[問題] 為何仍使用早期的遊戲引擎
話說 日本公司Falcom
好像出品製作的遊戲都是以劇情和人設繪風見長
去年發行的伊蘇使用的遊戲引擎和3D人物感覺只比前代進步一點
而且鋸齒感也蠻重的
(但我本身不排斥XD)
雖然比起歐美大廠遊戲在外觀上較為陽春
但這也許也是省成本
追求劇情、人設、可玩性的方向吧??
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