[新聞] mGBA 0.5.0

看板Emulator作者 (AllanCat)時間7年前 (2016/09/20 10:53), 編輯推噓3(303)
留言6則, 3人參與, 最新討論串1/1
距離上一版更新也有好一段時間了,增加了GB/GBC支援、金手指跟一堆雜項 https://mgba.io/ After a long dry spell, a new release of mGBA, version 0.5.0, is available. This is a major feature release, and includes, among other features, Game Boy and Game Boy Color support. There are other enhancements and bugfixes across the board, and an extensive list follows after the cut. Features: Game Boy support Support for encrypted CodeBreaker GBA cheats Emulation of Vast Fame protected GBA carts (taizou) Tile viewer Threaded rendering mode Libretro: Memory map and achievement support (leiradel) GUI: Add UI control remapping GUI: Add fast-forward Wii: 240p support 3DS: Adjustable screen darkening Ability to temporarily load a savegame Load specific files out of archives Automatic BIOS detection Bugfixes: ARM7: Fix decoding of Thumb ADD (variants 5 and 6) Debugger: Fix GDB breakpoints GBA: Fix losing IRQs when CPSR I bit isn’t cleared GBA: Fix filehandle leak with savegames GBA: Timer 0 cannot be count up GBA: Count up timers should not count themselves GBA Memory: Fix mirror on non-overdumped Classic NES games GBA Memory: Fix ldm {pc} GBA Savedata: Fix savedata sync timer GBA Savedata: Only unmap savedata if present GBA Serialize: Savestates now properly store prefetch GBA Video: WIN0/1 take priority over OBJWIN GBA Video: Fix out-of-order OBJWIN PSP2: Fix GPU crash while exiting PSP2: Fix VSync PSP2: Fix accelerometer range PSP2: Actually load screen mode setting PSP2: Fix gyroscope direction PSP2: Delete threads after they return PSP2: Fix mapping/unmapping from not at 0 Qt: Fix bug in software renderer scaling Qt: Fix hanging key press after disabling autofire Qt: Fix being unable to pause manually when using auto-pausing SDL: Fix axes being mapped wrong Util: Fix realloc semantics in utf16to8 Util: Fix inserting too many items into a hash table VFS: Fix uninitialized varaible reading from 7z VFS: Fix reading multiple files from a 7z archive Wii: Fix framelimiting after a slowdown Wii: Fix garbage flash at startup Misc: 3DS: Use blip_add_delta_fast for a small speed improvement 3DS: Allow UTF-16 filenames 3DS: Port to using citro3D 3DS: Use system font for menus 3DS: Attempt to use Core 2 for threads 3DS: Adjustable filering 3DS: 3D banner All: Add QUIET parameter to silence CMake All: Faster memory read/write ARM7: Support forcing Thumb mode via MSR ARM7: Flush prefetch cache when loading CPSR via MSR ARM7: Clean up instruction decoding for future expandability Debugger: Support register and memory writes via GDB stub Debugger: Add software breakpoint support to gdb FFmpeg: Full support for libavcodec 56+ GBA: Better debug logging if event processing breaks GBA Audio: Force audio DMAs to not increment destination GBA BIOS: Use custom ArcTan, not relying on OS GBA Hardware: Clean up dead code in GBP GBA Memory: Optimize stalling behavior GBA Memory: Optimize Load-/StoreMultiple GBA Savedata: Add realistic timing for EEPROM GBA Serialize: Savestates now store if CPU was halted GBA Video: Remove old slow path fallback GBA Video: Optimize sprite drawing GBA Video: Optimize mode 0 rendering GBA Video: Optimize compositing cases slightly GUI: Screenshot dimensions are now passed through GUI: Add back logging GUI: Only reload config if manually saved GUI: Increase scrolling speed OpenGL: Log shader compilation failure OpenGL: Add texSize uniform Qt: Make -g flag work in Qt build Qt: Simplify OpenGL context creation Qt: Thread startup improvements Qt: Make audio channel/video layer options shortcut mappable Qt: Remove some C99isms from C++ code Qt: Remove default autofire mappings Qt: Make reseting when pasued frame-accurate Qt: Rearchitect game closing codepath PSP2: Use system font for menus PSP2: Add rumble for PS TV PSP2: Add fit-to-height screen mode PSP2: Sync files per descriptor PSP2: Allow UTF-8 filenames PSP2: Screenshots are now saved into the Photo Gallery PSP2: Stop underclocking when menuing SDL: Increase default audio buffer size to 1024 samples SDL: More responsive rumble Util: Add Vector GetConstPointer Util: Add rtrim Util: Add endswith VFS: Improve zip file detection Wii: Add pixelated resample filter Windows: Add native VDir support Util: Add PRIz macro for libc versions that don't support %z -- ※ 發信站: 批踢踢實業坊(ptt.cc), 來自: 122.116.61.126 ※ 文章網址: https://www.ptt.cc/bbs/Emulator/M.1474340024.A.958.html

09/20 21:14, , 1F
PC版有濾鏡可以用的外掛嗎?
09/20 21:14, 1F

09/21 12:17, , 2F
PC版自己有提供幾個簡單的shader可以掛 xBR我覺得滿夠了
09/21 12:17, 2F

09/21 21:13, , 3F
請問shader要另外抓嗎?我的一直是灰色無法開啓
09/21 21:13, 3F

09/21 23:28, , 4F
在外國論壇找到問題了 要調成OpenGL,1.1那個有bug
09/21 23:28, 4F

09/21 23:29, , 5F
不過我看不懂濾鏡調的方式 和傳統選法不一樣
09/21 23:29, 5F

09/22 03:19, , 6F
不就new load選他裡頭包的就好了嗎
09/22 03:19, 6F
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