[新聞] PPSSPP Git (2013/02/05) is compiled. PPSSPP is a fast and portable PSP

看板Emulator作者 (小歪)時間11年前 (2013/02/06 11:49), 編輯推噓4(404)
留言8則, 7人參與, 最新討論串1/1
2013-02-05 PPSSPP Git (2013/02/05) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++. PPSSPP Git Changelog: * Some shader and vertex format optimizations * Fix screen size when not using buffered rendering on Android * Fix error in vertex shader compiler - no uniform called u_matambient * Merge pull request #603 from Xele02/master Update readme for Qt Ubuntu build * Readme update for Qt Ubuntu build * Don't translate bone weights to floats unnecessarily. Minor optimization to ApplyShader, pushing it down the profile from 2% to 0.5% in Wipeout. * Merge pull request #602 from Xele02/master Fix linux build ^^ * Fix linux build ^^ * MacOSX buildfix * Windows build fix :P * Android buildfix + cleanup * Merge pull request #601 from unknownbrackets/hw-transform Match the lighting/alpha logic in the sw transform * Match the lighting/alpha logic in the sw transform. * Merge pull request #594 from unknownbrackets/savestates Savestate / PointerWrap changes * Automatically delete pointers when savestating. * Fix some more non-pod structs in savestates. * Simplify savestate code so it's all automagical. If you can't beat 'em, join 'em? * Make savestates automagically call DoState(). * Add a safety check that p.Do() is only used on pod. * Don't error when savestating a psmfplayer. * Don't allocate a 0 array in savedata savestates. * Expand out some savestate code saving non-pod. * Cut down on h files including PointerWrap. This makes changes to it a bit faster to build. * Merge pull request #598 from lioncash/master Found another check that should be before the other one. * Another 'Check if the number is within range before accessing' array change * Merge pull request #599 from mikusp/master Fix Qt interface compilation * Fix Qt interface compilation * Merge pull request #596 from lioncash/master Remove unused iterators, fix 3 sprintf calls' formatting. * Check if num is within range *before* accessing the array. * Get rid of unused iterators. Also fix the formatting in 3 sprintf calls. Download: PPSSPP Git (2013/02/05) x86 http://down.emucr.com/v3/4595007 Download: PPSSPP Git (2013/02/05) x64 http://down.emucr.com/v3/4593007 Download: PPSSPP Git (2013/02/05) for Android http://down.emucr.com/v3/4583011 Source: Here http://www.github.com/hrydgard/ppsspp ================================= PSP的模擬器,這款模擬器改版的速度真的很快 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.253.253.241

02/06 17:03, , 1F
我看這款模擬器不用多久可以把Jpcsp幹掉了 ww
02/06 17:03, 1F

02/06 18:32, , 2F
希望如此 不想裝一堆BUG的JAVA
02/06 18:32, 2F

02/06 19:23, , 3F
他不吃iso( ′_>`)
02/06 19:23, 3F

02/07 16:36, , 4F
只吃cso..
02/07 16:36, 4F

02/07 17:36, , 5F
那就更省容量啦~
02/07 17:36, 5F

02/07 18:55, , 6F
放久一點再說..開十個大概只會有一個有一點畫面
02/07 18:55, 6F

02/07 19:20, , 7F
把iso壓成cso沒反應( ′_>`)
02/07 19:20, 7F

02/07 20:23, , 8F
畢竟jpcsp也發展了那麼久,實用性上還是強很多
02/07 20:23, 8F
文章代碼(AID): #1H4TBbkx (Emulator)