[新聞] PCSX2 SVN r2638 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the

看板Emulator作者 (八房龍之助)時間16年前 (2010/02/25 21:16), 編輯推噓3(304)
留言7則, 3人參與, 最新討論串1/1
http://www.emucr.com/2010/02/pcsx2-svn-r2638.html PCSX2 SVN r2638 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality. PCSX2 SVN Changelog: r2637 Runaway voices should be faster with this. My previous ideas for optimising this were based on the principles that there's no way a game could rely on this feature other than requiring interrupts to fire when the muted voice hits the interrupt address. Well... Fatal Frame 2 proved me wrong. SPU2 interrupts aren't even enabled. I have no idea what it's doing. Rougher granularity than this probably doesn't break anything, this is the finest that should have observable effects. Not running voices when they're in a special sentinel block may also help games... but not Fatal Frame 2. It resets the loop register constantly. I really have no idea what it's playing at and it's driving me crazy. r2638 I guess I should've tried this from the beginning. Actually, I did, but it wasn't quite the same code and rama benchmarked it instead of me. Other optimisations are irrelevant, speed is now within measuring error of r2634, I feel like an idiot. -- 零 系列作.....可以玩了 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.126.238.100

02/25 22:38, , 1F
Cool 這真是好消息~ 可惜我還是P4的古董電腦...
02/25 22:38, 1F

02/26 00:15, , 2F
新出的 會不會不穩定?? 一開始執行會出現 說可能會吞掉
02/26 00:15, 2F

02/26 00:15, , 3F
什麼的~"~?
02/26 00:15, 3F

02/26 17:13, , 4F
我要設置搖桿時 都會出現無回應耶 有人跟我一樣嗎
02/26 17:13, 4F

02/26 21:52, , 5F
02/26 21:52, 5F

02/26 21:52, , 6F
最近幾乎每天1~2版釋出
02/26 21:52, 6F

02/26 21:52, , 7F
至於穩不穩定,測自己要跑的遊戲就知道啦~:X
02/26 21:52, 7F
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