[情報] 7.02 Update (General Changes)
http://www.dota2.com/news/updates/27381/
7.02
======
General Changes:
一般改動:
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* Shrines are now vulnerable after a T3 tower dies (same as the Shrines
inside the base), rather than after all T2 towers die
Shrine 現在要等其中一個高地塔(T3,兵營旁邊的)倒了之後才能夠被攻擊(和高
地內的一樣)
* Sentry Wards now come in packs of 1 for 100 gold (instead of 2 for 200)
真眼現在是100元/個為單位(以前是200元/2個)
* Added Lycan to CM
將狼人加入隊長模式中
* Satyr Trickster Purge slow from 100/80/60/40/20% over 5 seconds to
50/40/30/20/10%
薩泰爾戲法者(某個野怪)的淨化技能的緩速由100/80/60/40/20改為50/40/30/20/10%
* Helm of the Dominator All Stats from 6 to 4
* Helm of the Dominator creeps now give a constant 125 gold bounty
支配頭盔的全屬性增加由6改為4,並且被支配的野怪會固定給予125的擊殺賞金
* Shadow Walk damage for Silver Edge from 225 to 200
大隱刀的破隱一擊傷害由225改為200
* Tome of Knowledge additional XP per used Tome from 100 to 135
知識之書(給經驗的)的經驗值從100改為135
* Blademail damage return no longer spell lifesteals off of returned damage
刃甲的反彈傷害不會再吸血了
* Dragon Lance agility from 14 to 13
伏龍長槍的敏捷由14改為13
* Battle Fury Radius from 280 to 300
* Battle Fury Distance from 520 to 570
狂戰斧的擴散範圍由280改為300,距離由520改為570
* Bloodthorn cooldown from 11 to 13
血棘之劍的冷卻由11改為13
* Solar Crest Armor from 10 to 12 (same for transferring to Ally/Enemy)
大勳章增加的護甲由10改為12
* Sange maim chance from 24% to 30%
散華致殘機率由24%改為30%
* Sange and Yasha Greater Maim chance from 30% to 35%
散夜對劍的致殘機率由30%改為35%
* Heaven's Halberd maim chance from 24% to 35%
* Heaven's Halberd cooldown from 30 to 22
天堂戟的致殘機率由24%改為35%,冷卻由30改為22
* Regen Rune now has the same damage dispel rules as Healing Salve
回復神符現在跟藥膏有一樣的被打斷規則了(以前不會被打斷嗎?)
* Aegis expiration regen now has the same damage dispel rules as Healing Salve
Aegis過期的完全回復現在跟藥膏有一樣的被打斷規則了
* Observer Wards now have a Fog of War simulator to show you the area the
ward will reveal (taking into account trees and terrain height)
假眼現在有個煙霧偵測器可以顯示位於假眼範圍內而且有被煙霧影響的敵人
* Towers no longer attack neutral team units
* The following abilities cause neutrals to temporarily not draw aggro: Meat
Hook, Telekinesis and Toss
塔現在不會攻擊中立的隊伍(然後後面那段看不懂,有人知道的話請回覆我)
→
,
時不會被塔攻擊,應該是說會直接往回走
* Added more trees for TP cover around the dire towers
Dire方的塔四周增加了更多的樹
* Swapped the dire secondary jungle ancients and medium camp spots (and
improved spawn boxes/stackability)
Dire方第二野區(下路那邊)的遠古野和中野怪對調
* The Dire ward spot to the left of the Ancients no longer gives vision over
the rune area infront of Roshan
Dire方第一野區遠古野後面的插眼位置不會再看到roshan前的神符了
* Slightly adjusted the dire secondary jungle bounty rune further back
Dire方第二野區的賞金神符稍微往後移了(應該往家裡的方向移動了)
* Reduced spawnbox size for both Dire hard camps
減少Dire方的大野怪的復活偵測區
* Shifted down the spawnbox for the ancient camp (formerly medium camp) in
the Dire secondary jungle (so a high ground ward does not block the camp)
Dire方第二野區的遠古野(之前是中野怪)的復活偵測區稍微外移,以避免被高台處插眼
而無法復活
* Fixed a rare case where Dire ancients could be stuck between trees when
spawning
修正一個Dire方遠古野復活時會被樹卡住的情況
--
作者 worldlet 標題 [討論] 那些年我們一起酸的姆斯 看板 NBA
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噴垃圾話(沒品) 被噴(玻璃心) 轉隊(抱腿) 別人轉隊(追夢) 切入有哨(金身)
沒哨(不要每天哭哭要拿哨) 大比分贏球(只會打順風球) 大比分輸球(總愛放棄比賽)
Google https://goo.gl/xnnfVw
--
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※ 編輯: xdanielzero (203.68.101.42), 02/09/2017 15:23:24
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哦對吼沒看清楚,已修正
※ 編輯: xdanielzero (203.68.101.42), 02/09/2017 19:16:10
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