[新聞] (PS3模擬器)rpcs3 SVN r20

看板Emulator作者 (八房龍之助)時間14年前 (2011/07/21 23:19), 編輯推噓8(808)
留言16則, 13人參與, 最新討論串1/1
http://code.google.com/p/rpcs3/ rpcs3 SVN r20 is released. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. It is only a PS3 disassembler now. rpcs3 SVN Changelog: r1 Initial directory structure. r2 - Created base for create ELF loader. TODO: 1. Main frame 2. Log frame 3. Configure/delete unnecessary from wxWidgets r4 - Created Main and Log frames - Better project structure r5 - Created simply emulating memory. - Created memory viewer frame. r6 rpcs3: - Created disasm. - Created self loader. - Fixed RAM emulating. - Created mthreading. r7 rpcs3: - Implemented interpreter mode. - Implemented saving settings. - Wrote SysCalls table. - Wrote basic pad info. - Implemented PSF loader. DisAsm: - Added more opcodes. r8 Forgot this one... r9 rpcs3: - Created video out frame (SDL). - Fixed ELF64 loader. - Interpreted some main instructions. DisAsm: - Fixed dump mode. r10 ElfLoader: - More info about ELF64. - Fixed ELF32 loader. DisAsm: - Fixed jumps. r11 ElfLoader: - Fixed SELF loader. - Rewrote ELF32, ELF64 loaders. r12 interpreter: - emulated some G4 opcodes - implemented flip video output window DisAsm: - more opcodes r13 DisAsm: - Fixed dumping mode - Added G4 instructions (~90%) (thanks to BlackDaemon for helping) r14 rpcs3: - emulated some file system SysCalls - rewrote MThread mode (now use pthread 2.8.0) - rewrote memory manager - rewrote save (ini) manager - main and Log frames now save current position and size - added more opcodes - fixed crash if Log/DisAsm/Memory Viewer frame is closed - implemented OGL video mode DisAsm: - implemented MT dumping r15 rpcs3: - fixed compilation bugs for debug mode memory: - fixed read/write 16/32/64/128 - implemented fast read/write r16 interpreter: - Emulated more instructions. ElfLoader: - Fixed SetPc value. r17 WikiFAQ r18 Deleted wiki page WikiFAQ through web user interface. r19 DisAsm: - Fixed dump code. interpreter: - Founded and emulated more instructions. - Fixed sc value. r20 rpcs3: - implemented ELF compiler (Asm, only for test). interpreter: - Fixed ADDI opcode. SysCalls: - fixed FileSystem syscalls. http://down.emucr.com/v1/0BKV7ZDA -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106

07/22 09:19, , 1F
婕強
07/22 09:19, 1F

07/22 14:57, , 2F
進去官網沒任何東西出來
07/22 14:57, 2F

07/22 17:29, , 3F
這模擬器如果完成了...需要多高檔的電腦來跑阿?
07/22 17:29, 3F

07/22 17:51, , 4F
幾年後再考慮
07/22 17:51, 4F

07/22 19:15, , 5F
P2我都覺得有點過頭了,還要模擬P3 @口@
07/22 19:15, 5F

07/22 20:52, , 6F
當年bleem出現時...我也覺得不可思議
07/22 20:52, 6F

07/22 20:53, , 7F
隔沒多久的VGS..讓我玩完機戰Alpha..因為我主機壞了XD
07/22 20:53, 7F

07/22 22:23, , 8F
1999推出的UltraHLE更是驚艷,跟PS一樣,都是主機出3年就有
07/22 22:23, 8F

07/22 22:24, , 9F
模擬器,執行效率以達到可以遊玩的水準了!
07/22 22:24, 9F

07/22 22:35, , 10F
正要貼這篇的說 還好有先爬文
07/22 22:35, 10F

07/22 23:39, , 11F
因為I社太厲害嗎XD?? P3不錯了能撐這麼久 以後家機和PC的
07/22 23:39, 11F

07/22 23:40, , 12F
主要單元總體結構越來越相似 不小心可能就更容易模擬了?!
07/22 23:40, 12F

07/23 00:41, , 13F
硬體問題應該還好吧 優化才是困難
07/23 00:41, 13F

07/26 22:30, , 14F
指令的轉換會耗掉大量得資源..
07/26 22:30, 14F

11/30 08:12, , 15F
我覺得要下下代CPU 才有可能跑得動 冏
11/30 08:12, 15F

08/18 18:37, , 16F
正要貼這篇的說 還好有 https://noxiv.com
08/18 18:37, 16F
文章代碼(AID): #1EA4EIde (Emulator)