[企劃] Extra Credit《额外加分》:选择与冲突
Extra Credit《额外加分》:选择与冲突
http://www.youtube.com/watch?v=_Sv5Ew8FCz8&feature=related
這次講的跟遊戲設計的根本有關,不過如果以日本的美少女遊戲(Gal Game)來說的話,
或是所謂的AVG,這類玩家遇到選擇的解決方式是.....
每個選擇(路線)都玩一遍!
我個人的理解是,每一個選擇都必須要有目的性或是功能性,即使是演講中所謂的
計算式選擇,在MMO中的話,玩家會依照不同的需求去選擇成為什麼樣的角色。
這一點RO算是很成功吧?
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