[新聞] bsnes v0.070
http://byuu.org/
snes v0.069 is released. bsnes is an emulator for the Super Famicom and SNES
video game systems.The purpose of the emulator is a bit different from other
emulators: it focuses on accuracy, debugging functionality, and clean code.
bsnes v0.069 Changelog:
This release adds some nifty new user interface features, and improves both
performance and accuracy. The performance core is now fast enough to maintain
a constant 60fps on a first-gen Intel Atom N270 in 98% of games.
Changelog:
* added new effect toggle tool window, which allows toggling of BG/OAM
graphics layers and DSP audio channels
* added an option to use the native OS file and folder open dialogs instead
of my custom browser
* added a new state selection window
* added frame skipping support, which is only used during fast forwarding; as
a result, fast forward is now ~80% faster
* removed unnecessary icons, added workaround for checkbox/radiobox menu
icons on Linux/GNOME
* added RTS/CTS support to serial simulation
* all cores: OAM high table even address writes should update OAM latch data
register [blargg]
* accuracy core: major improvements to mosaic emulation
* accuracy core: added additional hardware-based caching, resulting in a ~15%
speed boost
* accuracy core: emulated CGRAM address invalidation for writes during active
display
* performance core: added new S-PPU renderer, resulting in a ~10% speed bost
Also, I'm looking for someone who would be willing to backport bsnes v069
from C++0x to C++98. With this, it should be possible to create a PS3 port of
bsnes that runs at full speed with all games. bsnes does not use C++0x very
much, so it shouldn't be very hard, a weekend project at best. I just don't
have the time to do this myself. Note that I wouldn't be merging these
changes, I intend to keep using C++0x, this is needed only because the PS3
SDK uses a really old version of GCC. Please post on the message board if you
are interested in helping.
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