[新聞] bsnes v083 released

看板Emulator作者 (八房龍之助)時間14年前 (2011/10/14 12:15), 編輯推噓9(908)
留言17則, 10人參與, 最新討論串1/1
http://byuu.org/ This release adds preliminary Nintendo / Famicom emulation. It's only a week or two old, so a lot of work still needs to be done before it can compete with the most popular NES emulators. It's important to clarify: bsnes is primarily an SNES emulator. That will always be its forte and my core focus. I have added Game Boy support previously for Super Game Boy emulation, and I've added NES support mostly for something fun to work on to break up the monotony of working on one system for seven years now. Obviously, I'd like the emulation to be accurate and highly compatible, but I simply cannot afford to invest the same amount of time and money into any other systems. Still, either way the NES and GB emulation serve as fun side-diversions, and allow for a unified emulator interface with all of bsnes' unique features applied to all systems. My personal favorite feature is mightymo's extended built-in cheat code database that now also includes NES and Game Boy codes. And it even works in Super Game Boy mode now, too! I'm also not worried about speed at all: so long as NES/GB are faster than SNES/compatibility, it's fine by me. Note that due to the NES audio running at 1.78MHz, and Game Boy audio at 4MHz stereo, a more sophisticated audio resampler was needed: Ryphecha (Mednafen author) has graciously written a first-rate resampler: it is a band-limited Kaiser-windowed polyphase sinc resampler. It is combined with two highpass filters to remove DC bias. The filter itself is SSE optimized, but even still, approximately 50% of CPU usage for NES/GB emulation goes to the audio filtering alone. However, you now have the best sound possible for NES and Game Boy emulation as a result. The GUI has also been heavily re-structured to accommodate multiple emulators from the same interface. As such, it's quite likely a few bugs are still lurking here and there. Please report them and I'll iron them out for the next release. Changelog: -license is now GPLv3 -re-structured GUI as a multi-system emulator -added NES emulation [byuu, Ryphecha] -added NES ICs: MMC1, MMC2, MMC3, MMC4, MMC5, VRC4, VRC6+audio, VRC7, Sunsoft-5B+audio, Bandai-LZ93D50 -added NES boards: AxROM, BNROM, CNROM, ExROM, FxROM, GxROM, NROM, PxROM, SxROM, TxROM, UxROM -Game Boy emulation improvements [Jonas Quinn] -SNES core outputs full 19-bit color (4-bit luma included) for more accurate color reproduction (~5% speed hit) -audio resampler is now a band-limited polyphase resampler [Ryphecha] -cheat database includes NES+GB codes as well [mightymo, tukuyomi] -lots of other changes  -- ※ 發信站 :批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106

10/14 13:14, , 3F
NES即使關掉synchronize video(VSYNC)單核一樣吃滿XD
10/14 13:14, 3F

10/14 13:17, , 4F
實在很好奇這個模擬器為什麼要花那麼多的資源呀~
10/14 13:17, 4F

10/14 13:18, , 5F
模擬一個時脈賣不到4 MHz的主機,居然把一個單核3GHz榨乾
10/14 13:18, 5F

10/14 13:18, , 6F
模擬器果然是高深莫測....
10/14 13:18, 6F

10/14 16:48, , 7F
精確模擬所要付出的代價
10/14 16:48, 7F

10/14 20:33, , 8F
單純要玩 還是用別的就好了 這個是追求完全正確模擬的
10/14 20:33, 8F

10/14 21:49, , 9F
有人可以解釋一下完全正確模擬的用途在哪裡嘛?
10/14 21:49, 9F

10/14 21:52, , 10F
有些遊戲要用bsnes跑才能100%正確模擬
10/14 21:52, 10F

10/14 21:52, , 11F
就玩來說 你玩的時候發出來的音效絕對跟你小時候玩的一樣
10/14 21:52, 11F

10/14 21:52, , 12F
可以去官網看比較圖
10/14 21:52, 12F

10/14 21:53, , 13F
不過如果自己沒有很挑或者沒有影響遊玩的話就沒必要了
10/14 21:53, 13F

10/15 00:16, , 14F
感謝解答...
10/15 00:16, 14F

10/15 00:19, , 15F
http://byuu.org/bsnes/accuracy 不過是英文的....
10/15 00:19, 15F

10/16 01:47, , 16F
要聲音好聽,用 SNESGT
10/16 01:47, 16F

08/18 18:43, , 17F
//bsnes.goo https://noxiv.com
08/18 18:43, 17F
文章代碼(AID): #1EbxTZ5D (Emulator)