[轉載]你是哪種類型的遊戲企劃師? (下)

看板GameDesign作者 (審判者的眼淚)時間16年前 (2008/04/02 12:47), 編輯推噓3(304)
留言7則, 5人參與, 最新討論串1/1
8.The Artiste 藝術型企劃(視覺系企劃?) This game is an expression of my creative impulse, my magnum opus. You must stand in awe and admire my handiwork, and of course me as well. Be quiet! I did not make it in order to listen to your opinions. You are my audience; it is for you to look and learn. When I play, I have no need of "instructions" or "tutorials" and I see no reason why you should either. Why must you be so petty-minded, thinking only of yourself? Can you not see my genius? 遊戲是我的靈感創作,我的創意表現. 你們(應該泛指其他工作人員)只需要觀摩我如何 設計出一款遊戲,讚美我的藝術品. 當然,你們也要跟我一樣,保持安靜! 我可不需要 其他的意見, 你們都愛好我的遊戲,所以只需好好看,好好學我的工作 我不需要什麼"流程說明" 或"遠距教學" 你們不要問為什麼? 因為問了我也不會告訴你 你們就是把自己的事情做好, 難道你們還不了解我是一個天才嗎? 9.The Gamer 玩家型企劃(所謂的Hardcore玩家吧) I am a gamer and the only people I respect are other gamers. If you're going to win this game, you had better understand gaming conventions. Shoot at everything that moves. Blow up everything that you possibly can blow up. Pick up everything portable. There is spare armor that fits you, and ammunition that fits your weapons, all over the place. You can't be hit by your own ricochets. No matter how much noise you make, no more than four or five guys will ever come to investigate at any one time. It is normal to store explosives inside air conditioning ducts. Injuries don't slow you down and can be healed instantly. It is morally acceptable and in fact imperative to loot the bleeding bodies of the dead. You may be required to jump off cliffs to win this game, but you can do so without any harm. Do not under any circumstances stop to admire the scenery. If you don't already know all this, you cannot possibly win. 我是玩家,我只在乎玩家的想法 如果你想贏,你最好明白遊戲到底是什麼:遊戲就是~ 射爆所有在動的東西+炸掉你可以炸掉的+可以撿的物品馬上撿 永遠沒有適合你穿的盔甲+你的武器常常不夠彈藥+但是你絕對不會被自己的子彈打傷 在任何其況下,不管你怎麼大吵大鬧,每次出現的敵人通常不會超過4~5個 (這句可能跟 現實情況有點出入);空調裡面總是會有定時炸彈;受傷後你還是能走得一樣快;而且你的 傷口可以隨時被治療;在所有的屍體上你往往能拾取可用的裝備;最後破關的設計都是叫 你跳過一個懸崖... 如果你完全不知道上面這些事,你不太可能贏得勝利. -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 210.80.86.36

04/02 16:11, , 1F
玩家型企劃讓我想到古墓奇兵
04/02 16:11, 1F

04/02 17:22, , 2F
第一個跟"視覺型"無關吧
04/02 17:22, 2F

04/03 01:55, , 3F
應該還有綜合型的企劃~人並非那麼單純的生物啦~科科
04/03 01:55, 3F

04/03 10:07, , 4F
樓上指的是企劃職業雙修 XDDD
04/03 10:07, 4F

04/07 01:08, , 5F
叫你跳過一個懸崖,但是你可以做到然後又不受到任何傷害,
04/07 01:08, 5F

04/07 01:09, , 6F
永遠不要在任何情況下停下來讚嘆周圍的風景多美。
04/07 01:09, 6F

04/07 01:10, , 7F
9. 其實是在講遊戲的常態&老梗XD
04/07 01:10, 7F
文章代碼(AID): #17ym_hgw (GameDesign)