[新聞] Dolphin SVN r7095

看板Emulator作者 (八房龍之助)時間13年前 (2011/02/06 21:27), 編輯推噓2(206)
留言8則, 5人參與, 最新討論串1/1
Dolphin SVN r7091 http://www.dolphin-emulator.com/download.html Dolphin SVN r7090 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build. Dolphin SVN changelog: r7061 D3D11: Implement EFB format reinterpretation. Now someone port this to OpenGL please, kthxbye. Fix some warnings, fix a wrong string, ... r7062 D3D9: Some fixes to EFB format reinterpretation. Should be more correct now. Might fix issue 3780. r7063 D3D9: Offset vertices used to copy textures by 0.5. I __think__ this is the actually correct way to do it, but not sure. Someone please have a look at this... Not sure if this changes anything anyway, since we're using scissor rects to clip this stuff anyway... Maybe the screen edges weren't cleaned properly before though. r7064 Change the recent speedup to the hashing function to fall back to the old version for custom textures. Re-fixed custom textures higher than 1024x1024. (It must have accidentally got reverted somewhere during the video plugin merge) r7065 vs2010: small fixups to vcxproj files. r7066 * Italian translation update + some little GUI adjustements r7067 Ops I had forgotten... r7068 32-bit fix. r7069 * fixed a GUI displaying bug for post processing shaders when switching between plugins r7070 vs2010: fix some linker warnings from wxw r7071 vs2010: fix ogl build... r7072 vs2010: fix videosoftware build by not requiring Cg dependency (through OGL...) r7073 update GLew to 1.5.8 Fixes issue 4049 r7074 update libjpeg to 8c r7075 Update miniLZO to 2.0.4. Apparently fixes a bug when used with gcc 4.5 r7076 update zlib to 1.2.5 "Version 1.2.5 fixes bugs in gzseek() and gzeof() that were present in version 1.2.4 (March 2010). All users are encouraged to upgrade immediately." ... r7077 actually do what i said for the r7071 log, sorry about that... r7078 update Cg on windows to 3.0 November 2010...I tested it and didn't see the problems mentioned in issue 4009. r7079 vs2010: get rid of some more wxw-related linker warnings. r7080 Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash. r7081 Whoops, forgot to remove that. r7082 The compiler need not obey the static keyword, so to avoid linker problems, whole functions in .h files need to also be static in case they are included in several .cpp files. Also a few other minor LTO fixes. r7083 Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). r7084 LTCG (link time code gen) was off in some projects, so turn it off in all of them so that the linker doesn't have to restart halfway through. r7085 fix silly string in CPUDetect r7086 * Keeping resolution aligned to back-buffer size if the latter one is changed (can give a huge performance boost... even until to 100% in some cases) r7087 D3D9: Fix 2x anisotropic filtering... r7088 Split shader code generation for lighting into a separate file. r7089 Deal with some clang-inspired buglets. Respect the initial fullscreen setting in nowx. r7090 Automatically disconnect and reconnect the Wiimotes after a save state has been loaded. This makes the save states a bit more stable for Wii games. r7091 Fixed the new texture hashing functions to take samples into consideration. Fixes issue 4058 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.232.106 ※ 編輯: choan 來自: 59.126.232.106 (02/06 21:28)

02/06 22:02, , 1F
破7000了
02/06 22:02, 1F

02/06 22:03, , 2F
習慣就好XD
02/06 22:03, 2F

02/07 03:25, , 3F
最近的版號跳超快
02/07 03:25, 3F

02/07 16:21, , 4F
AMD CPU還是很LAG
02/07 16:21, 4F

02/07 22:16, , 5F
主要是指令集吧 sse3 sse4a比ssse3 sse4.2少超多
02/07 22:16, 5F

02/07 22:16, , 6F
不過主要還是看時脈
02/07 22:16, 6F

02/08 20:16, , 7F
下載優化也沒啥用~~~AMD的CPU
02/08 20:16, 7F

02/11 21:40, , 8F
樓上戳到我痛處XD
02/11 21:40, 8F
文章代碼(AID): #1DJg74Ip (Emulator)