Re: [討論] New Patch (Dec. 3rd) (補完全職業)

看板GuildWars作者 (腦殘)時間11年前 (2012/12/04 12:52), 編輯推噓14(1408)
留言22則, 16人參與, 最新討論串1/1
職業部分 元素 ● Updated elementalist conjured weapons to appropriately apply attributes to all players that pick them up. 修正撿起的招喚武器也會賦予正確的素質加成 (元素用招喚技 如果手中拿的是A 地上放的是B 上次更新後 拿著A會有素質加成 但拿B不會有) ● Dragon’s Tooth: This skill’s blast finisher now triggers at spell location, instead of character’s location. 修改龍牙(權杖火2)的combo finisher發生在它落下的地點 而非施法者本身的位置 (要疊might變不方便了) ● Electrocute: This skill now has a maximum range and line of sight requirement. 電刑(三叉戟雷2)現在有最遠距離但目標需在可視範圍內 ● Impale: Fixed an exploit with this skill’s interaction with Signet of Restoration. 修正穿刺(匕首土1)和復原紋章間互動的漏洞 ● Arcane Resurrection: This trait now applies five seconds of aura to allies affected by it. 奧術復甦(奧術2號)觸發時會給隊友5秒的光環 ● Evasive Arcana: This trait now has a blast finisher while attuned to earth. 奧術閃避(奧術11號)若是在土協調時使用 會有combo finisher觸發 ● Elementalists will no longer get into a state where they aren’t attuned to any element. This commonly results in the player’s skillbar being empty. 元素使現在不會陷入沒有協調的情形發生 (此情形通常發生於玩家的技能列為空時) 工程 ● Toss Elixir C: This skill’s underwater cooldown is reduced from 60 seconds to 30 seconds to match the land recharge. 投擲藥劑C在水中的冷卻時間從60秒降至與陸上相同的30秒 ● Elixir S: Fixed a bug that would cause this skill to go on normal recharge when Fast-Acting Elixirs is equipped. 修正藥劑S在裝備快速反映藥劑(煉金2號)時 冷卻時間沒有縮短的bug ● Smoke Bomb: Cleaned up skill facts. 看無 有請高手補充 守護 ● Ring of Warding: This skill will no longer affect non-attackable NPCs. 守護者之環(雙手錘5)現在對不可攻擊的NPC不起作用 幻術 ● Updated the description for Blurred Frenzy to indicate that it gives evasion through “Blur,” instead of “Distortion”. 修正迷離狂亂(單手劍2)的技能描述 將「失真(Distortion)」改為「模糊(Blur)」 (效果不變 只是改變描述) ● Phantasms will now properly have all boons applied to them via player traits. 虛影現在會依玩家的trait給予所有應有的boon ● Phantasmal Disenchanter can now be cast at the correct distance. 虛影除魔師(泛用技能)現在可在正確的距離施法 遊俠 ● Fixed a bug that allowed a ranger to have two traps of the same type active simultaneously. 修正可使兩種同樣的陷阱同時生效的bug 盜賊 ● Whirling Axe: This skill can now be cancelled by other skills. 旋風斧(偷竊技能)現在可藉由使用其他技能來取消 ● Using a stolen bundle item should no longer destroy a bundle being wielded in their hands. 使用偷來的道具攻擊不會破壞他人手中持有的道具 (這我看不太懂 看wiki說bundle包含環境武器) -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 118.171.159.233

12/04 12:53, , 1F
只對元素比較了解 如果沒人翻的話我再補完其他職業@@
12/04 12:53, 1F

12/04 12:58, , 2F
謝謝大大,淚牛滿面...
12/04 12:58, 2F
※ 編輯: brainbroken 來自: 118.171.159.233 (12/04 13:39)

12/04 13:17, , 3F
龍牙那個根本上次就改成這樣了,我還跑回去翻前面的 囧
12/04 13:17, 3F

12/04 13:17, , 4F
不曉得再公告一次是要幹嘛Orz
12/04 13:17, 4F

12/04 13:32, , 5F
好吧,我幫忙翻一下死靈好了:
12/04 13:32, 5F

12/04 13:51, , 6F
遊俠:只有這樣? 果然是沒人愛
12/04 13:51, 6F

12/04 14:30, , 7F
遊俠喔WTF!! Q___Q
12/04 14:30, 7F

12/04 14:33, , 8F
看樣子A社的職業平衡只有兩個人在做這點是真的...
12/04 14:33, 8F

12/04 15:54, , 9F
之前常常有痴漢守護者在LA一直用鎚技推倒Miyani
12/04 15:54, 9F

12/04 15:58, , 10F
↑太可惜了(?
12/04 15:58, 10F

12/04 16:18, , 11F
盜賊的 會不會是 你拿著bundle使用F1不會造成bundle消失?
12/04 16:18, 11F

12/04 16:21, , 12F
紳士nocturneC~~先承認那個守護就是你吧!!!
12/04 16:21, 12F

12/04 17:09, , 13F
沒玩過賊 歡迎有玩過的幫忙指正
12/04 17:09, 13F

12/04 17:18, , 14F
推痴漢守護者 (咦
12/04 17:18, 14F

12/04 18:47, , 15F
敬癡漢守護者,乾了啦!
12/04 18:47, 15F

12/04 18:54, , 16F
A_A Miyani讓我想起以前GW1的超短裙女聖言
12/04 18:54, 16F

12/04 19:10, , 17F
遊俠更新就這樣嗎
12/04 19:10, 17F

12/04 19:14, , 18F
遊俠上次改一堆魚叉對官方而言可能就算改完了吧
12/04 19:14, 18F

12/04 21:46, , 19F
好久沒回GW板 一看PATCH果然還是一樣 死靈依舊隱藏
12/04 21:46, 19F

12/04 21:46, , 20F
溫腥
12/04 21:46, 20F

12/04 22:54, , 21F
我剛開遊俠 遊俠的open strike好像修好了@@
12/04 22:54, 21F

12/05 01:50, , 22F
Whirling Axe是戰士的 O_O...
12/05 01:50, 22F
文章代碼(AID): #1GlO5rFX (GuildWars)