means "When you cast this spell, you may reveal the top N cards of your library, or, if there are fewer than N cards in your library, you may reveal all the cards in your library. If you reveal cards from your library this way, you may cast any of those cards with the same name as this spell without paying their mana costs, then put all revealed cards not cast this way on the bottom of your library in any order." 702.57b 若某咒語具有數個漣動異能,則每一個都會分別觸發。If a spell has multiple instances of ripple, each triggers separately. 702.58. 轉瞬 Split Second 702.58a 轉瞬屬於靜止式異能,當具有轉瞬的咒語在堆疊中時生效。「轉瞬」意指:「只 要此咒語在堆疊上,玩家便不能施放其他咒語或起動不是魔法力異能的起動式異能。」 Split second is a static ability that functions only while the spell with split second is on the stack. "Split second" means "As long as this spell is on the stack, players can't cast other spells or activate abilities that aren't mana abilities." 702.58b 具有轉瞬的咒語在堆疊上時,玩家可以起動魔法力異能以及執行特殊動作。具有 轉瞬的咒語在堆疊上時,觸發式異能如同正常情況般的觸發以及放入堆疊。 Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack. 702.58c 同一個咒語上的數個轉瞬異能並無意義。Multiple instances of split second on the same spell are redundant. 702.59. 延緩 Suspend 702.59a 延緩這個關鍵字代表了三部分的異能。前一部份屬於靜止式異能,當具延緩異能 的牌在玩家手牌中時產生作用。第二與第三部分屬於觸發式異能,會在放逐區域中生效。 「延緩N~[費用]」意指:「如果你可以從手上施放這張牌並放置堆疊中,你可以支付[費 用]並將它放逐,且上面有N個計時指示物。此特殊動作不用到堆疊,」與「在你的維持開 始時,若此牌被延緩,則從其上移去一個計時指示物,」以及「當移去此牌上最後一個計 時指示物時,若它目前被放逐,則如果你能使用它,便使用它且不需支付其魔法力費用。 如果你不能使用它,則它持續被放逐。如果你以此法施放它,且它是個生物,則它獲得敏 捷異能直到你失去其操控權為止。」Suspend is a keyword that represents three abilities. The first is a static ability that functions while the card with suspend is in a player's hand. The second and third are triggered abilities that function in the exile zone. "Suspend N--[cost]" means "If you could begin to cast this card by putting it onto the stack from your hand, you may pay [cost] and exile it with N time counters on it. This action doesn't use the stack," and "At the beginning of your upkeep, if this card is suspended, remove a time counter from it," and "When the last time counter is removed from this card, if it's exiled, play it without paying its mana cost if able. If you can't, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes." 702.59b 如果某張具延緩異能的牌位於放逐區,且其上有計時指示物,則此牌便是「已延 緩」。702.59b A card is "suspended" if it's in the exile zone, has suspend, and has a time counter on it. 702.59c 以延緩異能的效應施放咒語時,需依照規則601.2b與規則601.2e至g之規範來支 付替代性費用。 Casting a spell as an effect of its suspend ability follows the rules for paying alternative costs in rules 601.2b and 601.2e-g. 702.60. 消逝 Vanishing 702.60a 消逝這個關鍵字代表了三部分的異能。「消逝N」意指:「此永久物進戰場時, 上面有N個計時指示物」,「在你的維持開始時,若此牌上有計時指示物,則從其上移去 一個計時指示物」,以及「當移去此永久物上最後一個計時指示物時,將它犧牲」。 Vanishing is a keyword that represents three abilities. "Vanishing N" means "This permanent enters the battlefield with N time counters on it," "At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it," and "When the last time counter is removed from this permanent, sacrifice it." 702.60b 若「消逝」後面沒接著數字,則意指:「在你的維持開始時,若此牌上有計時指 示物,則從其上移去一個計時指示物」,以及「當移去此永久物上最後一個計時指示物時 ,將它犧牲。」Vanishing without a number means "At the beginning of your upkeep, if this permanent has a time counter on it, remove a time counter from it" and "When the last time counter is removed from this permanent, sacrifice it." 702.60c 若某永久物具有數個消逝異能,則每一個都會分別生效。If a permanent has multiple instances of vanishing, each works separately. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 114.24.144.174 ※ 編輯: esotebri 來自: 114.24.144.174 (08/28 17:32)
文章代碼(AID): #1Abtl-hf (Magic)