[新聞] ICE64 v3.0(Final)

看板Emulator作者 (八房龍之助)時間13年前 (2012/08/20 19:41), 編輯推噓3(300)
留言3則, 3人參與, 最新討論串1/1
https://sites.google.com/site/ice64n64/home 又改名字....1964mod→Nice64→Ice64 Core Changes ■remove debug opcode check ■new address boundary check for PI, SP, SI and AI ■minor update to flashram codes ■fix a SRAM read mem bug ■new audio interrupt check function ■update SP task function codes ■new aud calculation logic for MusyX ■ allow NBA Showtime to use higher CF at 4X speedup ■minor update to gfx interrupt check codes ■minor update to audio plugin interrupt check codes ■correct one of signal register typo(?) pointing to wrong register ■new SP task trigger from SP status register ■update Core Audio handling codes ■ substantial speed gain for almost all games (need to recheck and update games setting) :( ■speedup frame transition during game play by removing lag from source codes ■remove hack codes from new timer event ■handle new timer event type ■ testing with "Delay DMA & AI" ■additional flush register codes for some opcodes ■remove wrong countdown ■minor update to Empty, B and BR type codes ■update some register cache functions codes ■minor update to audio plugin codes ■minor update to gfx plugin codes for stability purpose ■fix texshift bug affecting flashram game ■HyperBike no longer crash during boot after Paper Mario ■Chameleon Twist 2 no longer crash during boot after Derby Stallion Games Improvement ■Taz Express, NBA Showtime & NFL QBC 98 are working and playable ■TAZ has some intro text bug and need to work on no buffer clearing codes ■NBA Showtime is very timing sensitive and may hang during gameplay ■recommended settings work for me @ 40 – 50 VI/s ■need to further optimize sound and game stability ■Pokemon Stadium missing winning slot pokemons are now visible after winning a stadium battle badge ■Indy Racing 2000 can go in-game with no Audiosync at 3X speedup ■In-Fisherman can run at max VI/s with no Audiosync and no "SP DMA Read Error" at CF3 ■Power Rangers in-game voice sync with text display with no Audiosync, fix ugly vertical strip after clearing each level, faster intro framebuffer effect display ■fix AeroFighter's Assault voice overlap in intro cutscene using CF1 at max VI/s ■fix random hang for Conker, TGR2 etc (verified in tests only) ■fix Mario Golf 64 regression ■fix Pokemon Stadium 2 regression from NICE64 v2.1.0 ■fix TGR2 flickering tutorial race help text together with intro fullscreen switch issue (both affect each other) ■fix Paper Mario framebuffer regression at intro cutscene ■fix V-Rally 99 regression -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106

08/20 20:08, , 1F
請問final的意思是不再出新的了嗎?
08/20 20:08, 1F

08/20 20:16, , 2F
"final"通常是指該版本(v3.0)的最終版本
08/20 20:16, 2F

08/21 11:02, , 3F
不知道為什麼,在我的WIN7上執行1964系列或改版很容易當機
08/21 11:02, 3F
文章代碼(AID): #1GCYA2TT (Emulator)